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Everything posted by Badger633
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Thanks for the heads up. Will check it out. Badger633
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Have now adjusted mission so the AI Bandits are less likely to go home. Submitted update to ED for issue. EDIT: update now released in open beta. Cheers Badger633
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Hi Thanks for the Tacview. If you look further North in your Tacview you will see the bandits spawn but for some reason, they are going straight home, this is only recent. This seems to be due to new ED AI changes. Have checked the script and when activated they do indeed head to the player. If you are more North they will be more likely to respond when you get the call. I will however look into it, and get a solution. Will give you an update when I get a more reliable fix which will be included in an update. Thanks for the heads up. Badger633
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Hi, glad you're enjoying the campaign, that's what it's all about Regarding the Tacan issue with the tanker, make sure you have not selected AA when setting up the Tacan. This has not worked with tankers for some time and ED has said this is intentional not a bug. Let me know if this does not fix your issue. Regarding the refuel issue, this does happen sometimes for some unknown reason thus my comment in the Tips section item 9 of the brief at the beginning of the mission. Try not arriving too far ahead of your wing man. This AI issue was more evident when the baskets were extended in front of you, now however both baskets always seem to be permanently extended. Hope this helps. Badger633
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Hi, will look into it as was working recently. Could you send me a Tacview file please that would be useful. Have you got any mods loaded? How many subs are you spotting?
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When you first lock on to a moving vehicle with the pod a target point is designated at that point. The target point is not updated as the vehicle moves only the laser position. Only when you press TDC will the target point be updated to the current position of the laser following the vehicle. The cue to release the bomb is based on the stationary target point not the laser position. Normally this is not a problem as the bomb has quite a glide radius to allow for this. If the time between first locking on the moving vehicle and releasing the bomb becomes excessive, (without again pressing the TDC), the difference between the last target point and the moving vehicle will be so great the bomb will be out of its glide radius and will not be able to hit the moving vehicle. Just so you know the follow-on campaign, Rise of the Persian Lion, introduces your wing man, so you won't feel so alone. The follow-on campaign from that, Rise of the Persian Lion 2, which I am just completing but is yet to be issued, adds even more flights to the missions. Hope this helps Badger633
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Thanks Marco for the kind words. Glad you enjoyed the campaign, that’s what it’s all about at the end of the day. ROPL2 is quite close to completion now. Cheers Badger633
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DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
Badger633 replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
No problem, enjoy the rest of the campaign -
Hi titi31 Glad you enjoyed the campaign, after all that is what matters. Thanks for your comments. Mission 6: Thanks for the Tacview. Yes, the AI for the CH47 has not been too clever since certain updates, did work once. Will have a look at it, maybe change helo type. As you say it doesn't really matter to the mission unless you Tacview it as the pilot is normally well on his way to the next part of the mission when they decide to crash into each other. Mission 7: If you follow the radio instructions you will land on runway 13 and take off from runway 31 so no need to go over the grass. The tankers are there to ensure you use the correct taxi route and pass over certain trigger zones. Mission 8: The logic behind this is they are planting explosives so are all are at the dam. You have hit the first target area and the SU23 and other trucks which appear after the first hit represent escaping survivors from your initial gun run. Missions 9 and 10: The brief talks about self lasing which is what you are doing. Yes, you do need to use the Pod in point track mode to follow a moving target. An important point I make in the brief is that the location of the pod in point track mode is the location of the laser. The bomb will attempt to glide to this point which hopefully is constantly moving with the vehicle. Most important is to understand this does not govern the bombs auto realise point. This is only updated to the laser designation point when you press the TDC. So, you should press this often to keep it close to your actual moving laser point. Example: You locate a fast-moving car on a highway in a town. you get a lock on him with your pod in point track mode which is following him. You also press your TDC to coordinate the bomb release point. You cannot take him out in the town area so follow him for a few miles. Now he is clear you release your weapon based on the HUD display. Result: The bomb release point is still in the town when you last pressed the TDC, so try as it might the bomb cannot follow your laser point which is still following the car as it is out of the bombs glide range. Hope this helps Badger633
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I have done an initial partial check of that part of the mission which worked ok. I will do a more detailed one. One thing that can cause this behaviour, and more than one pilot has encountered it is 410 running out of fuel. In this case he will indeed abandon you for obvious reasons. As I set out in the brief you need give 410 time to join you and only fly fast when you need to. If not 410 may be on afterburner a lot of the time and will run out of fuel well before you. Also, if you have taken a lot of time around the island to complete the objectives this can also add to this. Try slowing down when you don't need to and fly at appropriate speeds to ensure 410 does not run out of fuel. This may or may not be the issue, give it a try. Hope this helps. Badger633
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Hi, will have a look at it. It is scripted that 410 should be engaging the two on the left (pov). The one attacking aircraft should not be so far in front of the other three. The trouble is that there has and is so many ED updates to the AI that things that once worked no longer work as expected. Have you tried a second time to see what happens. Sometimes you can get a strange AI reaction every now and again. Notice you have Tacview. If it does happen again could you send me the Tacview file. That would be really useful. Thanks for the heads up. Badger633
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Hi Have been checking, I think it may be a DCS bug, you may have to do without it. Done some research, apparently, it may not work when added to an existing mission, which it had to be as ACLS was not out when ROPL was made. By all means let ED know of the bug on the forum. Regarding mission 7 and getting lock, have a look at my video on just that. Glad you're enjoying the campaign
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Hi, yes, it is supposed to work. Just checked the mission and I have set up Link 4 to 336.00 and also activated ACLS so should work. To be honest, I never use the ACLS system and assumed it was working as it has been set in the script and nobody has raised it to date. I will have a look into it. Is it the same for all the missions? Thanks
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DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
Badger633 replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Been busy with new campaign but will look at this issue and come up with a solution so that there is no requirement to load the TGP as this comes later in the campaign. EDIT: Have now fixed this so vehicles are picked up by radar in GMT mode no need for TGP. Will be in next update. -
No problem, that’s fine, always appreciate a heads up as it is near impossible to constantly check all the missions in every campaign after each DCS update. There are a lot of changes going on under the bonnet that can sometimes disrupt existing campaigns especially when related to AI.
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Hi Thanks, will check it out. In case one of the updates has impacted this mission. I always leave pilots open to change their loads if they wish. EDIT: Update just checked this out. Run it about four times couldn't repeat this end. Each time all Migs were shot down. This the supercarrier version without easy air to air refuel. As I cannot repeat this end, If you get it again, could you get a Tacview of the issue if possible as a Tacview file will help me pin it down. Thanks
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DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
Badger633 replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
I will have a look at the mission. It used to be quite easy to pick them up even with only the maverick page. Things over time have changed, I will review it. Badger633 -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
Badger633 replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Hi The targets are moving so use your radar in GMT mode which picks up moving vehicles. Hope this helps Badger633 -
Roger. Interesting, not seen that video