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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. Glad your enjoying it. Hopefully ED will push it out soon
  2. Hi Which of the bandits are you taking out first? If I remember the instruction is for you to take out the ones on the right and your wing will take the ones on the left? Are you doing that? If you take out his targets he will not help with yours. (Reason is if that was not the case all you would have to do is sit back and let him take out all four bandits). If your still having problems let me know and send a Tacview file of your flight if possible. Hope this helps. Badger633
  3. Hi, are you running any mods? Have you got a Tacview of the file? I will check it out? EDIT: 15 Jan 23: Just flew mission using normal version of the campaign in open beta. Wing took off as scripted sorry cannot recreate this end. Check out if you have any mods?
  4. Hi, ok will check this out, are you running any mods? Also what speed were you going were you on full burner, if you have a Tacview of the flight that would be really useful. EDIT: 15 Jan 23, just flew the mission in normal version of the campaign in the current Open Beta, wingman stayed as planned could not recreate this end. Make sure you are not using mods even voice attack can cause issues.
  5. Hi, sorry, do not know when ED will release the update, only they know. I sent the fix quite a while ago and it will definitely be in the next update. If you ever get issues, check out this forum as the updates can break campaigns that were previously working fine quite often, Badger633
  6. hopefully they will get better
  7. Yes ACLS is set up on the ABE in this mission so not sure what has happened. (not on the Truman though) easy to land on the wrong one. If you use technique as shown will hit with Mav F every time. Yes of course the carrier in mission 13 has not been fed for months
  8. Hi Also check you changed radio when instructed to Strike after you left the carrier. If this does not help could you send me. Tacview file of your flight so a can check what has happened. Badger633
  9. If you are having a problem completing Mission 13 this tips video may help.
  10. Thanks, an interesting idea. Will give that one some thought. Could be some interesting twist and turns in such a plot.
  11. Glad you enjoyed it, that's what it is all about at the end of the day. Any ideas what you would like to see Ford do next?
  12. Hi Thanks for your thoughts. Yes the SAM attack directly after killing Snake was scripted to surprise and increase tension just after you think your done. SH2 was scripted a long time ago. During this time believe it or not the SAMs at the air base have been too aggressive then not fire at all and now as you say a little slow. It all relates to changes of AI behaviour that occur from time to time with EDs updates. Have had to change them a number of times over the years. Thanks for that, some good points and will give them some consideration. Badger633
  13. Hi, am aware of this one and have already fixed it and issued to ED. Will be in next update. Thanks for the heads up though.
  14. Thanks will look into it. EDIT: Have to tried again but this time heading to the bandits? EDIT: Just flew the mission, if you head towards the bandits all things work out. I think the fact you flew quite a distance away from them the AI, which these days is a bit more advanced, they lost interest and also went back and think lost the attack command. So just head towards them using the bulls given next time as instructed by Strike. Hope this helps.
  15. Hi About 2 nautical miles from way point 1 towards way point 2 you will receive a message from Strike giving you the coordinates of 'Moon Beam'. You will have to search along the road to find the next junction. You start at 20 K to deliver the SEAD but to carry out your task you are going to have to go below the cloud level if you want to use your laser for delivery. You will also spot Moon Beam and the junction a lot easier from the gun fire. Yeah there is a mismatch in the kneeboards, in development added the fuel tank to help with fuel issues and missed updating the kneeboard etc. Have updated it now and it will be in next update. Thanks for the heads up. Hope this helps Badger633
  16. Hi, thanks for the Tacview, I will take a look. EDIT: have now adjusted things will be in next update.
  17. Easy comms should be unselected as set out in the Campaign briefs.
  18. Thanks. But fixed now so hatchet fires and the wing lands as he should and will be corrected in next update. The current AI is to unpredictable in the current arrangement.
  19. Hi, as rob10 has said "\" is for ground comms only. You need Right Alt + \ when using Comm 1 known as 'Pri' in the campaign ( the left hand radio) and most importantly Right Control + \ when using Comm 2 known as 'Aux' in the campaign. (Right hand radio). If you do not use the correct keys you will not get a response. Hope this helps and thanks rob10. Badger633
  20. The EZ refuel option means you just have to fly at the correct speed and position behind the tanker as if you were doing an air to air refuel. You will then automatically progress to the next part of the mission. You do not have to catch the basket and maintain the connection during the refuel, this is the most difficult part, until with a lot of practice, you learn how to do it. I included this option as it allows fellow pilots who are not able to refuel yet to still take part in longer missions. Of course it does mean when you eventually learn to carry out a normal refuel you can replay the campaign again using the normal version.
  21. I have revised the winds in the campaign to give less of a crosswind component, also in next update.
  22. UPDATE: I have found the issued and fixed it. Will be in next update.
  23. Thanks for the heads up. Will include in next update.
  24. Hi, sorry no I’m not Finnish, I selected the airshow clip as it seemed to fit the mission. You will have to excuse my ignorance not recognising it to be Finnish. So selected by chance………..or I could say the mission was written just for you. Happy New Year!
  25. Hi, yes both missions 6 and 8 have been broken since certain DCS updates which have impacted the AI behaviour in older missions. Have fixed both missions in another way and they will be corrected in the next update. Unfortunately this is the campaign creators lot, from time to time as updates are issued things get broken. I try to fix them as soon as I am aware of them. Hope this helps.
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