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Everything posted by Maverick87Shaka
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Can't wait, this will be a really game changer in DCS Ecosystem IMHO. For sure we'll release a new multiplayer server that will leverage a lot on C-130J capabilities to move on the campaing across the map. Stay tuned For all the people worried about not buying module on third parties store, a really surprising fact, is that you'll receive immidiatly on purchase the code to redeem on DCS website, so as soon as it will be released, you'll have it! Times to times, when using external website, before obtain DCS code some times will elapse, not the case! I'm super happy about that!
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OMG is happening! Senza fare inutili polemiche e riferimenti a vicende passate e non, vi segnalo che è possibile acquistare il pre-ordine anche dal sito della terza parte, e riceverete immediatamente la chiave che potete riscattare sul sito della ED. Quindi il C-130 risulterà già sul vostro account, senza nessun ritardo. Il link è questo: https://www.airplanesimulations.com/
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Fonte: ASC Discord 23/07/25 Ci sono tutta annche un'altra serie di dichiarazioni e notizie a riguardo, come la UI della gestione del cargo, mostrata in esclusiva in un video di HIP che vi riporto qui sotto. Link video Youtube:
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This one to me I was usual to have it set in the past, like 3 or 4 years ago (not as formula just plain nuber), but we haven't used it for at least two years. This is the current production server that I'm running (adjust port on your needs) if not net then net = {} end net.use_upnp = false webgui_port = 8088 norender_fps = 60 disable_write_track = true some days ago we ware more than 20 players on a pretty populated PvE missions in one of our instance (with some other running as well), no issue at all.
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Be aware using that kind of tuning, it was there since ages, and most probably nowday is not even necessary. Use formula is completely useless, in the end it's the speed in bps if I remember well. So basically 1024*1024*256 you're telling something like 270mbps You can directly type 268435456 in the file, but yeah, honestly I'm not using it anymore on all my servers
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Can you provide the actual status of submitted files and/or the report number? Or since they will not keep up you've skipped completely this part? it's literally the first time that is happening on DCS core files, in the past there was just a problem of .DLL signature, mostly coming from 3rd parties. I do really hope it will not be the "normal behavior" of all new release to be honest.
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I've already done as normal user, but since it's an official stable release, it's expected that the developer parts was already done, or at least in progress, instead completely ignore the problem and ask to exclude game folder from AV analysis. That's the point. https://www.virustotal.com/gui/file/2ab19378e1ec9f9e4e4109ac461f3c991db5cf4436e15b9fba506dc393556693/detection
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It is part of the responsibility of a software house to verify a proper installation/upgrade process before an official release, and now we are talking that there is only the stable version, we are no longer talking about closed beta or anything else. This is the official server release. I can understand if the problem had been encountered on an occasional AV software used by 10 people around the world, but here we are talking about the default Windows AV, which, like it or not, is enabled by default on any system, including the server edition used by large companies. So it is an ED mistake if it was found during internal testing and ignored instead of being submitted to Microsoft to correct the false positive, and it is even more serious if no one noticed it.
