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jef32

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Everything posted by jef32

  1. Okay, all modules have their military use in real world ( The Christen Eagle, I'm not sure) but why should we have, in DCS, only a military context around these modules if they have the both roles ? And it's all the more true for the winching action available in a military context too.
  2. +1 to my vote too Winching is one of the main activity of helicopters in the real world and the 2 helicopters of DCS that could have civilian activities too ( MI-8 and Huey) havn't this possibility. As I've often already said, you ED people, you seem to want keeping DCS world as an only military simulator but on an other hand,you're selling modules having utility in civilian stuff in the real world ( the Christen eagle is the next) . Since years, I'm asking some civilian characters and vehicles to match with these modules and as I've already said, I'm ready to pay an asset pack with civilian people and vehicles if you make it. In exemple, since the release of the NTTR map, I asked you several times, some police vehicles to match Huey and these vehicles in some police missions in LV and since years, you have deaf ears whereas these vehicles are already existing in static in the landscape you've made in NTTR. And you can't say that it's an heavy work to animate and to integrate them in the ME because you already have the model. Now, for the police cars, it's too late because an user ( joe Rowe) have made them in the "civilian objects mod" he made. Why do we have to wait that some users have the kindness to do what you should have done ? If you want to keep DCS World as an only military simulator, stop selling modules that could be used in civilian use, or admit that DCS world is a civilian simulator too and give us the possibility to give civilian life too ( and not just military life) on the ground and civilian functions, as the winching, on these modules.
  3. By installing your mod and others with JSGME and disabling all the mods I have with JSGME just before an update, I never had this kind of issue. One will not say it enough: With JSGME disable all the mods changing files in the DCS main directory before each update and enable it after update. The mods which are in saved games\... can stay but sometimes, can cause issues after an update. It was the case this time with the MB339 and deleting it or installing the fix was enough to fix the issue and having DCS starting again. If you apply an update without uninstalling the mods included in the DCS main directory, you will have to do a repair and sometimes it's not enough, you could have to reinstall DCS entirely. This time, Roger01 and majapahit, you had just untextured trees but you could have worst like a DCS not starting at all with an update without disabling the mods before.
  4. Batumi is an airport that I use the most in DCS, that's surely why I havn't noticed before. But what about McCarran ? I must try but I'm not sure.
  5. I have noticed that on Mineraldye Voydie. Before and whatever the wind, it was only the 30 in use. Now with the wind in the other side, it's the 13. On Batumi nothing has changed but it's surely due to the geographics conditions ( mountain on one side, sea on other, it's surely must be the same in the real world, TO on 31 landing on 13).
  6. Hi I don't know when the option has been implemented but, changing the weather in one of my mission, I've just noticed tonight that the runways in use on some airfields are depending of the direction of the wind. It's something I'd asked lot of times in the wishlist and tonight, in the release, I've just noticed it's done. Thanks ED but tell me since how many times, this option is implemented ? (I must confess that sometimes I don't read the changelogs very attentively)
  7. I love too much seeing water in high settings So for now, I'll continue to use the release, waiting a fix.
  8. Availability, efficiency, speed: Thanks for all you're doing for us Mustang !
  9. I was about to create a topic about that but I'm reassured, I'm not alone to having noticed that, the very intermittent shadows, specially with the new P-51 cockpit, but I see that plenty of people have noticed this issue.
  10. It's an issue with the mod of Mustang. I've talk about on the Mustang's mod topic. No doubt that he will fix that very soon.
  11. Hi Mustang I think there is an issue with the airbases shelters in the new beta version of DCS.Textures are missing.
  12. Hi ED Just for fun, look at your hangars on airbases in the new update beta. Do you think that all is quite normal ? Perhaps some textures are missing :music_whistling: Re-edit: Forget this post, it's an issue due to an unofficial mod !
  13. Hi There are plenty of times that I report this bug. Sometimes It's fixed and the bug returns again with the next version of DCS: The refueling in flight of SU-33 continues even after an interrupted refueling. As usual, I've decided to unplug my Su-33 from the Il-78 around 6 tonnes of fuel and returning towards the carrier, and I saw my fuel jauges increasing to 10T during the flight back to the carrier. I've even tried to dump some fuel but if I saw the fuel dumping behind the plane in the F2 view, the jauges never decreased and by luck, I've succedeed to land my plane on the Kustnetsov with 10T of fuel in the wings
  14. Hi For the first time, I've uploaded a mod I've created for the user's file section. It's a sound mod and nothing inaproppriate. Whe I've finished to post, I've seen a text saying that my mod was submitted to a moderator before being online, and it's quite normal. But today it isn't online yet. Is it normal or has my mod be refused by the moderator ? If yes, I would understand why. It's just a mod allowing to generate different sounds in DCS to give a sound ambience at a definited point. If my mod is accepted, how many times do you need to validate it ?
