

jef32
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Choosing or not military stuffs on Caucasus airports
jef32 replied to jef32's topic in DCS Core Wish List
Full Earth Map coverage ? Can you imagine the amount of work that's represent ? I want to say if highly detailled like Las Vegas or Dubai. If it's just generic landscapes, P3D or X-plane have already done. And ED members have too a family to feed. I can't imagine they will sell other maps than maps having known a war like Falklands or Viet-Nam. But sincerely, if we think about kind of landscapes, we already have mountains, plains, forests, sea and half-sized towns with the Caucasus map, we have desert and big cities with NTTR or Hormuz. What kind of landscape is missing, according to you, to have a complete panel ? Perhaps tropical ( like Viet-Nam) or iced landscapes ? I see nothing which justifies to work on a totally earth coverage. On the other hand, I think more usefull to work about things enhancing what we already have ( less generic towns in Caucasus, and civilian characters and vehicles) than covering the total earth. But the main subject, finally, is to ask ourselves if DCS is considered yet as a only military simulation with all these actuals or future modules that could be used in only civilian operations. If ED team considers now that DCS is a military simulation but a civilian too, they must give us the possibility to use it, if we want, as a civilian simulation. And that begins with the possibility to delete totally military stuffs on Caucasus airports if we want. -
Choosing or not military stuffs on Caucasus airports
jef32 replied to jef32's topic in DCS Core Wish List
I know it's an eternal debate. In DCS we have the pure and hard customers, thinking nothing else than dogfight, interception or ground support. Some of them are arguing that the fact that civilians could be killed, is political incorrect. But the fact is here, we have some officials modules that could be used in civilian situations. Fox exemple, I've built a mission for myself with a Huey taking-off from Sochi under heavy thunderstorm and I must go on a burning gaz platform by embarking someone forgotten here before the destruction of the platform. And the only character I can embark in the Huey is a....soldier with a gun in his hands. In general, it's not this kind of persons that one can meet on gaz platforms. So, if, for now, ED has deaf ears about civilian people, they could, at least, allow us to delete effectively ALL the militaries stuffs on an airport, if we want. -
I don't speak about official ED modules like the M2000 but free user's mods that you could find in the user's files section. If you havn't, I don't see where is the issue
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Hi I see some civilian projects like the Christen Eagle but all airports of the Caucasus map have undeletable military stuffs near the runway. Of course, I've thought about creating a trigger deleting objects in a zone to delete them but some objects aren't deleted despite that ( in exemple a DCA unit at Mineralnye Vody ) . ED keep in mind that your product is not just a military simulator now. You're selling modules that could be used too as civilians ( UH-1H, MI-8, Yak 52, Sa-342 and even L-39 as aerobatic civilian jet. That's why I ask civilian characters and vehicles since years in other topics ). So don't force us to see systematically military stuffs on Caucasus airports other than official military airbases. The fact that setting in the ME an airport as neutral, would erase all the military stuffs without the need to create a trigger to delete them (and not running on all objects ).
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Surely it's a mod that creates the issue. Try to rename "saved games\DCS\mods" to "saved games\DCS\mods.old" and see what happens. Don't forget that this directory hasn't be created by ED but by users to place mods. DCS can run without it. After create a new mission to try ( if these you already have are using a mod) If the issue disappears, it only remains to find the mod that causes the problem.
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If you create a new mission, it's the same ?
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Hi to all Are you using the mods of Uputaut with helipads and have you updated it recently ? I had the same issue some days ago, and it was old missions using Uputaut mods and the updates are causing this issue. The solution I've found: I keep the previous cargo+external tanks+racegates and I add the new "helipads" ( delete old "oilrigs" directory before but dont forget before to delete them in missions you have and using "oilrigs".) If you keep oilrigs, DCS freeze at 58%. It's a conflict with Helipads. The only issue I have now is that I have heliports in the heliports section of statics, but in structures too and some objects weren't available anymore with the new "cargo+external tanks+racegates" ( static mast, communaication towers). they're available with the old mod cargo+external tanks+racegates. If you use the helipads of helipads section, you can refueling and spawning on them as if they are FARPS helipads, not if you use them as structures.
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If you find it, give us the link
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Hi The gunsight is visible in external view, even if dismounted in the ME. In cockpit, in F1 view, it's alright.
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I've find a solution I keep the previous version of helipad+cargos+external tanks +racegates and I use the new helipads too and that's working and I have the TV antenna, Static Mast, and Communication tower M.
