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jef32

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Everything posted by jef32

  1. CHPL As i've already said me too in other topics about this subject: It isn't as if the issue has already existed. In some previous version, at 2.2 times, this issue wasn't here. It appeared suddenly in the latest versions of 2.2 just before the release of the 2.5. So, if the issue wasn't here before, I'm not a programmer, but I could think it would be easy for ED to look back how they'd made at these times and that could give them the solution to fix the issue nowaday to give us back the good behaviour for the AI planes without the need of a big amount of work.
  2. I've used the google translator and it gave me the word "cock" but I realize that this word could have an other.....meaning :poster_oops:
  3. I've reported the issue thousand of times in this forum. Each times, ED has deaf ears. I've already tried to block the taxing planes but it doesn't work for me. I've even tried to block with a cock ( animals mod) not visible from far, while a vehicle is visible. The bird blocks the taxing traffic but the AI planes on final are nonetheless interrupting their approach.
  4. No sorry, it's the name in french. A modern flak unit !
  5. You have models of mountains with the Caucasus ( 5642 meters Mt Elbrus ). So that looks a little like Himalaya or italian Alps. Antartica, Ok but I'm not sure of interst for most people. For long missions USA-Russia, if you feel able to spend hours in front of your computer to play a remake of Dr Folamour, ok if ED create a B-52 module or the beginning of the movie the spie's bridge if ED create a U2 module but I'm not sure that most of players would be able to stay here so long with nothing to do before the nuclear strike or photography. Jarelus, I've already suggested to ED a paying civilian asset pack with civilians characters and vehicles. I would be ready to buy it. And I remember you that civilans can be used on all maps ( the free Caucasus and paying other maps). I didn't talk about the static helicopters or An-2S. I was talking about military vehicles and AAA weapons we can find near the runways on all airports of Caucasus. Deleting them by a trigger doesn't work each time. Some of them are resisting like the DCA near the runway of Mireralnue Vody, even with a trigger at the beginning of the mission to delete it.
  6. It seems that Hospitals like helipads don't work always. I see them in the ME, I place one and I can't see it in the mission according to the place I put it. I've tried in Sochi and I don't see it in the mission. Very strange !
  7. Full Earth Map coverage ? Can you imagine the amount of work that's represent ? I want to say if highly detailled like Las Vegas or Dubai. If it's just generic landscapes, P3D or X-plane have already done. And ED members have too a family to feed. I can't imagine they will sell other maps than maps having known a war like Falklands or Viet-Nam. But sincerely, if we think about kind of landscapes, we already have mountains, plains, forests, sea and half-sized towns with the Caucasus map, we have desert and big cities with NTTR or Hormuz. What kind of landscape is missing, according to you, to have a complete panel ? Perhaps tropical ( like Viet-Nam) or iced landscapes ? I see nothing which justifies to work on a totally earth coverage. On the other hand, I think more usefull to work about things enhancing what we already have ( less generic towns in Caucasus, and civilian characters and vehicles) than covering the total earth. But the main subject, finally, is to ask ourselves if DCS is considered yet as a only military simulation with all these actuals or future modules that could be used in only civilian operations. If ED team considers now that DCS is a military simulation but a civilian too, they must give us the possibility to use it, if we want, as a civilian simulation. And that begins with the possibility to delete totally military stuffs on Caucasus airports if we want.
  8. I know it's an eternal debate. In DCS we have the pure and hard customers, thinking nothing else than dogfight, interception or ground support. Some of them are arguing that the fact that civilians could be killed, is political incorrect. But the fact is here, we have some officials modules that could be used in civilian situations. Fox exemple, I've built a mission for myself with a Huey taking-off from Sochi under heavy thunderstorm and I must go on a burning gaz platform by embarking someone forgotten here before the destruction of the platform. And the only character I can embark in the Huey is a....soldier with a gun in his hands. In general, it's not this kind of persons that one can meet on gaz platforms. So, if, for now, ED has deaf ears about civilian people, they could, at least, allow us to delete effectively ALL the militaries stuffs on an airport, if we want.