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DCS World Dedicated Server
Maverick87Shaka replied to USSR_Rik's topic in Multiplayer Server Administration
To submit file on Defender Portal you must use a company account or be invited, no personal account are allowed afaik to do that. How it's supposed to be a final user responsabilities? We don't even know the contents of these files, so how can we explain to another provider what they should do? (I mean antivirus provider) -
DCS World Dedicated Server
Maverick87Shaka replied to USSR_Rik's topic in Multiplayer Server Administration
Any update on this @BIGNEWY ? It's not a minor issue, and you can't really count on all the server admins to expose themselv to threat just to be able to host your software, expecially now that you have only one release, and it's the "stable", such mistakes should be fixed with priority. -
DCS World Dedicated Server
Maverick87Shaka replied to USSR_Rik's topic in Multiplayer Server Administration
Anyone have a reliable online scan service tobe used? I found this one, not sure how well it is (just a random google search bring me there) https://www.virustotal.com/gui/file/0389b16891802743ced881bf7359883d63a15cb491a342fa0fc2c6c866d5031b/detection https://www.virustotal.com/gui/file/2ab19378e1ec9f9e4e4109ac461f3c991db5cf4436e15b9fba506dc393556693/detection -
DCS World Dedicated Server
Maverick87Shaka replied to USSR_Rik's topic in Multiplayer Server Administration
Yeah, to be completly honest, rather then disable a defender or any other antivirus software, I would like to see a fix with a properly signed .dll and .exe files, so we'll not have false positive, or at least a report of scanned files from an independent SH. -
DCS World Dedicated Server
Maverick87Shaka replied to USSR_Rik's topic in Multiplayer Server Administration
Also my dedicated server instance fail to start after update. When try to do reapir I've this error: -
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Fonte: ASC Official Discord.
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Recommended spec for dedicated server?
Maverick87Shaka replied to Lace's topic in Multiplayer Server Administration
It's able to use multiple threads, but of corse a single thread task can't be splitted furthermore. Basically, it's still valid the reccomendation to have a faster CPU in terms of IPC / Ghz rather than have several cores at lower clock speed. It may also depends of kinf of mission (AI units) and player population. For a middle complezity mission and 20 players, modern server cpu even if it's cloccked at 2ghz can do the job. Just stay away from old atom/celeron cpu or really low wattage cpu intended to be used more for NUC/Router/firewall, and you're fine. If it's possible select a cpu with choerent core, all p-core for example (even if I do the exact opposite ). Here the example of our last setup: -
Direi che solo lo sviluppatore della mod può aiutarti, aggiornandola per renderla compatibile con l'ultima versione di DCS. Purtroppo è una cosa abbastanza comune con le MOD, che si spaccano con le nuove release, se sei fortunato che la MOD è ancora mantenuta, arriverà un aggiornamento, altrimenti fine. C'è poco che si può fare onestamente lato "utente".
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Happens to me several time also, normally not on first spawn, but after I died and take again the plane. When happens, tipiccaly I just go back to spectator, then select again the module, and it start normally. Not sure what was the cause, and also it's not happening 100% of the time, but quite often to be notice if you fly everyday jeffy
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Memory usage on Server varies dramatically.
Maverick87Shaka replied to Wood's topic in Multiplayer Server Administration
I've reported internally several times, memory usage increase at point that we had to shutdown one of our instances. We didn't receive any offical feedback from ED on this particular problem. It's just been added to a generic "investigating" status, but no update so far, so as per my understanding, they are not putting any effort on that to mitigate the problem. The stuff can only getting worst in the future. This was my internal report: -
Direi proprio di sì, è un buon candidato per vedre la luce in questo 2025
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Thanks to link also the other thread, the unreliability of master login server is still an issue, and it looks like it's still more often around the 08:00 CET rather than others reboot. @BIGNEWY can you raise the attention of the team on this issue pls? It's already reported internally? Actually on facebook groups I see even more frequent error comes for the client too, the feeling is that the situation is not getting any better, maybe worst than before Regards,
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Dedicated server, option to share liveries
Maverick87Shaka replied to LCL_Babar_fr's topic in Multiplayer
AFAIK no, it's not a planned feature. Best things that you can do is just place a .zip in a website, keep the same link, stick it in your squadron channel, and drop a message on new release. Hope the people will update the liveries. nothing else you can do on that. Please also note that liveries can be very demanding in terms of space, so it's quite possible that client that join without liveries will start to download everything etc..... leaving less bandwidth to manage the real need, to run netcode. Honestly I don't believe it's a great idea "embed" this feature in dedicated server, it will be more usueful have something integrated with launcher and DCS users files, like arma or other games with steam. where you can subscribe a specific content and will be automaticaly updated if required by launcher, and not by the game server.- 1 reply
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