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Everything posted by Maverick87Shaka
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Real time weather (METAR) on your server missions HOW TO
Maverick87Shaka replied to Johnny_Rico's topic in Multiplayer
I try to help webber getting their METER working, and we found a strange behaviour ( MS Windows I think ) Even the Windows Environment Variable "PATH" are setup correctly for python, if Windows is set to open .py file with an editor by default ( for example notepad++ ) during the execution of the .bat file it's going to open script with editor instead execute it. Don't know why exactly it's happening on Webber server, I didn't see an error like this before on my servers, but finally we just put full path of python instead only the binary name and solve the problem for that specific server. So we changed the line: python %PYTHON_SCRIPT% %MISSION% %PRIMARY_AIRPORT% %BACKUP_AIRPORT% %TIME_CONTROL% to: "C:\Program Files (x86)\Python38-32\python.exe" %PYTHON_SCRIPT% %MISSION% %PRIMARY_AIRPORT% %BACKUP_AIRPORT% %TIME_CONTROL% And now it's working ;) -
Ciao, la procedura è corretta, lo devi far partire eseguendo semplicemente il file ModelViewer2.exe che trovi nella cartella bin dove hai installato il gioco, nel mio caso ad esempio è: C:\Eagle Dynamics\DCS World OpenBeta\bin Stai provando per caso a eseguirlo su una macchina che non è dotata di scheda grafica DX11? Mi pare che sia necessaria l'accelerazione hardware per riuscire ad eseguire questo programma. Un pò come era richiesto per i server :D :megalol:
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Nuovo server 24/7 PvE - Addestramento e Conquista!
Maverick87Shaka replied to Maverick87Shaka's topic in Italian
Ragazzi, scusate l'assenza ma il "piccolissimo FIX" lato ED tardava ad arrivare, nel frattempo sono riuscito a fare un figlio, traslocare in una nuova casa, avere un bordello incredibile a lavoro, quindi in poche parole, sono riuscito a rilasciare la V3 solo durante questo periodo di vacanze! Siamo riusciti finalmente ad implementare una persistenza completa sul lato "conquista" del server. Questo vuol dire che non ci sarà alcun reset forzato, ma sarà l'intelligenza artificiale RED che in gioco cercherà di riprendersi gli aeroporti che gli abbiamo sottratto! Questa è un'altra grande milestone per il server, e sicuramente aggiunge nuovi scenari di gameplay. A tal proposito abbiamo infatti sviluppato una parte logistica effettuabile tramite elicotteri che consentirà di dislocare sul campo difese di ogni tipo sfruttando il popolare script CTLD. Al momento non c'è salvataggio di unità, sopratutto per un discorso di performance, ma non escludiamo che in futuro possiamo rivedere anche questa logica. Ne approfitto per portare a tutti i miei auguri per un 2020 ancora più interessante, grazie a tutti voi che avete partecipato e che ci avete stimolato a fare meglio! Ci vediamo con la V4 ( che non so ancora cosa sarà ahahahh ) Saluti -
MP - Jester doesn't come back after RIO disconnect
Maverick87Shaka replied to Maverick87Shaka's topic in Bugs and Problems
Involuntary disconnection, like Internet connection drops, DCS Crash etc. Not tested if the problem occurs even on conscious disconnection. We'll test it to understand if there is a way to propper disconnect RIO, but the problem is still there, and should be managed even on onvoluntary disconnection ;):thumbup: -
Hi, Since some patch (OB) and for sure now on OB 2.5.5.41371, Jester doesn't come back in cockpit when Human RIO disconnect. Reproduced: 100% Multiplayer Step 1: Jump in a slot as pilot Step 2: Open Up jester menu ( Toggle Menu Jester IA => Default Key: A) Step 3: Radio squelch and RIO Wheel comes up and everything is fine Step 4: Let your friend jump in as RIO Step 5: Let the Human RIO Disconnect Step 6: Now try to open again Jester IA, doesn't work! ( On release or some patch ago, there is no problem, after a couple of second after disconnection you'll be able to use Jester again ) Try on different server and mission, problem still there even on simple mission that doesn't have .lua script and frameworks and use only Mission Editor triggers. Thanks.
