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jef32

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Everything posted by jef32

  1. Hi Thanks After my post, yesterday, I had the idea to do it. And effecttivly I read the answer. So I wanted to delete this post but we don't have the option.
  2. Hi Tell me if I have well understood about sdef files ? inner_radius : The maximum distance from the source of the sound, in which the sound can be heard in the player's cockpit in closed position. outer_radius: The maximum distance from the source of the sound, in which the sound can be heard out of the cockpit ( in F11 view for exemple or if the player's cockpit is open) . For the line "gain", I think I have understood alone. Thanks !
  3. I'm totally disagree with you The other AIs are starting progressivly, even the user's mods like the civilian airplanes. For David OC, helicopters are starting progressivly from FARPS or heliports. Just the Harrier don't do it
  4. Hi I've made for myself a mission with an airshow. After the flying parade, I've set an Harrier to take-off from an héliport and so, I've made a "start " in the advanced option of the Harrier and when the last plane of the flying parade reaches a zone, the Harrier starts and takes-off. But, differently than all others planes, the engine is on full power immediatly and the Harrier takes-off. No time for hearing the power increasing slowly during a start sequence. It's the silence and suddenly the engine is full and immediatly the Harrier is airborne. Totally unrealistic !
  5. I think ED will finish to fix the bug. If, in the future, an infantry or a cargo can be embarked on the train, all will become possible. The trigger will be activated by the embarked item.
  6. Hi As you've done fabulous fire effects, in the same manner, you could do fabulous water effects like spray or water games. In this way, we could simulate waterfalls by placing water smokes on the rivers or we could finally give life to the Bellagio pool at Las Vegas. ( in the condition that these effect could be placed on water too ) And as I spoke about fire effects, do you intend, one day, to create a fire-fighter plane module like the Canadair with the possibility to take water on lakes or sea and dropping it above fires ?
  7. Hi If you want better lights, download this excellent mod: https://www.digitalcombatsimulator.com/fr/files/3302379/ and use the "GD parking lights". They're really enlight the zone where they are. You'll find them in statics\land vehicles (???? !) but that works.
  8. HI Hawkeye60 I can wait that your good PC returns home to have the good jurassic pets. As I see that you follow this topic, I've reported some issues to your intention on other topics about your mods which I'm pleased to use: The ocean life crashes DCS if used in a mission. The mission starts and all is freezed. Ctrl alt suppr is the only way to get out. I use VR if that helps, perhaps it's an issue just with VR. Texture is missing on Cow B in the animal mod As you've done the middle east asset pack, I suggested you to make, if you want and if you have time, some typical towers that we can see on the google pictures if we search "Batumi" and some monuments if we search "Tbillissi". Thanks for enhancing DCS with your mods !
  9. I would be interested by the Skull island but the zip seems to be corrupted. I've tried 2 times to download and each time, the zip is corrupted.
  10. I don't know if already reported in this topic ( I havn't all read) but the AI new Mig 29-S ( I havn't try for the A) can use the airbrake even with the central external tank embarked.
  11. I confirm. As I deleted the mission I've done yesterday, I remembered having the issue with, as I said, a mission in NTTR. So I've tried to delete objects in this mission but they're impossible to select. If I can't select them, I can't delete them.
  12. I'll try immediatly but the issue is that I can't select the objects!
  13. I don't know why but I was sure you're telling that. And so explain me why I have the same issue on an other mission ( in NTTR this time) with statics purely ED ?
  14. Hi Yesterday, I was building a mission with the last version of the bêta, and near to end it, I wanted to place a control tower from the mod VPC airfield equipment. But, I don't know why, instead of placing one, the ME placed 3 and after, they were impossible to delete. I've tried to get out DCS and return: nothing. The 3 statics were impossible to select. All this work for nothing, I had to delete the entire mission. :furious:
  15. Hi ED As you can see, more and more users are making mods giving us the possibility to have civilian objects. The last, released some hours ago, give us animated merry-go-rounds and Ferris wheels to place around an airshow or elsewhere. But what a strange ambience ! The crowd is silent, just the merry-go-rounds are making the same noise than turning radar units ( that's surely why the author as placed merry-go-rounds and Ferris wheels in the "air defence" category) and except this noise, we just can hear some cicadas and crickets and some far motors I've tested on Batumi airport). That's why I ask again, again again....again and again yet, the possibility to associate sounds with units. In this way, each of us could associate the sound we want and having the sound ambience we want at a determined place. Of course, we already have the action trigger "play sound" to all, or just a coalition or a group but in this case the sound is heard in the same manner, canopy opened or close, far or near a place. I want to say, this sound has not a point of origin. So, it's unrealistic. You have two ways to give us this possibility. In the trigger action box, you can add the "group play sound" or "unit play sound" with a loop option or in the advanced options of a group, you can add, as a command, "play a sound" with loop option too.
