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Jarlerus

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Everything posted by Jarlerus

  1. I have experienced this too, and it's really annoying. Needs a fix! I am pretty sure this is a problem on other maps too - at least the PG map. And maybe also effects the IR-TGP. I feel like it's time to upgrade the whole "lock" feature on mavs and similar weapons The processing power need to do actual contrast locks can't be _that_ large?
  2. For the (inevitable?) "UH-1H Remastered"-upgrade, please make the M23 Armament Subsystem an option.
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  3. Ok, if this doesn't only concern "dead drops" but also live ones, I think it's actually an issue.
  4. My guess is that they have a template formula for "dead" items falling, and that the formula is stupid Faster falling-> hitting ground faster-> Getting despawned faster can also be a factor. Generally, my guess is that they simplify it to not draw server/client CPU for trivial things
  5. Noticed that I've missed to add the La-7! Fixed //Jarl
  6. Updated with CH-47 as released 42 modules in game! //Jarl
  7. Problem fixed with the update to Release version of the server. //Jarl
  8. Yeah, I've had this issue for a long time Just had enough energy to try to fix it now xD Hadn't seen any info about any change, so I just assumed the Updater would update to a relevant version Ok, I don't remember, but I've probably started with a non-dedicated version, and thought I successfully converted it when the Dedicated Server was released. Probably followed some instructions for how to do that back then I'll try that update command, thanks.
  9. Attached the Server autoupdate.cfg, as it is after an update. No log is present is created when trying to start the server with this file in the directory, as the startup process is aborted. (showing the error message I've attached as well.) I do get a "autoupdate_templog.txt" file, that isn't saved with " 00000.049 --- Log file: C:\Users\MASTER~1\AppData\Local\Temp\DCS.openbeta_server\autoupdate_templog.txt 00000.000 === Log opened UTC 2024-06-15 11:54:44 00000.014 INFO : DCS_Updater/2.16.3.18 (Windows NT 10.0.19045; Win64; en-US) 00000.014 INFO : src-id: f697eb0b6959f621dddfde672932cdb00d183f23, lib-id: b88ea51ae2210987a3865f77cc1802548216d7a8 00000.014 INFO : cmdline: "D:\DCS World OpenBeta Server\bin\DCS_updater.exe" 00000.047 STATUS: Initializing... 00000.048 INFO : basedir: D:\DCS World OpenBeta Server 00000.048 INFO : variant: openbeta_server 00000.048 INFO : DCS/2.9.5.55918 (x86_64; EN; DEDICATED_SERVER,MARIANAISLANDS_terrain,SINAIMAP_terrain) 00000.048 INFO : branch: openbeta 00000.051 STATUS: Checking for updates... 00000.265 INFO : Got reply from www.digitalcombatsimulator.com 00000.506 INFO : Got reply from www.digitalcombatsimulator.com 00000.508 INFO : DCS/2.9.5.55918 (x86_64; EN; DEDICATED_SERVER,MARIANAISLANDS_terrain,SINAIMAP_terrain) 00000.508 INFO : branch: openbeta 00000.510 STATUS: Can't run D:\DCS World OpenBeta Server\bin-mt/DCS.exe: (2) The system cannot find the file specified. 00001.665 === Log closed. " And the error seems to be as simple as the bin-mt folder not existing on the dedicated client. When I do a (small) repair, the autoupdate.cfg file is not "reset" to the one with -mt in it. It only resets to that on an actual update/patch. (Testing a full/detailed repair now) Yes, a full repair of all files re-adds the "-mt" in the autoupdate.cfg file. //Jarl autoupdate.cfg
  10. Hi. (tried looking for a post about this, didn't find it) After every patch my Dedicated Server can't start, as a "-mt" tag appears in my Autoupdate.cfg and presumably tries to start the server in Multi threading mode. So I have to go in and manually remove that "-mt" after each patch. Am I doing something wrong? if not, why the hell is that -mt thing appearing after each patch? <.< Can't that be fixed on ED's end? //Jarl
  11. Updated with F-4E as released, as well as added some new weapons now available because of this release
  12. I hope many other devs find your SDK useful and start using it! I love this initiative!
  13. I noticed this recently. Made 2 test mission with this bug on both Syria and PG. Recorded the issue. Could be a render bug for the moon reflection. BUG TEST MISSION-PG.miz BUG TEST MISSION-Syria.miz
  14. MiG-29 on the list again! xD
  15. It all depends on them actually identifying the issue, and finding a solution - It's very difficult to make a time estimation on issues like this in software development. Ya'll just have to sit back and cross your fingers.
  16. Every time I update my dedicated server it switches back to "-mt" in the autoupdate.cfg file, and tries to start the MT version of the server (that doesn't work). How can I permanently fix this issue? (instead of editing autoupdate.cfg after each patch)
  17. My guess is that more than just a handful of people worked on the F4U back then, and more than full time workdays. Compared to the actual handful of people that do it in their spare time today... ED can't win however they do it - Devs announce it when they start working on it - "Outcry! It's taking too long! Vaporware!" - Devs announce it close to actual release - Other devs didn't know it was being worked on, and get a tiny bit annoyed.. (also, in the meantime; "Outcry! Why isn't anyone working on <insert aircraft> yet!")
  18. I was watching my mates taxi around in the Apache and noticed that at some LODs, the wheels 3D model is rotating, so that the deformation because of the aircraft weight is also rotating, not only the texture. How to reproduce; Observe wheels of the AH-64 during ground taxi, and make not of how the wheels look at different LODs.
  19. Lol... For some reason my game didn't update on start, as it usually does xD yeah, I was a version short.... I was confused, as I saw some units noted as new in the patchnotes, but not the ship. Shame on me Thanks.
  20. Can you even add it in the ME? I can't find it in _any_ lists <.<
  21. If they forgot they wouldn't know that it has been reported earlier.
  22. You know how if you have many things to do, but limited time, so you put the things in a list and complete them in order? That's probably what's happening.
  23. During a recent Multiplayer session with my group we had a massive de-sync in what clients saw, and what the Dedicated Server thought was happening. Skynet IADS script was used. Client (me, Jarl) used ECM to defeat the SA-6 launches. I thought, because the missiles stopped tracking. Server thought otherwise. There was also some odd intermittent "lock" signals on RWR afterwards, but no longer any "launch" indication. Other clients saw the same thing as I did during the engagement. No clients, F-16 nor F/A-18, could get any signals on HAD/HAS or HARM page - respectively. Only RWR indications were observed. This problem has been observed before, but this is the first time I've gotten to report it. Mission file: https://drive.google.com/file/d/1g1n33wRYFPDuth6As9dR_IvVZiXAj7z7/view?usp=share_link Server Track file: https://drive.google.com/file/d/1krCgRQ5TG2O9vM0gGIe7Q-QXkjT_0G3B/view?usp=share_link Client Track file: https://drive.google.com/file/d/1HUPZ5Dj-9_T4PwrzWme1jjQk8Vidjvtj/view?usp=share_link Tacview Server: https://drive.google.com/file/d/1X4iCoybjyfe5cBVjTOOmPP5rJHNG801Z/view?usp=share_link Tacview Client: https://drive.google.com/file/d/18hgKnbVBzFfL3Kx0HolZJ7BptZE1Vu5G/view?usp=share_link Let me know if you need anything more. //Jarl dcs.log
  24. Changed A-4 as "in dev" again (removed Mod entry) False alarm. Moved CH-47 Chinook to "In Dev" Added F6F Hellcat
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