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I don't think it's solve the problem, UPNP just avoid the people to manually add firewall/forward option on their devices (routers/modem included ). What people should have to do according to this post, it's change their own autoexec file to set the same server port, and it's basically impossible, even if i'm pretty sure that it's recommended also for parameter like net.download_speed etc....but of course, nobody will change their settings before entering a server, even in a squadron it's not a suitable option. Basically, this new feature is broken on all multi instances server ( most of the server i think ) I've enabled just on our most used server, all the other runs without voip.
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Thanks for the information, I can confirm we've suffered this problem since the last two OB build. We are usual to have 3 instances run 24/7, now we've moved one instance on another account and our servers are now displayed in the server list. Since we're running full installation with --norender --server I need to have maps on server account, please keep us updated on the FIX :thumbup: Let us know if u need some other test, like same account but different server/IP or something like that.
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Promette davvero bene questo modulo, speriamo solo per il multiplayer. Attualmente è uno strazio, metà delle volte gli aeroplani "shiftano" leggermente e collidono uno sopra l'altro, innescando un'esplosione a catena devastante, oltre va beh al bug del your flight is delayed che anzichè risolverlo dalla tarawa l'hanno esteso alla stennis :D Speriamo!
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Dedicated Server Message
Maverick87Shaka replied to sgray's topic in Multiplayer Server Administration
Are you running the same exact mission .mix file on both standalone OB installation and dedicated server installation? I suspect that message is not generated by your server, i suspect it's inside the mission that are you running on dedicated server. -
Major hosted server rubberbanding since last update
Maverick87Shaka replied to Jarhead_SGT's topic in Multiplayer Bugs
Basically +1 helps server admins to understand if the problem is only to own server, or it's a general problem, now we're already 4 server admins with the same "feeling" of something with this build has degraded. And even if doesn't helps you directly with something readable (like logs etc), if you have an hundred of +1, I thinks it's something you should be aware of. BTW, I'm for sure going to collect more data, during this days I'm quite busy trying to develop a new server .miz version and personal commitments, but I'll try to gather more data as possible to helps you. :thumbup: Cheers. -
Major hosted server rubberbanding since last update
Maverick87Shaka replied to Jarhead_SGT's topic in Multiplayer Bugs
+1 We've notice a decreased stability, with the high populated mission we're suffering lot of rubber banding, we flight mainly PvE with F10 MAP enabled, with fog of war or similar. From map you can clearly see sometimes all the people are stuck in flight, ans some times server crash at all. -
[REPORTED] Runway Lights by night works only server side
Maverick87Shaka replied to falconzx's topic in Multiplayer Bugs
Problem is still there on Current openbeta (2.5.5.37626). @ED What about an option to leave control in mission editor as long term goal regarding runway lights? Something like: As short term, we really need a fix for this annoying problem, it's really frustrating for us trying to create server of good quality and have everything broken for a "soppy" things like this! And I can guarantee also player are not "happy" about this! Do whatever it's easy to you, but do it pls! Ask every test you need and everything we can provide in terms of .log,.trk etc for help, but do something pls! :helpsmilie: -
1) See a contact in HDD it's really to much generic, doesn't has a lot of sense. If you're seeing enemy aircraft with your radar turned off, the enemy can't see you on their RWR system, this doesn't mean that it's not aware about your position. Enemy could have you on their radar attack ( in this case you should have a warning on your RWR ) or maybe has information by AWACS. 2) Generally speaking there is no way to understand if it's a player or an IA, you can only discern if a contact it's friendly or unknown/hostile. On some server you have labels or map turned on and you can check from there if it's a player or an IA
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Dedi web GUI not responding
Maverick87Shaka replied to Ron Attwood's topic in Multiplayer Server Administration
It's now working for me, using full client installation with --server and --no-render options. I just have to make reconnect on the first time the page is loading, but then it's fine. Dashboard tested only locally from the server itself. -
