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Everything posted by Badger633
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Hi, got it for meaning of name from Wikipedia lion Asad (Arabic: أسد), sometimes written as Assad, is an Arabic male given name literally meaning "lion". It is used in nicknames such as Asad Allāh, one of the by-names for Ali ibn Abi Talib. Asad. Pronunciation. From imuslim.name The name Asad (Arabic writing : اساد) is a Muslim boys Names. The meaning of name Asad is " Happy, fortunate, lucky,Virtuous, Lion " So it is the meaning of the name rather than a direct translation.
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Hi , yes all the campaign creators have noticed that mods are having strange effects. All of the DLC campaigns are tested without mods, as there are too many to check. The Campaigns should be played without mods. Glad you got it sorted, enjoy the campaign.
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Have now updated mission to give a little more tolerance as to target location, and the SAM site will no longer stop firing missiles when first Flip Lid is destroyed, so near impossible to strafe site if both are not hit first time and thus disjoint script. Will be out in next update.
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If it doesn't work out remember to save track files and send to me. https://www.bing.com/videos/search?q=dcs+how+to+save+a+track+file&&view=detail&mid=F5061C7D031DBC449A8BF5061C7D031DBC449A8B&&FORM=VRDGAR&ru=%2Fvideos%2Fsearch%3Fq%3Ddcs%20how%20to%20save%20a%20track%20file%26%26FORM%3DVDVVXX
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Just so you know just flew mission and took out both targets, the coords are correct. Also check you have entered the height for each target correctly in feet. Other than that send me the track. Cheers
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Hi, thanks, the second track misses the first target by a small amount as you can see. Attached. This is why it was not destroyed. To record a track, just run through the mission and when you close it you will have an opportunity to save track on the next screen at the bottom. Note where it is saved usually in your saved games folder for DCS under tracks and then send the trk file to me here. badger633campaigns@gmail.com In the meantime I will run it this end to check all is well. Nobody else has reported this to date. Lastly do you run any mods as this can impact missions in strange ways. Oh, and do not descend when dropping the GBUs you were almost hit by your own bombs.
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Hi, just checked out your track. You successfully hit the clam shell, but It would appear your GBU aimed at the MK1 Radar missed. See the attached image from your Track. Think you may have made an error entering the Northing for the MK1 Radar target. You will note the coordinates are: PRECISE COORDS TARGET 1, NORTH 27 40 02 . 47, EAST 54 46 25 . 31, HT 2,012 FEET,TARGET 2, NORTH 27 40 02 . 55, EAST 54 46 28 . 14 HT 2,012 FEET. Note the Northing for both targets are very close, within a couple of feet. You will see your Tacview shows the GBU heading for the Clam shell spot on whilst your GBU on the Mk1 Radar is impacting much further south and misses the target altogether, when they should both be on the same north south position as the Northing coords are virtually the same for both. Retry but make sure the coord entry is exact. You should check your coordinate entries tally with those displayed on the cockpit display after completion of the coordinate entry exactly for both targets. If you still have a problem send me a track of your coordinate entry. Thanks for the heads up as it is useful as the SA10 should keep sending missiles and not allow you to come in and strafe the area as you did, which will disjoint the mission script. Will get that fixed. Hope this helps Badger633
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ICLS in Mission 3
Badger633 replied to Pyrocumulous's topic in F/A-18C The Serpent's Head 2 Campaign
Hi Will double check the ICLS is set up correctly and get back to you. If so, which is more than likely, it will be a DCS bug. Will let you know. EDIT 10 Feb 23: Just flew mission. Sorry to say it worked fine this end. Are you running any mods or other programmes as these can interfere with correct operation of DCS especially in campaigns, Badger633 -
Mission 9 part 2
Badger633 replied to Sharkku's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi Hope this helps Badger633 -
Mission 4 issue
Badger633 replied to Sharkku's topic in F/A-18C Rise of the Persian Lion II Campaign
If you get a problem with a clean run through without mods let me know. Always appreciate a heads up. A Tacview file is always helpful too. Hope you enjoy the campaign -
Hi There is a reason for that. You do not need the centre bag for this mission if flown correctly. On the other hand the AI aircraft can use a lot of fuel especially if the player is not very considerate of them. That is not slowing whilst they join etc. if this happens they will spend a lot of time in burner and can just run out of fuel. Often players wonder where their wing has gone and he has simply run out of fuel or other times refuses to follow scripted instructions due to fuel state. Giving them an extra bag helps prevent that.
