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Jarlerus

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Everything posted by Jarlerus

  1. Updated/added with G.91.
  2. A number of skins have missing external canopy textures (2.7 OB). Example attached.
  3. This is GREAT! Razbam: Please add this to official skins!
  4. I wish that this mod is incorporated in the Huey module, officially so to speak: https://www.digitalcombatsimulator.com/en/files/3315670/ /Jarl
  5. A way to block the access to the Scoreboard, as a mission file setting.
  6. Still broken :(
  7. I've seen similar problems on most (all?) other bases on the map. Especially covered shelter-spots are only available to small fighters - so most bases can only host MiG-21's -.- No spots for MiG-23's or 29's. (I can see the 23's being a problem if the AI extends their wings inside the shelter, but the 29's should fit?)
  8. Then why does (did?) the system only release 1 bomb?
  9. Nice necro I don't know if it still works like I described, and you didn't even address my question xD
  10. Bbow: You are a legend. That's some excellent testing there. I've been commenting on the surprising performance of the harrier for some time now, and it's affirming to see it in numbers like that.
  11. Could be an issue with the HARM code as well? Maybe it has some kind of proximity-sensor, and explodes when it passes over the launcher? Try to replicate the trajectory with, say, a Maverick - and see if it also destroys the launcher instead of the radar.
  12. Added A-6E as "in Dev"!
  13. Removed F-4E from "in dev"
  14. Updated with AH-64D, and F-14A being released
  15. --
  16. If the server can have a list of endorsed skins, then "huge downloads" and "massive amounts of silly skins that no one else will use" won't be problems.
  17. When the 3D pilot body is active, it sometimes blocks some switches from view, so they can't be interacted with. I propose an option where the arms of the pilot, or whole body, becomes automatically invisible when the mouse pointer is active.
  18. I and others have had some strange lighting issues with night time overcast clouds. Typical example at 6:40 (and every time I'm low level during landing) in this video. Is this a known issue? (If so, what's causing it?) Client and server track files: Client Track File Server Track File PS: Additionally there's a weird situation with ground-dust blowing into the wind - See example in the video linked above on take-off (I take off into the wind, but the dust is heading away from me!)
  19. AFAIK he has never done any for non-ED modules though - So I would not hold my breath
  20. When I flew in MP, I dropped Mk82AIR bombs with NOSE fuse only (Low Drag mode). I saw my bombs hit my CCIP marker, so did another client, but the server player (player running on the server) did not. On the TacView my bombs dropped as a HD configured 82AIR and missed the target. Persian Gulf map. Training Mission, Multiplayer. Client Track File Server Track File Server TacView File
  21. +1 here too. Also,when the Mav resets in VIS-mode to the velocity vector after shooting a mav result in some correlation issues - The Mav isn't looking where the HUD indicator is placed. (Also a problem when using the STEP/NWS button to force reset).
  22. Excellent responses ^^
  23. +1 This would simplify some things. Loss would be overview, but it's not very good now anyway :P
  24. +1 All knee-board (and non-kneeboard) settings should be put in an updated loadout/rearm page. Big project, but a Rearm Page API for all module makers would be a huge improvement.
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