

DiabloSP
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High altitude in snowy conditions...sudden power loss?
DiabloSP replied to docehrenhoefer's topic in DCS: Ka-50 Black Shark
I generally turn on all anti-ice systems at once. If EKRAN tells you to turn rotor anti-ice, you can assume ice will form in the engines and pitot, too. So it's better to turn them all on. I can't think of any reason for what happened apart from having turned on the dust protectors instead of the anti-ice in the engines. -
Awesome stuff AlphaOneSix, thank you very much!
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There's an indication on the HUD, but it's not air speed as in the instrument, IIRC.
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For me, the best benefit of high altitude attacks is the visubility. If you're low, it's easy to miss targets among the trees or buildings, or even hidden among other units. If you're high, it's much easier to pick them up. Going on-topic, I have found that most maneuvers require gentle, deliberate care as to not make the chopper unbalanced. I have seen some rotor blade collisions just by unbalancing the chopper from side to side in the exit of a maneuver.
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In fact, you can take off with the engines on Idle if I remember correctly... I did it several times before I knew I had to pull the Automatic Engine Power levers with the PGup Key.
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I also think 1-hit-1-kill on Abrams is a bit too much. In fact, it has been said that even multiple hits in the front (4+) won't kill it. I know it's a consequence of the limited damage model, but 2 hits is a nice compromise for the time being. I like the changes to the reload times and missile reload numbers, though. I would even go so far as to give only 1 reload to the Manpads. They are not that common in some armies (Georgia, Insurgents?), as to give 3 to each unit. But that's just an opinion :)
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I would bet that the "realistic" engagement ranges seen in other sims, where just purely false mechanics, artificially increased just to match the spreadsheets from Jane's. Real life engagement ranges are not what advertisement promises. Look at it that way.
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Beauty is in the eye of the beholder, they say. And I think the Ka-50 is a beautiful piece of russian-made hardware. Makes you feel warm inside when you finish a mission, it was your hand and brains which made it, not your ultra-modern carbon-fiber and kevlar composite machine with radars and thermal vision. It was not even your co-pilot who took the shots. It was all you and the machine. Like in the old times. Beautiful.
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I wouldn't fly in comfort waiting for the Ekran to tell me that I need to turn on the anti-ice equipment. I have lost both engines almost at the same time, twice, and Ekran said nothing at all prior to that. As most people said before, turning anti-ice is a must under certain conditions. I guess, and that's just a guess, that if the icing is too fast, or if the "ice sensor" is already iced before takeoff, the Ekran shows nothing at all.
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I'm with the OP and Madog. We don't need a new engine to get closer to reality in the "enemy death" field. Currently everything explodes, I think it's done that way so we can effectively see that it's dead, but it's not at all real IMO. Something as simple as a light fire (with no explosion, or a variable-time explosion, wich can happen between 5 sec and 3 minutes, for example) should be enough. I don't like the vehicles exploding at the exact same time, or always exploding when hit.
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All my Vikhrs have been one-shot-one-kill launches, I can't seem to see the problem here. Are you sure you're using the correct AA mode?
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I would like to ask: ¿have you ever flown in a chopper? Well, guess the car example will just work anyway. When you are driving in a car, the car is constantly vibrating, your head is moving, the lot. But your eyes and brain filter those vibrations, to the point that you don't notice them anymore (except for the BIG bumps). In a helicopter, it's just the same. You may me mislead by the videos thrown around in the internet, because cameras do shake a lot, unlike the vision from our eyes. In my opinion, a TrackIR/Freetrack experience is good enough in BS as it is, and it's miles ahead of the "F4 View" in LB2.
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On the other side - impossible to complete?