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Mission 4 issue
Badger633 replied to Sharkku's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi How long ago was that, was it before the last update as I corrected some of their actions. Are you running any mods at all or are you using voice attack. It is a fact mods are impacting AI scripting. All DLC campaigns are written without any mods. There are also current bugs where the AI are ignoring instructions but not all the time and not for all players. If you can get a Tacview of the flight that is really useful. I will check this end but am finding I cannot recreate some of these AI issues. Thanks. -
RISE OF THE PERSIAN LION II RELEASED
Badger633 replied to Badger633's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi 420 should break off a lot earlier than that. What should be happening is when you are heading to WP 6 there will be a few messages. Just before WP6 your Character, Ford, will confirm to 420 you will be calling Ras Al Khaimah and that you are changing frequency to Aux 2. You must then change frequency of your Aux to 2. If you do you will get a response from Ras Al Khaimah. If you do not change to this frequency 'Aux 2' you will not get a response but more importantly 420 will not get the break script. Do you think this is the case. If I could get a Tacview file of you I would be able to check this, but it should be obvious as you will miss 420 saying he is going trail for landing. If he broke away at 50 feet this is just because you were landing. When he breaks earlier as designed he will not take so long to land. -
If there is a particular instance in my various campaign missions can you point them out and I can look into it. Thing to bear in mind the AI does not always do what the campaign creator expects. Obviously they do when the mission is created and some times for many months or years but often an AI update will change this and no longer will they act as expected. That’s when it is useful to get the particular feed back on a mission so it can be resolved. That said a campaign creator does not want to create a situation where all the player has to do is fly in the background in the knowledge that all the bad guys will be taken out by your wing. In my missions I will normally leave at least one bad guy the player will have to take out. The clue is in the radio message at the commit which targets you are responsible for.
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ROPL Mission 15
Badger633 replied to Pyrocumulous's topic in F/A-18C Rise of the Persian Lion Campaign
Hi It has been noticed the AI seem to be flying ever more erratic in recent updates. It is a DCS issue and I have reported it. If you get this also you should report it in the forum under bugs also, so they are aware it is impacting a lot of players. This especially the case if you are getting collisions. To be honest the reason a second 420 is used in mission 13 is a ‘work round’ to another bug where sometimes the AI will some how miss script and just go home. Have had to use this in quite a few missions which had become broken without this slight of hand. Not ideal but works. -
RISE OF THE PERSIAN LION II RELEASED
Badger633 replied to Badger633's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi, just flew it no problems. He landed as planned. Have you got Tacview if so a file of your flight would help. Just to clarify what should happen, just after you turn onto the runway heading he will break and go off in the opposite direction. You should see on the SA page as you approach the runway he will eventually turn in the direction of the runway and make his approach and eventually land. He will not be landing directly after you but about 4 to 5 minutes after. Where is he going if he is not not landing? No voice attack or other programme.? Are you in open beta or stable? -
RISE OF THE PERSIAN LION II RELEASED
Badger633 replied to Badger633's topic in F/A-18C Rise of the Persian Lion II Campaign
Yes, that’s it Thanks corrected it now. -
RISE OF THE PERSIAN LION II RELEASED
Badger633 replied to Badger633's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi, no he shouldn’t fly away. It worked fine up till now. There is a DCS bug at the moment which is impacting how the AI are behaving. Are you using any mods at all. Also are you using voice attack? All DLC campaigns should be flown without any mods as they are impacting many campaigns. Have you tried more than once? Do you have a Tacview file of it? EDIT: One possibility that has come to mind is did you fly at speeds so your wing could comfortably keep up as set out in the brief. If you make him chase too much he will be in burner a lot of the time and can run out of fuel. It would explain why he did not land. Not saying this happened just a possibility I have seen before. That’s why Tacview file is useful. I will try it this end and let you know how I get on. Cheers Badger634 -
Mission 10 - SAM Effectiveness bug???