  9. I don't speak about official ED modules like the M2000 but free user's mods that you could find in the user's files section. If you havn't, I don't see where is the issue
  10. Hi I see some civilian projects like the Christen Eagle but all airports of the Caucasus map have undeletable military stuffs near the runway. Of course, I've thought about creating a trigger deleting objects in a zone to delete them but some objects aren't deleted despite that ( in exemple a DCA unit at Mineralnye Vody ) . ED keep in mind that your product is not just a military simulator now. You're selling modules that could be used too as civilians ( UH-1H, MI-8, Yak 52, Sa-342 and even L-39 as aerobatic civilian jet. That's why I ask civilian characters and vehicles since years in other topics ). So don't force us to see systematically military stuffs on Caucasus airports other than official military airbases. The fact that setting in the ME an airport as neutral, would erase all the military stuffs without the need to create a trigger to delete them (and not running on all objects ).
  11. Surely it's a mod that creates the issue. Try to rename "saved games\DCS\mods" to "saved games\DCS\mods.old" and see what happens. Don't forget that this directory hasn't be created by ED but by users to place mods. DCS can run without it. After create a new mission to try ( if these you already have are using a mod) If the issue disappears, it only remains to find the mod that causes the problem.
  12. If you create a new mission, it's the same ?
  13. Hi to all Are you using the mods of Uputaut with helipads and have you updated it recently ? I had the same issue some days ago, and it was old missions using Uputaut mods and the updates are causing this issue. The solution I've found: I keep the previous cargo+external tanks+racegates and I add the new "helipads" ( delete old "oilrigs" directory before but dont forget before to delete them in missions you have and using "oilrigs".) If you keep oilrigs, DCS freeze at 58%. It's a conflict with Helipads. The only issue I have now is that I have heliports in the heliports section of statics, but in structures too and some objects weren't available anymore with the new "cargo+external tanks+racegates" ( static mast, communaication towers). they're available with the old mod cargo+external tanks+racegates. If you use the helipads of helipads section, you can refueling and spawning on them as if they are FARPS helipads, not if you use them as structures.
  14. If you find it, give us the link
  15. Hi The gunsight is visible in external view, even if dismounted in the ME. In cockpit, in F1 view, it's alright.
  16. I've find a solution I keep the previous version of helipad+cargos+external tanks +racegates and I use the new helipads too and that's working and I have the TV antenna, Static Mast, and Communication tower M.
  17. Hi I've checked ! It's not linked with FARPS. With this version, I havn't anymore TV antenna, Static Mast, and Communication tower M. I can see and use them in the ME, I can place them where I want, but I can't see them in the mission. Any idea ?
  18. Hi Uputaut Thanks but I had to come back to your previous version because I had some issues: In first, DCS freezed at 58% but I read the forum and found the conflict about oilrigs, Helicopters Z and Goal Makers. I've deleted these directoriies and DCS launched after. But some objects like communication tower M are in the ME but I don't see them anymore in the mission. On the mission I've made, plenty of objects seem to miss in the mission but I can see them in the ME. I think the issue is linked with the FARPS When I came back to the previous version, restoring oilrigs, Helicopters Z and Goal Makers, all was OK.
  19. Great thanks I'd never try, that runs ! :thumbup:
  20. And just to add too that Cows B are missing textures .
  21. Ok, I've seen what you mean. I didn't find because I was using the cows since the static section. But Ok, if I do like you're saying, can I save all the group as just one, to duplicate it at other places or in other missions ?
  22. Great thanks I'll try immediatly !
  23. Thanks Hawkeye. The animation need a soft highly expensive (3d max), we understand that you can't make animated characters. As I see you follow this topic, I've already spotted in an other post but I think you haven't noticed that the Ocean life you made crashes DCS in the latest versions if incliuded in a mission. Other request if you can and when you'll have time: some georgians monuments like history of georgia at Tbillissi or the strange towers at Batumi, in the same section than your middle east mod. Thanks for all your work !
  24. Hi and thanks ! I often use your mod in the mission I make for myself, especially cows I didn't know we had an update since the 1.1 and I love your mod. Just one question: I just don't see why the cobra. Ok all others can be seen from sky but the cobra.... But other people are right. As you have the skills for this good work, could you make some civilian people, airport crew, farming characters and stuffs, that I ask ED to make, as an asset pack but with no success.
  25. Hi I have some missions downloaded here, in the user's file section and on these missions, with the ME, if I select one object, that's validating several objects. I can delete them in one click if I want. I would like to know how making that because what I want to do, is creating big flock of cows or sheeps ( with the mod "animals" https://forums.eagle.ru/showthread.php?t=217299") without having to place them one by one in the fields of the caucasus. And one big gathered group needs surely less memory than one by one. A ride that I love to make is going to Batumi, departing from Tbillissi with the SA-342, following the rivers towards the west from Mtskheta, and I would find more realistic to see some flocks of farming pets.
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