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jef32

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Everything posted by jef32

  1. I don't know if already reported in this topic ( I havn't all read) but the AI new Mig 29-S ( I havn't try for the A) can use the airbrake even with the central external tank embarked.
  2. I confirm. As I deleted the mission I've done yesterday, I remembered having the issue with, as I said, a mission in NTTR. So I've tried to delete objects in this mission but they're impossible to select. If I can't select them, I can't delete them.
  3. I'll try immediatly but the issue is that I can't select the objects!
  4. I don't know why but I was sure you're telling that. And so explain me why I have the same issue on an other mission ( in NTTR this time) with statics purely ED ?
  5. Hi Yesterday, I was building a mission with the last version of the bêta, and near to end it, I wanted to place a control tower from the mod VPC airfield equipment. But, I don't know why, instead of placing one, the ME placed 3 and after, they were impossible to delete. I've tried to get out DCS and return: nothing. The 3 statics were impossible to select. All this work for nothing, I had to delete the entire mission. :furious:
  6. Hi ED As you can see, more and more users are making mods giving us the possibility to have civilian objects. The last, released some hours ago, give us animated merry-go-rounds and Ferris wheels to place around an airshow or elsewhere. But what a strange ambience ! The crowd is silent, just the merry-go-rounds are making the same noise than turning radar units ( that's surely why the author as placed merry-go-rounds and Ferris wheels in the "air defence" category) and except this noise, we just can hear some cicadas and crickets and some far motors I've tested on Batumi airport). That's why I ask again, again again....again and again yet, the possibility to associate sounds with units. In this way, each of us could associate the sound we want and having the sound ambience we want at a determined place. Of course, we already have the action trigger "play sound" to all, or just a coalition or a group but in this case the sound is heard in the same manner, canopy opened or close, far or near a place. I want to say, this sound has not a point of origin. So, it's unrealistic. You have two ways to give us this possibility. In the trigger action box, you can add the "group play sound" or "unit play sound" with a loop option or in the advanced options of a group, you can add, as a command, "play a sound" with loop option too.
  7. No question to have a rifle in hand and shooting people but it could be pleasant to begin a mission in the briefing room and walking toward the aircraft or helicopter. The function is nearly implemented since with P-51, if you press Ctrl E 3 times as you are on the tarmac and engine off, you can walk freely around but you can't return to the plane, considered out of order since you ejected.
  8. See my message ( the third) here: https://forums.eagle.ru/showthread.php?t=191394&page=23 In the beginning I thought it was an issue with the mod but I quickly understood that it wasn't just the civil planes mod. That will give you the date of the beginning of the issue, around 17 december 2017. And you can see than other users have noticed the issue at this time, not before.
  9. I don't remember exactly when the user's mod "civilian planes " with AI liners had been released in its first version but I remember perfectly that I've made missions where these civilian AI had a good behaviour on final approach. When I spoke about a chicken that I activated to stop the AI on waiting point, it was precisely to prevent that an AI on final approach lands on an AI ready to take-off because the AI ready to take-off and reaching the waiting point didn't care about the AI on final. It was the just landed AI which desactivated the bird with a trigger when it reached the end of the runway and the AI blocked on the waiting point was moving again to acces the runway and to take-off. I'd even created a trigger to re-activate the bird if a second AI was just behind at the waiting point. And all was working good. Then one day, just after an update of DCS, all was over and the AI had taken this bad behaviour that wer'e knowing today.
  10. Hi Upuaut Just downloaded the new helipads and tested, it's the same. Hospital is in the ME as helipad, not in the mission. No issue if I use it as structure. I'd noticed the same problem with some of others but I don't remember which. And what about TV antenna, static mast and Communication tower M not present in the new version of Cargos+ Uh-1H external tanks+ Racegates ?
  11. CHPL As i've already said me too in other topics about this subject: It isn't as if the issue has already existed. In some previous version, at 2.2 times, this issue wasn't here. It appeared suddenly in the latest versions of 2.2 just before the release of the 2.5. So, if the issue wasn't here before, I'm not a programmer, but I could think it would be easy for ED to look back how they'd made at these times and that could give them the solution to fix the issue nowaday to give us back the good behaviour for the AI planes without the need of a big amount of work.
  12. I've used the google translator and it gave me the word "cock" but I realize that this word could have an other.....meaning :poster_oops:
  13. I've reported the issue thousand of times in this forum. Each times, ED has deaf ears. I've already tried to block the taxing planes but it doesn't work for me. I've even tried to block with a cock ( animals mod) not visible from far, while a vehicle is visible. The bird blocks the taxing traffic but the AI planes on final are nonetheless interrupting their approach.
