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hlfritz

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Everything posted by hlfritz

  1. I had same issue as OP. with such detailed version numbers it just does not seem proper to have something change within the same version number at all. How does one do configuration management in this case? @Madcat, mine started just fine after the update from the current version to the same version... :music_whistling:
  2. @Badass, Surrexen can answer that more definitively, but I am sure that both versions of the missions will use the same files, therefore doing as you surmised. You could probably go into each mission and edit the file name they get saved (and conversely loaded, i.e. look for the reading/loading as well as the saving) as to make them separate.
  3. negative, wprks fine for our group on dedicated server. we have anywhere from 2-5 people on at the same time.
  4. sent you a PM. make sure you do call out all the support to go after your target. even sead and cas help take down red flights, or at least distract the red flights.
  5. Yes, it can be done. You will have to dig in the air defense lua script and change some things. Are you comfortable with that?
  6. yah - we usually end up calling out all the support. we found the anti-ship guys generally get shot down fairly quickly, and so do their missiles. we have sent in 8 harpoons at the same time - sometimes none get through.
  7. likely the missionscripting.lua is not edited per the instructions. see the download page. if you did edit it in the past and had an update, it will get overwritten and you need to do the edit again. you also need to ensure the user that the game is running under has permission to write into the folder hierarchy containing that file.
  8. the ships do indeed get removed from the mission (i.e. added to the list of units to remove when restarting the mission!) once destroyed. our group took the same tack - we decided to take out the ships as a priority due to their propensity to send sams our way. ;) be aware, they are tough and can shoot down things (i.e. missiles) coming at them and units must be completely destroyed before they are on the "i am dead" list. hope that helps (make sure you have the change to the missionscript file done per the instructions).
  9. It was not in the OP or poll, but here is a second for the JF-17. It may cover all the bases the Viper does but more fleshed out in the game right now? Otherwise I would say Harrier - I just started into learning it and am finding it very enjoyable - I have also been mainly flying the SU-25T and FC3 fighter jets.
  10. heclak, Do you all have an idea of when you might make a new release? Also, is there any (likely slim) that the A-4E will be compatible or made compatible with the Supercarrier? Thx!
  11. HiCKS, If you ever need to look in it, the log file is in the saved games -> dcs (or dcs open beta) -> logs folder. The dcs.log is the latest.
  12. HiCKS, maybe your server log can show a clue?
  13. HiCKS, maybe i can help. ensure that the MissionScript.lua file has the two lines commented out per the instructions (the two -- in front of each line). i inadvertently lost some persistant saves because of a very minor update that put this file back to stock and I forgot about checking it after the update. also ensure DCS can write to the DCS folder you are running from (release or open beta, depending upon which you are running). if you are not running as an administrator group member this can be an issue.
  14. I am just trying/starting to get into this. I want to make missions using MOOSE. I have Eclipse LDT ready to go, but following the setup doc I am a bit lost now. It says (and gives a link to) the Moose latest release download. I worked my way through the github morass to find the 2.5.0pre release and downloaded that (as well as MOOSE master), but after looking at those files it seems that is not what I want? What I really want is the Moose Includes and Missions, correct? Maybe Missions Unpacked? Anything else? Sounds? I also see the setup instructions part 2 state there will be two files included in the download (where it pointed to the MOOSE framework, i.e. 2.5.0pre or master) to include in my missions, moose.lua and moose_.lua. The main framework does not seem to include those at all, but one of the files is in Include. I canot find moose_.lua anywhere in the files I have downloaded (moose 2.5.0 pre, master, and moose includes). I also find moose.lua in multiple places such as in a static and dynamic directory in the MOOSE_Includes Then how to set up the new project in LDT? Or is this where I need the MOOSE framework (either 2.5.0pre or master) directory structure? Any clear instructions for a complete newb here? Thx!
  15. thx, no worries. i will see if i can find some help and work it out.
  16. another wish for this.
  17. Thank you. Any tips on adding persistence? Or can you point me somewhere?
  18. Apache, another question: i did not notice but is persistence enabled in the Crack the Channel mission? Due to our limited time, it is not likely we would even get to the point of red air activity. Thx! EDIT: FYI, we would be running this on a dedicated server.
  19. yessir - thank you.
  20. Apache, Thx. Not been to the track, when I had time I never got to it and now I just do not have time, money, or permission (wife, two kids). Difficult enough to fly DCS! I am just wondering about red air at all. we have fired the mission up a couple times and never see any. we have played over an hour into the mission. we are also having issues with cat launches, may well be a 2.5.6 problem though as some have reported cat issues during the spat of releases. i will say i modded the mission to give everything parking hot start (we do not have the time to do ramp starts, flight time is valuable to us). would just changing that cause an issue? or hosting on a dedicated server for soem reason? thank you sir!
  21. you may have to wait a bit for it to finish starting up. use the connect/retry button in the popup window. did you change the default ports? probably should put this question in the dedicated server thread. BTW, I am running open beta server with no issues, but i have been keeping updated.
  22. Apache, are there any noted issues running your missions (Crack the Channel in particular) with the latest open beta 2.5.6 updates? with that mission, when should red air appear in the mission? Thx!
  23. no worries, will let you know how it goes as soon as we can get on to test it out. looking forward to it!
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