jef32
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Everything posted by jef32
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Now, they have transferred the issue in the release before having fixed it. Thanks ED !
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Hi A problem has been reported with the Huey missing textures in the beta version. You have updated the release without fixing the issue before. So, tell me where is the utility of the Beta if you add known issues from the beta towards the release before fixing them ?
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We are talking about the 2.5.4.26552, right ?
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Last update applied this morning and the issue is still here. If Andrey Filin said that the issue is fixed in internal, why havn't fixed it for all with this last update ?
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Is it possible to include triggers in static template
jef32 replied to jef32's topic in Mission Editor
Thanks for your answer. It's not possible.It's too bad ! -
Hi I've created some static templates sceneries but some need to have several default object deleted to replace them by objects that I want. So,I've done a trigger to delete these objects.I've created zones where the default objects inside are deleted then I've done this trigger: ( start mission, unit (myself) alive, deleting object zone (all) in the trigger zones I've done. But the deleting objetcs zones and this trigger aren't saved in the static templates I've done. Is it a way to include them in a template for other missions or would I have to re-create them with each new missiion? Thanks !
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But the Huey is not the only one affected. All non-official liveries on the MI-8 are affected too. We can see big squares on them.
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It's the same for me Return to the release, waiting the fix Hope that ED will not update the release before having fixing that.
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I have this bug too but I don't find where are the 2 files you're speaking.
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As the F-15, the Elnya tanker hasn't textures in this version of DCS
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I know mods like the excellent "civilian objects" or the "VPC_Airfield equipment" but for the moment, the first haven't civilian people in it and the second has just military people. If you know mods having civilian people in it,tell me where please.
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Sorry, I don't remember if the digital camo is an official camo. If yes, you have missing textures on it in 2.5.4 bêta.
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Civilian people and objects ? I think there are years that I ask that to ED ( since the release of the Huey in fact), but until today, absolutly no answer of ED about that.
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I confirm too: A roll above the water, the issue is still here !
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In exemple, in the same manner you have made plenty of parking places for liners at Dubaï Int'l, could you update LV Mc Carran to have a correct number of parking for AI heavy planes.
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Okay, all modules have their military use in real world ( The Christen Eagle, I'm not sure) but why should we have, in DCS, only a military context around these modules if they have the both roles ? And it's all the more true for the winching action available in a military context too.
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+1 to my vote too Winching is one of the main activity of helicopters in the real world and the 2 helicopters of DCS that could have civilian activities too ( MI-8 and Huey) havn't this possibility. As I've often already said, you ED people, you seem to want keeping DCS world as an only military simulator but on an other hand,you're selling modules having utility in civilian stuff in the real world ( the Christen eagle is the next) . Since years, I'm asking some civilian characters and vehicles to match with these modules and as I've already said, I'm ready to pay an asset pack with civilian people and vehicles if you make it. In exemple, since the release of the NTTR map, I asked you several times, some police vehicles to match Huey and these vehicles in some police missions in LV and since years, you have deaf ears whereas these vehicles are already existing in static in the landscape you've made in NTTR. And you can't say that it's an heavy work to animate and to integrate them in the ME because you already have the model. Now, for the police cars, it's too late because an user ( joe Rowe) have made them in the "civilian objects mod" he made. Why do we have to wait that some users have the kindness to do what you should have done ? If you want to keep DCS World as an only military simulator, stop selling modules that could be used in civilian use, or admit that DCS world is a civilian simulator too and give us the possibility to give civilian life too ( and not just military life) on the ground and civilian functions, as the winching, on these modules.
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DCS World 2.5.x Caucasus Terrain Textures
jef32 replied to Mustang's topic in Texture/Map Mods for DCS World
By installing your mod and others with JSGME and disabling all the mods I have with JSGME just before an update, I never had this kind of issue. One will not say it enough: With JSGME disable all the mods changing files in the DCS main directory before each update and enable it after update. The mods which are in saved games\... can stay but sometimes, can cause issues after an update. It was the case this time with the MB339 and deleting it or installing the fix was enough to fix the issue and having DCS starting again. If you apply an update without uninstalling the mods included in the DCS main directory, you will have to do a repair and sometimes it's not enough, you could have to reinstall DCS entirely. This time, Roger01 and majapahit, you had just untextured trees but you could have worst like a DCS not starting at all with an update without disabling the mods before. -
Batumi is an airport that I use the most in DCS, that's surely why I havn't noticed before. But what about McCarran ? I must try but I'm not sure.
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I have noticed that on Mineraldye Voydie. Before and whatever the wind, it was only the 30 in use. Now with the wind in the other side, it's the 13. On Batumi nothing has changed but it's surely due to the geographics conditions ( mountain on one side, sea on other, it's surely must be the same in the real world, TO on 31 landing on 13).
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Hi I don't know when the option has been implemented but, changing the weather in one of my mission, I've just noticed tonight that the runways in use on some airfields are depending of the direction of the wind. It's something I'd asked lot of times in the wishlist and tonight, in the release, I've just noticed it's done. Thanks ED but tell me since how many times, this option is implemented ? (I must confess that sometimes I don't read the changelogs very attentively)
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I love too much seeing water in high settings So for now, I'll continue to use the release, waiting a fix.
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DCS World 2.5.x Caucasus Terrain Textures
jef32 replied to Mustang's topic in Texture/Map Mods for DCS World
Availability, efficiency, speed: Thanks for all you're doing for us Mustang ! -
I was about to create a topic about that but I'm reassured, I'm not alone to having noticed that, the very intermittent shadows, specially with the new P-51 cockpit, but I see that plenty of people have noticed this issue.
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It's an issue with the mod of Mustang. I've talk about on the Mustang's mod topic. No doubt that he will fix that very soon.