  14. No sorry, it's the name in french. A modern flak unit !
  15. You have models of mountains with the Caucasus ( 5642 meters Mt Elbrus ). So that looks a little like Himalaya or italian Alps. Antartica, Ok but I'm not sure of interst for most people. For long missions USA-Russia, if you feel able to spend hours in front of your computer to play a remake of Dr Folamour, ok if ED create a B-52 module or the beginning of the movie the spie's bridge if ED create a U2 module but I'm not sure that most of players would be able to stay here so long with nothing to do before the nuclear strike or photography. Jarelus, I've already suggested to ED a paying civilian asset pack with civilians characters and vehicles. I would be ready to buy it. And I remember you that civilans can be used on all maps ( the free Caucasus and paying other maps). I didn't talk about the static helicopters or An-2S. I was talking about military vehicles and AAA weapons we can find near the runways on all airports of Caucasus. Deleting them by a trigger doesn't work each time. Some of them are resisting like the DCA near the runway of Mireralnue Vody, even with a trigger at the beginning of the mission to delete it.
  16. It seems that Hospitals like helipads don't work always. I see them in the ME, I place one and I can't see it in the mission according to the place I put it. I've tried in Sochi and I don't see it in the mission. Very strange !
  17. Full Earth Map coverage ? Can you imagine the amount of work that's represent ? I want to say if highly detailled like Las Vegas or Dubai. If it's just generic landscapes, P3D or X-plane have already done. And ED members have too a family to feed. I can't imagine they will sell other maps than maps having known a war like Falklands or Viet-Nam. But sincerely, if we think about kind of landscapes, we already have mountains, plains, forests, sea and half-sized towns with the Caucasus map, we have desert and big cities with NTTR or Hormuz. What kind of landscape is missing, according to you, to have a complete panel ? Perhaps tropical ( like Viet-Nam) or iced landscapes ? I see nothing which justifies to work on a totally earth coverage. On the other hand, I think more usefull to work about things enhancing what we already have ( less generic towns in Caucasus, and civilian characters and vehicles) than covering the total earth. But the main subject, finally, is to ask ourselves if DCS is considered yet as a only military simulation with all these actuals or future modules that could be used in only civilian operations. If ED team considers now that DCS is a military simulation but a civilian too, they must give us the possibility to use it, if we want, as a civilian simulation. And that begins with the possibility to delete totally military stuffs on Caucasus airports if we want.
  18. I know it's an eternal debate. In DCS we have the pure and hard customers, thinking nothing else than dogfight, interception or ground support. Some of them are arguing that the fact that civilians could be killed, is political incorrect. But the fact is here, we have some officials modules that could be used in civilian situations. Fox exemple, I've built a mission for myself with a Huey taking-off from Sochi under heavy thunderstorm and I must go on a burning gaz platform by embarking someone forgotten here before the destruction of the platform. And the only character I can embark in the Huey is a....soldier with a gun in his hands. In general, it's not this kind of persons that one can meet on gaz platforms. So, if, for now, ED has deaf ears about civilian people, they could, at least, allow us to delete effectively ALL the militaries stuffs on an airport, if we want.
  19. I don't speak about official ED modules like the M2000 but free user's mods that you could find in the user's files section. If you havn't, I don't see where is the issue
  20. Hi I see some civilian projects like the Christen Eagle but all airports of the Caucasus map have undeletable military stuffs near the runway. Of course, I've thought about creating a trigger deleting objects in a zone to delete them but some objects aren't deleted despite that ( in exemple a DCA unit at Mineralnye Vody ) . ED keep in mind that your product is not just a military simulator now. You're selling modules that could be used too as civilians ( UH-1H, MI-8, Yak 52, Sa-342 and even L-39 as aerobatic civilian jet. That's why I ask civilian characters and vehicles since years in other topics ). So don't force us to see systematically military stuffs on Caucasus airports other than official military airbases. The fact that setting in the ME an airport as neutral, would erase all the military stuffs without the need to create a trigger to delete them (and not running on all objects ).
  21. Surely it's a mod that creates the issue. Try to rename "saved games\DCS\mods" to "saved games\DCS\mods.old" and see what happens. Don't forget that this directory hasn't be created by ED but by users to place mods. DCS can run without it. After create a new mission to try ( if these you already have are using a mod) If the issue disappears, it only remains to find the mod that causes the problem.
  22. If you create a new mission, it's the same ?
  23. Hi to all Are you using the mods of Uputaut with helipads and have you updated it recently ? I had the same issue some days ago, and it was old missions using Uputaut mods and the updates are causing this issue. The solution I've found: I keep the previous cargo+external tanks+racegates and I add the new "helipads" ( delete old "oilrigs" directory before but dont forget before to delete them in missions you have and using "oilrigs".) If you keep oilrigs, DCS freeze at 58%. It's a conflict with Helipads. The only issue I have now is that I have heliports in the heliports section of statics, but in structures too and some objects weren't available anymore with the new "cargo+external tanks+racegates" ( static mast, communaication towers). they're available with the old mod cargo+external tanks+racegates. If you use the helipads of helipads section, you can refueling and spawning on them as if they are FARPS helipads, not if you use them as structures.
  24. If you find it, give us the link
  25. Hi The gunsight is visible in external view, even if dismounted in the ME. In cockpit, in F1 view, it's alright.
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