Badger633 replied to Elendil78v's topic in F/A-18C The Serpent's Head 2 Campaign
Thanks, yes track files are not great but will check it out. Tacview files are much better for later analysis, and much smaller. -
ROPL Mission 15
Badger633 replied to Pyrocumulous's topic in F/A-18C Rise of the Persian Lion Campaign
Hi Thanks for the kind words. Which mission did 420 run for the hills? Unfortunately the collision is an AI issue and outside my control. Normally he should just stay in formation with you. To be honest the AI should never hit you and so is a bug. Does it happen all the time? If so it is worth reporting on the DCS forum so they can address it. In recent updates there have been quite a lot of issues where the scripted AI is acting unpredictably which has hit a lot of campaign creators. Hope you enjoy part 2. Badger633 -
The free mini campaign has now had a major update which is now fully voiced by actors. There are two versions, a 6 mission version which is in Nevada and the Black Sea and a reduced 5 mission version which is in the Black Sea only. This campaign introduces 'Ford' and is a prelude to his further exploits in the Serpent's Head 2, Rise of the Persian Lion, and Rise of the Persian Lion 2 Campaigns. There is a continuous plot line throughout all the Campaigns. Their difficulty increases gradually through the campaigns and so the free 'Serpents Head Campaign' is ideal as a starting point. By the end pilots will have had to be familiar with and use all the systems and weapons of the F/A-18C Hornet. Later Campaigns have easy air to air refuel options for those who have yet to master the black art of catching the basket. The 6 mission Nevada and Black sea version is available from here : The Serpent's Head F/A-18C Campaign. (Nevada & Caucasus) now including optional SUPERCARRIER version. Updated Sept 22. Badger633. (digitalcombatsimulator.com) The 5 mission Black sea only version is available from here : The Serpent's Head F/A-18C Campaign ( Reduced version for Caucasus Map Only) now including optional SUPERCARRIER version. Updated Sept 22. Badger633. (digitalcombatsimulator.com)
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Mission 10 - SAM Effectiveness bug???
Badger633 replied to Elendil78v's topic in F/A-18C The Serpent's Head 2 Campaign
Hi Thanks for the kind words. Will take a look why you had that additional 'cleared hot on Snake'. Not sure what happened there? Where were you exactly when you got the message? Incidentally have just issued a major update of the free Serpent's Head Campaign, now fully voiced by actors. The follow on Campaign to the Serpent's Head 2 is Rise of the of the Persian lion, hope you enjoy. Badger633 -
The free mini campaign has now had a major update which is now fully voiced by actors. There are two versions, a 6 mission version which is in Nevada and the Black Sea and a reduced 5 mission version which is in the Black Sea only. This campaign introduces 'Ford' and is a prelude to his further exploits in the Serpent's Head 2, Rise of the Persian Lion, and Rise of the Persian Lion 2 Campaigns. There is a continuous plot line throughout all the Campaigns. Their difficulty increases gradually through the campaigns and so the free 'Serpents Head Campaign' is ideal as a starting point. By the end pilots will have had to be familiar with and use all the systems and weapons of the F/A-18C Hornet. Later Campaigns have easy air to air refuel options for those who have yet to master the black art of catching the basket. The 6 mission Nevada and Black sea version is available from here : The Serpent's Head F/A-18C Campaign. (Nevada & Caucasus) now including optional SUPERCARRIER version. Updated Sept 22. Badger633. (digitalcombatsimulator.com) The 5 mission Black sea only version is available from here : The Serpent's Head F/A-18C Campaign ( Reduced version for Caucasus Map Only) now including optional SUPERCARRIER version. Updated Sept 22. Badger633. (digitalcombatsimulator.com) The campaign is complete with mission briefs and kneeboards.
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Mission 15 bug: Matrix deflects into Iran
Badger633 replied to finnish3r's topic in F/A-18C Rise of the Persian Lion Campaign
Hi finnish3r Thanks for the Tacview files, very useful. Just flew the mission and the wing 420 behaved correctly. Don't know if you could do this but it would be interesting if you flew the mission without any mods or voice attack active to see if this fixes the problem. It could be a timing issue that with mods added a scripted flag is being missed, its not clear at the moment. But this end it runs normally. Thanks Badger633 -
25 JAN 23 All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated. Mission 1: Voice conflict fixed. Mission 2: WP1 zone adjusted, and message added. Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. Mission 5: Start time brought forward two hours to 16:10 Mission 8: Height fail fixed / Missing ACLS added. Mission 12: Missing ACLS added.