Multiple DCS servers on one machine?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Basically you just need to create two different shortcuts of your DCS server binary, and add for each one a specific "working folder". Start the game/server one at a time, wait to finish loading, and close it. In this way DCS create for you the folders and all files needed, then you can(have to) edit the config file, remember to specify different port for each server. On my server I have this two shortcuts: DCS.exe --server --norender -w Krasnodar DCS.exe --server --norender -w PersianConquest So in my SavedGames folder I have: So....just add -w <yourservername> and you're ready to go -
Real time weather (METAR) on your server missions HOW TO
Maverick87Shaka replied to Johnny_Rico's topic in Multiplayer
After many month I realized that the website don't provide anymore METAR for the reference airport that I'm trying to use, the API return an empty array ( 0 results ) I'm now switched to a bigger airport in the respective area and it's working. -
I hope the problem is not only to find a decent actors for do that! Like was done for Jester IA, the community it's full of passionate and really professional people, like real pilot, Air Traffic Controller, or any other Military involved in operation using radio communication. I Can't believe it's only this, because ED just have to ask and I think they will be flooded by volunteer. Still waiting some new dedicated call sign and all ATC fix for a decent multiplayer server operation!
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It's possible but in this case you need to get in touch directly with server admin, DCS bans are made locally and they're not shared or visible outside specific server. Di you have your OpenBeta updated? Latest openbeta version is 2.5.5.36986 at 07/10/2019. Maybe you're kicked off for version mismatch.
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Hi Christian, If your're looking in something like ALL-IN-ONE ready to go server like nitrado and many other providers offers for ARK,arma,assettocorsa etc....the simple answer is, NO! Due to the "technical difficulty" to host a DCS session, there is no provider that offer this kind of service. What you can do it's rent a bare metal hardware from ( there are a lot of provider that do this ) and setup all the things by yourself. Please note that if you're looking in a 24/7 server, the main "consuming" task it will not be the initial setup, but design the mission, and create community engagement for this server. If you're looking in a bare metal provider, I'll suggest to pick up OVH servers, they have really competitive price and really good hardware and bandwidth, they are a really reliable partner that I'me also usual to use for my work project, not only for DCS fun.
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The Viper it's a great addition, but it's getting hard for mission developer make everything smooth with the increasing number of modules. For example, if your're making a 24/7 mission where it's useful to make each client/plane on a single group ( for scripting reason ) you can run out of callsign really quickly. It's possible to have a dedicated Callsign for Viper like the warthog has? Thanks!
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Sì dicono di aver sistemato, ma tanto secondo me più che cercare di sistemare l'attuale .trk dovrebbero completamente riscrivere il comportamento. Passare a un vero e proprio replay al posto del .trk sarebbe la soluzione migliore.
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[CORRECT AS IS] Canopy too yellow (gold tinted)
Maverick87Shaka replied to ivo's topic in DCS: F-16C Viper
Gold in "general" is not a problem, and if it's the realistic one for the version that ED done, it's sure a plus, but it's don't look cool at the moment. I think it's appear to much yellow colored instead have only the "light reflection". I think ED need to write a custom shader for that to meed the today standard. -
I can guarantee I really click on "proceed"gently, asking pleasure to the server :lol:
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I mean, non a rendered recording, like shadowplay,obs etc, I mean just a x,y,z and other relevant information recording over time, like it's done on tacview. Maybe save it each frame it's to much, but also unnecessary most of the time. All other game replays use this data and rendered with the game engine. Probably the file is bigger then a .trk? if it's going to work it's perfectly fine for me. .trk file it's at the moment is pretty useless.
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Totally agree, I don't believe track it's finally going to be "usable", they completely need to change the code behavior, switch from physics/input recording to a complete "REPLAY" solution. We lose the ability to take control in a specific point probably, but I think it's better have a good replay system instead the actual track that can't do anything well :thumbup: