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AstroEma

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Everything posted by AstroEma

  1. Thanks! Payment sent! Please note I use a different name in DCS World!!
  2. Upping the ram to 16Gb didn't make any difference in my setup. What made the difference was turning Threaded Optimization off in the Nvidia control panel.
  3. you have a Pm...
  4. HI there, I don't see any practice mission in the campaign folder. I bought the BFT before it came out as a DLC. Is that why? Where can I download them and activate them?
  5. hello there. I installed Aries Radio a few weeks ago and since I installed it I am getting DCS Crash at the end of every mission and when I exit the program. Sometimes I have to re-do the missions of the campaign because it crashes right when I click exit and the mission does not get recorded as successful. Any help on this?
  6. is it in the SavedGames/DCS/Scripts folder?
  7. yep, launch Steam in the Vive headset (click on the system button on the controller once) and look for the settings (up right corner) then VR Settings, General VR Settings. There should be a line which if you click on it will reset the seated position. (Click here to reset seated position). Other way to do it, press 5 key in the numpad :D Cheers, e.
  8. Guys, when lunching games with the Vive, try holding down ALT key while launching the game. I think it works on steam. It selects the lowest resolution for a single occurrence. Might speed up things a bit.
  9. Perfect, thanks Sabre. Will try that.
  10. Where did you find the TacView app for the iPad?
  11. I was almost over the BFT campaign with most Qs in the missions (aerobatics wad the next I had to do) and the latest DCS patch restarted the campaign! :( Is there any way to get all the missions back or start from the Aerobatics one? I really don't want to start it again! Thanks E.
  12. Hi all, with the latest patch applied, while connected to a friend' server, as soon as we get into the game, while playing with the L39, the plane shuts itself off. We searched for the cause of this but did not find anything different than before (previous patch). Might be a bug in the new patch? Thanks, E.
  13. I would be interested in a CDU...
  14. Awesome guys. I appreciate all your help in this!
  15. Well, I just discovered that the controllers are seen as gloves inside DCS, so I can only imagine what is coming!!
  16. Hi All, how do you guys create those cameras on the ground, that are fixed on the plane flying? Just like a TV cameras at airshows? Is there a procedure for creating those? Thank you! E.
  17. Yes, too bad its been pushed back a few days at a time. Was supposed to be released on the 28th. Waiting for it impatiently.
  18. Correct. Zooming in does not work. I can see the messages coming in in the top left corner of the FOV, but they are too far left and too far up to be readable as well. But these are just small issue that are easily addressed with time.
  19. Kraszus, I have been playing DCS with the Vive for a couple of weeks and the gauges are not readable: that means the numbers in the gauges, not the needle positions. Also, the label are not readable as well. If you get closer to the panel, then yes they do become readable. Also, spotting targets on the ground will be very hard since there's no way of zooming in, and the resolution of the ground is affected by how close our eyes are to the lenses/screen which only have a limited res (1800x1200 per eye). The sense of immersion you have though is unreal.
  20. Thanks Griffon!
  21. HI all, Not really a question related to the DCS module but does anyone know which helmets the pilots use on the Warthog? Thanks! E.
  22. Correct.
  23. Hershberg, I am playing with the Vive and DCS by just enabling the option in DCS. I do not have the Steam version of DCS.
  24. Have the DK2 and tried the CV1 extensively. I didn't see that much difference in the DK2 and CV1 at least in the applications I tried a few months ago (last November) Judder has always been a problem and didn't see it resolved in the CV1. Again in the applications I was using and with older runtime perhaps. Maybe the code changed lately and they solved the issue. Keep in mind I am using those HMDs for serious simulation (project I am doing in my company) so you milage may vary for normal gaming.
  25. FOV is slightly less than the Rift but very slightly. Can't see any screen door effect. Lenses on the Vive are different than on the Rift. They have a circular pattern.
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