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Everything posted by Ala12Rv-watermanpc
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Slew rate of Radar elevation extremely fast
Ala12Rv-watermanpc replied to Floydii's topic in Bugs and Problems
the zoom and the contrast/gain of the wmd7 when using keys is also extremely sensitive and no option in the special tab will make any difference. -
[FIXED]MFCD contrast and brightness issue?
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Fixed Bugs
Hate to boder you guys but could someone from Deka guys tell me something about this please?, I would love to be able to play with the contrast and brightness of the screens so I can make hte symbology to be more readable from the background maps...at the moment it seems like these controls are only affecting to the symbology. thanks! -
The ground effect in this plane is probably the best I have experienced so far in DCS, it is subtle yet it's there very clearly and convincing...it really pushes you slightly off the ground, amazing!:thumbup: About the dampening, I don't know but this jet seems to have a quite stiff suspension and I think the dampening is kind of like an f-16 according to videos, just the struts need to compress much more with the weight...maybe with more weight it would change but empty, the bounce, is pretty much spot on (7:25): thanks!!
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Yes, it happens with some modules, not sure what is causing this but the jf-17 is one of them. The track will fail if you take off from the ground...as long as you start in the air it won't fail but yeah, it is a pity, I also enjoy making some display stuff and watching it later but I can't do it while taking off. Hope this can be solved at some point.
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good to know, thanks!
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WOW!!really looking forward to them! I would have liked a more weathered cockpit, but it looks like a real new cockpit, with pinpoint material and mesh representation...and whats more, it runs incredibly well even with such an unbelievable smooth 3d mesh where every tiny detail looks round and high poly. Again incredible work, only comparable to the HB's Tomcat...now update the external model and the Hog will have a full reborn :D
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A-10 cockpit is insane!, best looking cockpit ever made for DCS (together with F-14). It is absolutely amazing, G.I. doesn't seem to work fine thought but the 3d model mesh is so smooth and texture work is incredible.
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[RESOLVED]Black sparkly texture issue
Ala12Rv-watermanpc replied to Mustang's topic in 2D Video Bugs
No worries! I'm using latest nvidia drivers (441.66) but it has been happening for a long time now. About the reshade...negative!, I completely removed it so I don't think thats the culprit...also, as soon as I disable MSAA or enable just MSAAx2 the problem is solved so it is MSAAx4 what causes this. Yep, MSAAx4 to be more exact. -
[RESOLVED]Black sparkly texture issue
Ala12Rv-watermanpc replied to Mustang's topic in 2D Video Bugs
Thanks for the reply! I already refresh these folders every time a new patch is installed but I did it again just in case...the problem persist, but I think I have found the culprit, it is MSAAx4 only. As soon as it is activated this happens so please activate it. The problem is with MSAAx2 the game looks really bad and I can't afford a 1,5 SSAA so... I have attached a track file showing very clearly the issue (at least in my case)...it tends to happen at 11:00h and you need to move a bit the plane and change a bit the camera around to make it happen...just let the track play and you should see it. Btw, here are my settings: thanks! graphic glitches 2.trk -
Agree. Faked reflections are really bad. I will be doing a mod removing all pre-baked stuff and adding some canopy effect asap (if deka is not going to improve this).
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[RESOLVED]Black sparkly texture issue
Ala12Rv-watermanpc replied to Mustang's topic in 2D Video Bugs
any news on this? thanks! -
I have experienced this... Flying in formation with another hornet I was almost pararell and still having wake turbulence, thats not possible. However, the big ass planes behaves the opposite, flying behind a kc-135 or c-130 only causes turbulence at very tiny spots behind them no matter how close or far you are from them which is not correct...something is definitely wrong with this feature.
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Not sure if already asked but I would LOVE to have the antena elevation up/down key merged with tpod fov (zoom in/out) just like the hornet so we can use radar elevation and tpod zoom in the same 2 keys instead of 4 keys as now...I know this works when using an axis for antena elevation but I cant use an axis for this so I would like to do it with buttons. Thanks!
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Wing flex+flutter for the thunder?
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in JF-17 Thunder
That sounds amazing!, hope the artists have the time at some point to make it happen, looking forward to it!:thumbup: -
[FIXED]MFCD contrast and brightness issue?
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Fixed Bugs
Any info about this please? it is not easy to read the symbology over the map. thanks! -
Wing flex+flutter for the thunder?
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in JF-17 Thunder
well, fair enough, it's your opinion but I think that, as Terrorban pointed, Deka already made an outstanding work systems wise in the early access so why not?... I'm not going to become a fighter pilot ever, nor this is the simulator to do it (nor any other) so when I fly DCS I not only look for "systems" but also for experience!! and everything that can bring some more inmersion and makes a more believable experience of being flying the plane is very welcome in my book...these "little" things add sooooooo much realism to the experience that I consider them "almost" as important as other simulation items. Looking at your wings and knowing the energy state of your plane just by watching them flexing/fluttering do adds for the simulation and the inmersion so, I want them if possible. For example you could not model the fluctuations of the analog gauges in the F-14 and it would still be a nice plane, but HB decided to make it and God knows how much believable the plane feels with these little big detail...this is another of these details, and details DO matter too. -
After watching the F-16 video showing this and after enjoying this effect soooo much in the F-14 I'm a bit jealous :P and wonder if there is some plans of adding this to the thunder at some point...I'm really loving this plane so I would love to make it as "feature complete" as possible :) thanks!!
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[RESOLVED]Black sparkly texture issue
Ala12Rv-watermanpc replied to Mustang's topic in 2D Video Bugs
Guys, just created a post in the general DCS bugs section, you might want to take a look to the post and maybe attach you logs so this can be fixed eventually. https://forums.eagle.ru/showthread.php?p=4137070#post4137070 -
[RESOLVED]Black sparkly texture issue
Ala12Rv-watermanpc replied to Mustang's topic in 2D Video Bugs
thanks! I removed all mods and made a repair, can't cleanup files because due to install size I have all my skins in the main dcs folder and the cleanup wants to remove all of them so not an option for me. Anyway they were just skin textures what the cleanup wanted to remove. Also removed Reshade. The issue persist. Anyway, I'm not the only one with this problem, other people even report to have the issue in the model viewer so is not just an isolated problem, in case you are wondering. I even posted about this thinking that it was an issue only with the jf-17 but it happens with every single aircraft, take a look here: https://forums.eagle.ru/showthread.php?t=257548 hope it is useful. dcs.rar
