-
Posts
2428 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Everything posted by Ala12Rv-watermanpc
-
Thank you so much guys!!;) Im very happy you all like the mod!! About making other planes, well you know, as always, the problem is the time and resources, I don't have access to private recordings, nor equipment for doing them so I have to search for good material and sometimes there is none and then as I said it takes time to planning, mix, test, plan again, mix again, test again, etc. and sadly can't do this full time :( ...I will try to do more sound mods just can't make any promise. :) Yeah, I just tested it and it seems to be IC friendly :) At the moment no tbh, I think they are quite good...what do you think could be better/improved?
-
Hi again, I have been working on improving the "whistle" sound of this mod as it was way too low (when some people told me about this, at first, I though they were talking about a different howl effect which is very rare so I misunderstood what they were talking about)... So I added a pair of new very realistic samples combined with the original whistle sound (which is quite good) in a randomized way so they feel different and alive in avery pass...remember that to hear the whistle sound the plane must have some positive g's and a certain speed (between 230-320kts aprox) I made a new video showing specifically the new whistle sounds in the latest v1.1 version already available for download, hope you like them: Cheers!!:)
-
Thanks a lot to all you guys, really appreciate your support!!:) Well, I wouldn't mind taking a look at the upcoming Viper's sounds :D Thanks a lot for taking the time to make the video man!, glad you are enjoying it!:) Btw, after some people talking about the whine effect missing (which is not), I realized that the gain value for it was incorrect for my mod and it is a bit too low...Im working to fix it and also adjust that particular effect for the next 1.1 version.:thumbup:
-
F-18 beach demo with improved sounds.
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Screenshots and Videos
thanks!!!:) yeah, too smoth maybe, the gimbal in the warthog forces you to fly very smoothly :) and you are right, I forgot to do a high speed pass, but the display was performed from that camera and after a few minutes of dealing with distances, zooms and such to better show the sounds I completely forgot about that pass, lol :doh::D ...next time! Glad to read that :thumbup:...yeah,it would well rattle the ground, you can count on it!!;) Btw, sorry for the bad compression and te stutterings, I cant manage to find what is causing the damn shadowplay to do that, the gameplay was buttery smooth but the video is not even at utterly low quality presets, Im sick of that and have tried a bunch of things but nothing seem to work... -
Just enjoy this slow and realistic demo I made using improved sounds. Hope you like it!!;)
-
Hi all!! Just wanted to share with all of you my last mod...although the hornet sounds are good, they are still lacking a lot of realism, imho, and many aspects of what a fighter aircraft uses to sound like when one is enjoying a real life display. So I decided to try and see what I could do with the already programmed sounders and sdef files. After many hours of work mixing samples, editing them, testing, adjusting sound files, etc. I ended up with an external sound design that I think will be pleasant for most of you. I tried to create a sound field that accurately represents how this machines actually sound LIVE!. Special care was taken trying to capture something really lacking in every sound design for a module I have ever heard to date: high spl PEAKS from the afterburner and mil power when the engines are looking to the spectator. Those of you who have listened to fighter aircrafts or usually watch videos will instantly know what I'm talking about. I think this effect has been properly captured, adjusted, and behaves as it should at pretty much any angle and condition I tested. At the same time a whole new sound concept for the upfront sound field has been made trying to improve the too quiet sound coming from the plane from the front in the vanilla sounds, which is not fully accurate, while at the same time keeping the effect of transonic speed sound effects. The mod features: -Unique high quality sound samples and audio mixes. -Dynamic randomized samples for some sounds that change as power states changes.Accurate sound in terms of audio signature, power, and timing. -Proper bass content. v1.1: -Improved "whistle" sounds. A new pair of realistic whistle samples wh ere mixed along with the original one with several beahviour and level adjustments and randomized playback so they feel everytime different and alive. v2.0: -New sounds for back and front engine sounds -Adjusted smoothness of few sounds, specially front vs back -Adjusted some distances and volumes Here is a video showing the mod in action: Note the extreme "cracking" sound when the nozzles are at full AB looking at you, as well as the balance with the mil power and other states, that's something I really miss in all modules. The BASS amount and the moments it should be there was also another key aspect of the mod. Of course, also tried to make a "seamless" sound experience from the front to the rear aspect at any distance. v1.1 test: I highly recommend a good speakers/headphones setup for better experience and fuller frequency spectrum reproduction. Download link: https://www.digitalcombatsimulator.com/en/files/3305785/ Note: this mod only modifies the external sounds. No internal sounds were edited. As always, hope you like it!!:)
-
What's the reason of missing afterburner visual effect?