DiabloSP replied to cquail's topic in DCS: Ka-50 Black Shark
If the engine is diying you may need to turn on the engine anti-ice. 3.000m is not that hard to climb for a heli, you sould do it no prob. -
Well, if Freetrack on BS is using the Naturalpoint interface, I see they have the right to get it out. But my point was not complaining about them getting it out, rather than complain about their attitude towards the market. Freetrack is, in general, for people that don't have or want to spend the 180$ for the full TIR setup. They (we) won't ever buy that fancy looking ir webcam for that price. I can perfectly play BS with the hat on my hotas. In fact I have done it and it's not that bad at all, this is not a jet fighter, you won't be looking backwards often. On the other side, if you want the best of the best, and you have the money, you will always buy the TIR, no matter what. You won't spend time tinkering with webcams, IR filters, setups, leds or whatever FT needs. I don't get what NP is gaining by being bullish, and pointed the fact that they may be loosing sales on the 3 point clip that is compatible with FT, and may be the only price/quality competitive product they have on the market today.
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Keeping the russian version until it is supported... there's no other way. And those Naturalpoint people should start thinking less about wiping the competence. If it was not for Freetrack, I would have NEVER ever bought anything from them. Buying the whole 180€ thing was completely out of my mind. With Freetrack, I bought them the 3 point led system. 40 > 0, you know? Regards,
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Freetrack still works in this version? Just wanted to know that. Something has been said some time ago about BS no longer supporting (or not being capable of) Freetrack in the western versions of the game. I would like to know if the new English version still works with Freetrack. Thank you
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Nice, concise points, Acedy. Irrefutable. Battlefield situation has changed much in the last 15 years. Apart form desert storm front-line battles and tank plinking, there's no use today for radars and RF Hellfires. Most insurgent groups in every theatre are not well equipped, and consist mainly of foot soldiers with AK and RPGs. I would even dare say the most useful weapon in today's wars is the cannon. Nobody in their sane mind would use a hellfire against a Toyota Pick-up. So... yes, hovering behind a mountain rift in enemy territory sounds pretty stupid to me. It's not like helicopters are silent machines. They can pick you up from two miles away, and you never know if there's a man waiting for you under the next bush.
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I found about Icing a couple of days ago. Was doing a mission in very cold weather (-5 degrees), and after about 7-8 minutes of flight, both engines died, at the same time. The crash was amazing, as was the look on my face, I'm sure. Restarted the mission, did the same thing, happened the same thing. I was puzzled. Restarted the mission a third time, turned on all anti-icing systems, and everything worked fine this time.
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Got a question here: (i'm sure it's answered on the manual, but I haven't finished reading yet...) Is it the same thing... activating director mode, and pushing the trim button? Maybe it is me, but I -feel- the trim button disengages all assistance and dampening on the controls, while the flight director only disengages assistance, but keeps the controls a bit dampened and thus the helicopter keeps its attitude easier. Is that right or am I dreaming? I tend to engange flight director mode when I want to maneuver hard. That, and the everpresent trim button, make for a pleasant flight.
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Agree with Shaggy. The F-14 is a dinosaur, big, heavy, and dead :music_whistling: And it's only loved in the US. Apart from that, and no matter how good it was at bombing, it was created as an interceptor, exclusively for the defence of american fleet carriers. It is not a multirole fighter at heart.
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There are LOADS of things more important that those you mentioned. Surround sound is not a key immersion factor in flight simulators, nor is it needed for gameplay like, say, a first person shooter. PhysX explosions are exactly the same. You don't need to see the debris of an explosion that happens 6 kilometers away. It's just dumb to waste resources on those elements. As for the DX10... tell me how many people really play their DX10 games on DX10 engine. Only those that have a hell of a lot of horsepower. I have a good rig, better than most normal rigs of today. And I can't play Crysis in DX10 at full power. Apart from that, you don't see a clear difference between a Dx9 and Dx10 game. So yes, you have a point, but I sincerely think it does not meet reality. DCS is fine as it is, they only need to change the engine to increase functionality, not eye candy.
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I've had this bug happen to me three times now. It's happening always in the same mission, and I have never had that bug in another mission. I had no autotracking, no GMT selected, just manual control of the Shkval. Strange enough, ALL THREE times I was locking a ZSU-23-4 moving vehicle when the bug happened. I had previously dispatched some tanks and BTR before, and as soon as I lock that Shilka, the Shkval goes crazy and I can't stop it, nor change slew speed, it does not reset even if I turn it off... I'll try putting another Shilka in another mission, and see what happens, but it may have been pure coincidence, I had done exactly the same in all three missions.