  16. No question to have a rifle in hand and shooting people but it could be pleasant to begin a mission in the briefing room and walking toward the aircraft or helicopter. The function is nearly implemented since with P-51, if you press Ctrl E 3 times as you are on the tarmac and engine off, you can walk freely around but you can't return to the plane, considered out of order since you ejected.
  17. See my message ( the third) here: https://forums.eagle.ru/showthread.php?t=191394&page=23 In the beginning I thought it was an issue with the mod but I quickly understood that it wasn't just the civil planes mod. That will give you the date of the beginning of the issue, around 17 december 2017. And you can see than other users have noticed the issue at this time, not before.
  18. I don't remember exactly when the user's mod "civilian planes " with AI liners had been released in its first version but I remember perfectly that I've made missions where these civilian AI had a good behaviour on final approach. When I spoke about a chicken that I activated to stop the AI on waiting point, it was precisely to prevent that an AI on final approach lands on an AI ready to take-off because the AI ready to take-off and reaching the waiting point didn't care about the AI on final. It was the just landed AI which desactivated the bird with a trigger when it reached the end of the runway and the AI blocked on the waiting point was moving again to acces the runway and to take-off. I'd even created a trigger to re-activate the bird if a second AI was just behind at the waiting point. And all was working good. Then one day, just after an update of DCS, all was over and the AI had taken this bad behaviour that wer'e knowing today.
  19. Hi Upuaut Just downloaded the new helipads and tested, it's the same. Hospital is in the ME as helipad, not in the mission. No issue if I use it as structure. I'd noticed the same problem with some of others but I don't remember which. And what about TV antenna, static mast and Communication tower M not present in the new version of Cargos+ Uh-1H external tanks+ Racegates ?
  20. CHPL As i've already said me too in other topics about this subject: It isn't as if the issue has already existed. In some previous version, at 2.2 times, this issue wasn't here. It appeared suddenly in the latest versions of 2.2 just before the release of the 2.5. So, if the issue wasn't here before, I'm not a programmer, but I could think it would be easy for ED to look back how they'd made at these times and that could give them the solution to fix the issue nowaday to give us back the good behaviour for the AI planes without the need of a big amount of work.
  21. I've used the google translator and it gave me the word "cock" but I realize that this word could have an other.....meaning :poster_oops:
  22. I've reported the issue thousand of times in this forum. Each times, ED has deaf ears. I've already tried to block the taxing planes but it doesn't work for me. I've even tried to block with a cock ( animals mod) not visible from far, while a vehicle is visible. The bird blocks the taxing traffic but the AI planes on final are nonetheless interrupting their approach.
  23. No sorry, it's the name in french. A modern flak unit !
  24. You have models of mountains with the Caucasus ( 5642 meters Mt Elbrus ). So that looks a little like Himalaya or italian Alps. Antartica, Ok but I'm not sure of interst for most people. For long missions USA-Russia, if you feel able to spend hours in front of your computer to play a remake of Dr Folamour, ok if ED create a B-52 module or the beginning of the movie the spie's bridge if ED create a U2 module but I'm not sure that most of players would be able to stay here so long with nothing to do before the nuclear strike or photography. Jarelus, I've already suggested to ED a paying civilian asset pack with civilians characters and vehicles. I would be ready to buy it. And I remember you that civilans can be used on all maps ( the free Caucasus and paying other maps). I didn't talk about the static helicopters or An-2S. I was talking about military vehicles and AAA weapons we can find near the runways on all airports of Caucasus. Deleting them by a trigger doesn't work each time. Some of them are resisting like the DCA near the runway of Mireralnue Vody, even with a trigger at the beginning of the mission to delete it.
  25. It seems that Hospitals like helipads don't work always. I see them in the ME, I place one and I can't see it in the mission according to the place I put it. I've tried in Sochi and I don't see it in the mission. Very strange !
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