  15. Hi I've downloaded le 1.11 version and it crashes my DCS after some minutes. I can start, taxying and take-off but after some minutes I have a DCS crash. (I don't crash with other planes) I've tried to read the log but this isn't very explicit.
  16. Hi I've recently bought the Yak-52. To pilot, it's a real pleasure but used as AI, it's a total disaster. The Yaks AI are doing absolutly what they want but surely not what the ME wants. In exemple, I've replaced a group of 4 AI planes ( L-39) I had in a mission I'd made some times ago, by a group of 4 Yaks-52, the four pilots having excellent skills and, of course, I have adapted the speed to the Yak-52 at the different waypoints. In this mission, I wanted, after take-off from Batumi ( runway oriented to the sea) that the 4 AI airplanes fly towards the harbour of Batumi. With the L-39, no problems but with the Yak, they all turn to the left after take-off ( the harbour is located to the right) and each Yak taking fanciful altitudes (up then down and up again) and doing what he wants but absolutly not what I've programmed in the ME and they're absolutly not following the flight plan I've made in the ME. So, I think that for the flight model for the player, ED, the Yak-52 is perfect but used as a AI, you must totally change its behaviour.
  17. Hi Thanks After my post, yesterday, I had the idea to do it. And effecttivly I read the answer. So I wanted to delete this post but we don't have the option.
  18. Hi Tell me if I have well understood about sdef files ? inner_radius : The maximum distance from the source of the sound, in which the sound can be heard in the player's cockpit in closed position. outer_radius: The maximum distance from the source of the sound, in which the sound can be heard out of the cockpit ( in F11 view for exemple or if the player's cockpit is open) . For the line "gain", I think I have understood alone. Thanks !
  19. I'm totally disagree with you The other AIs are starting progressivly, even the user's mods like the civilian airplanes. For David OC, helicopters are starting progressivly from FARPS or heliports. Just the Harrier don't do it
  20. Hi I've made for myself a mission with an airshow. After the flying parade, I've set an Harrier to take-off from an héliport and so, I've made a "start " in the advanced option of the Harrier and when the last plane of the flying parade reaches a zone, the Harrier starts and takes-off. But, differently than all others planes, the engine is on full power immediatly and the Harrier takes-off. No time for hearing the power increasing slowly during a start sequence. It's the silence and suddenly the engine is full and immediatly the Harrier is airborne. Totally unrealistic !
  21. I think ED will finish to fix the bug. If, in the future, an infantry or a cargo can be embarked on the train, all will become possible. The trigger will be activated by the embarked item.
  22. Hi As you've done fabulous fire effects, in the same manner, you could do fabulous water effects like spray or water games. In this way, we could simulate waterfalls by placing water smokes on the rivers or we could finally give life to the Bellagio pool at Las Vegas. ( in the condition that these effect could be placed on water too ) And as I spoke about fire effects, do you intend, one day, to create a fire-fighter plane module like the Canadair with the possibility to take water on lakes or sea and dropping it above fires ?
  23. Hi If you want better lights, download this excellent mod: https://www.digitalcombatsimulator.com/fr/files/3302379/ and use the "GD parking lights". They're really enlight the zone where they are. You'll find them in statics\land vehicles (???? !) but that works.
  24. HI Hawkeye60 I can wait that your good PC returns home to have the good jurassic pets. As I see that you follow this topic, I've reported some issues to your intention on other topics about your mods which I'm pleased to use: The ocean life crashes DCS if used in a mission. The mission starts and all is freezed. Ctrl alt suppr is the only way to get out. I use VR if that helps, perhaps it's an issue just with VR. Texture is missing on Cow B in the animal mod As you've done the middle east asset pack, I suggested you to make, if you want and if you have time, some typical towers that we can see on the google pictures if we search "Batumi" and some monuments if we search "Tbillissi". Thanks for enhancing DCS with your mods !
  25. I would be interested by the Skull island but the zip seems to be corrupted. I've tried 2 times to download and each time, the zip is corrupted.
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