Ala12Rv-watermanpc replied to Sonoda Umi's topic in DCS: F-14A & B
Mine looks correctly, how is it possible I haven't had this issue?...odd. -
I dont think so...the reason I asked for higher res textures is for capturing small details like rivets, screws, bolts, panel lines, tinny text, dirt, etc. which are lacking in the hornet...most rivets look like dark "dots" instead of the actual thing or most of the text which is not readable. The tomcat has a nice balance in terms of texture size/number of files and performance so I would like to have this for my beloved Falcon.
-
I also think that model of the pilot is clearly smaller than it should...same in the hornet. The JHMCS should be much bigger and the picture you posted irl is wearing a much smaller helmet yet it looks pretty much the same size the jhmcs in dcs. Also, the pilot model in dcs is too thin, it looks like a kid. I agree is time for a proper and detailed pilot model like the ones in the viggen or tomat. Look at the shoulders, chest, helmet, etc: There should be much more volume and size imho, in the f16 the pilots look "constrained" due to the small size of the cockpit.
-
Wow!!!!!! :notworthy: Absolutelly AMAZING work PorcoRosso:thumbup::thumbup: Seriously, everything in this skin is a top notch work, love your style of weathering... beautiful skin choice also, thanks a ton for your effort!!!:)
-
Since the launch of the hornet I noticed that few bolts/screws over the dashboard of the Hornet are missing in the cockpit 3d model...I havent seen a single picture/video of any hornet where they are not there so I guess is not a version thing...I would like tem to be added as they are quite noticeable and are always at sight...Im talking about this: maybe not a priority but I wanted to know if they should be there and if so, I dont know how this was ignored and would like to have them modelled at some point. thanks!
-
what you mean that is not the common version of the beta??...I don't have any special "case X" options anywhere though I can hear a couple of new comms...is there something Im missing??
-
yeah, a lot of sounds and details are missing. Also, at the moment, the difference between idle and mil/full power (I think greatly related to what you are talking about) is pretty much none in both intensity (volume) and differentiability. There should be a HUGE difference in volume AND differentiability from idle to higher power states of the engines. Also, something that worked years ago is lacking since a long time now...the distance effect in the sound...even a great distances, the changes in sounds are reflected almost instantly when there should be a proper LAG between power changes and the arrival of these sounds to the external viewer according to the distance. Is like the sound travels at light speed in DCS instead of sound speed. The fade of the different samples playing depending on the aircrafts aspect is also very poor and should have a transient with long fade between them, now they just change almost instantly which makes the sound very odd in many situations, like the sound is cutting abruptly between samples.
-
How??I cant pass the first comm and then nothing...with mother you mean the stennis?
-
FA-18C Cockpit Cosmetic Pack
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Utility/Program Mods for DCS World
Simply use JSGME.:) -
Not sure if you are talking about some specific kind of vibration but if not you are wrong: This is what Im asking for! I think ED should also include this physics into all modules (at least the full fidelity ones)
-
NO!, as I said in the first post, this is happening without ANY mod (even removed the mods under the "tech" folder)...my mod only makes it a bit more evident...The first and last screens are using vanilla textures. once again, even Matt Wagner is experiencing this issue in the videos...I cant believe everyone seems to ignore that :huh::huh::huh: In his last video it is also clearly there when the sun is at the correct angle. I have tested in all 4 maps and it is happening in all of them... to make the effect very visible the sun must directly impact in the screens slightly from avobe (if you see the specular then there is when the dark circle is most visible) Added track+log files. hornet screens issue.trk dcs_log.rar
-
FA-18C Cockpit Cosmetic Pack
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Utility/Program Mods for DCS World
No, my mod is not the issue, it only make it slightly more evident. -
Yeah, I always refresh those folders in every update...I dont think it is a problem in my end as, as said before, even in last wags videos you can see this issue...the circles are particulary visible when the sun is directly casting light on them and the size of the "circle" varies according to the angle of the light. In this video by Waggs, it is also happening just the light is not at the best angle to make the issue as strong as in the images I posted. No clue what could be causing this.
-
FA-18C Cockpit Cosmetic Pack
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Utility/Program Mods for DCS World
Glad to read that!;) As Texac said this is just a texture mod, it moddifies few files and adds some new ones. -
Cockpit reflections
Ala12Rv-watermanpc replied to Talonx1's topic in Utility/Program Mods for DCS World
Hi guys!, just read a few days ago this thread and decided to update the pack with an effect similar to the one in the Tomcat as you talked about in the first post. Hope you like it! https://forums.eagle.ru/showthread.php?t=219909 Bye!