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Hi I've checked ! It's not linked with FARPS. With this version, I havn't anymore TV antenna, Static Mast, and Communication tower M. I can see and use them in the ME, I can place them where I want, but I can't see them in the mission. Any idea ?
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Hi Uputaut Thanks but I had to come back to your previous version because I had some issues: In first, DCS freezed at 58% but I read the forum and found the conflict about oilrigs, Helicopters Z and Goal Makers. I've deleted these directoriies and DCS launched after. But some objects like communication tower M are in the ME but I don't see them anymore in the mission. On the mission I've made, plenty of objects seem to miss in the mission but I can see them in the ME. I think the issue is linked with the FARPS When I came back to the previous version, restoring oilrigs, Helicopters Z and Goal Makers, all was OK.
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Great thanks I'd never try, that runs ! :thumbup:
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And just to add too that Cows B are missing textures .
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Ok, I've seen what you mean. I didn't find because I was using the cows since the static section. But Ok, if I do like you're saying, can I save all the group as just one, to duplicate it at other places or in other missions ?
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Great thanks I'll try immediatly !
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Thanks Hawkeye. The animation need a soft highly expensive (3d max), we understand that you can't make animated characters. As I see you follow this topic, I've already spotted in an other post but I think you haven't noticed that the Ocean life you made crashes DCS in the latest versions if incliuded in a mission. Other request if you can and when you'll have time: some georgians monuments like history of georgia at Tbillissi or the strange towers at Batumi, in the same section than your middle east mod. Thanks for all your work !
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Hi and thanks ! I often use your mod in the mission I make for myself, especially cows I didn't know we had an update since the 1.1 and I love your mod. Just one question: I just don't see why the cobra. Ok all others can be seen from sky but the cobra.... But other people are right. As you have the skills for this good work, could you make some civilian people, airport crew, farming characters and stuffs, that I ask ED to make, as an asset pack but with no success.
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Hi I have some missions downloaded here, in the user's file section and on these missions, with the ME, if I select one object, that's validating several objects. I can delete them in one click if I want. I would like to know how making that because what I want to do, is creating big flock of cows or sheeps ( with the mod "animals" https://forums.eagle.ru/showthread.php?t=217299") without having to place them one by one in the fields of the caucasus. And one big gathered group needs surely less memory than one by one. A ride that I love to make is going to Batumi, departing from Tbillissi with the SA-342, following the rivers towards the west from Mtskheta, and I would find more realistic to see some flocks of farming pets.
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It's my second oculus The first had this problem, not the second. I think it's an hardware problem but you can lower the unpleasantness by deleting the file(s) in user\your name\appdata\local\oculus\spud
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Trains do not appear without waypoints assigned
jef32 replied to Terzi's topic in Aircraft AI Bugs (Non-Combined Arms)
And as I said in an other post, they're not considered as ennemy by opposite coalitions or they don't active triggers by entering in a trigger zone. They can't transport troops or cargo. But you can make that they cross all the entire map without problem -
reported Trains aren't activating the triggers
jef32 replied to jef32's topic in Ground AI Bugs (Non-Combined Arms)
The ME don't allow yet to transport a cargo on a train. It was a good idea but that doesn't work. I've tried with the beta version updated from today but it would be surprising that the issue was fixed so soon. I've just reported yesterday. -
reported Trains aren't activating the triggers
jef32 replied to jef32's topic in Ground AI Bugs (Non-Combined Arms)
Effectively I havn't tried but I'm not sure we can do that. I'll try immediatly. -
+1 And the capacity to remove the catenary along the railroads if we want to make winch missions between trains and helicopters, like in the "Unstoppable" movie.
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I'd thougt myself to measure time since the beginning of mission, to activate the bad guys.The train isn't triggered. It starts with the mission, from Batumi docks, near the cranes and the static boats and I've made a way to Tbillissi. So it arrives at the trigger zone, always at the same time. But acting like that, doesn't make it considered as ennemy by the bad guys. And in the mission I want to built, I must shoot the bad guys before they can destroy one of the tank car of the train, spilling highly toxic gaz around the train. That's why I've reported the following bugs to ED: Trains aren't activating triggers and aren't considered as ennemies by opposite coalition. In anymway, I must thank you for 2 things: Your explanations about triggers ( I must work them). The little trick with the message, to verify the good performance of a trigger. I thought,that I had an issue with the advanced options of the bad guy's vehicle and no, it was just a non-activated trigger issue.