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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. I wonder if these improvements will also affect how artificial lights are rendered?, I mean, will runway lights, for instance, behave like actual lights instead of textures?.
  2. Simply that, I wonder if we will be getting some news from you guys, about the A model, carrier and such. Not much info lately. Thanks!
  3. Sooo, if I understood correctly...everybody gets a supercarrier discount on prepurchase, X%, hornet owners and no hornet owners. Hornet owners have the same X% discount as everybody else just it will extend for a longer period... I wonder, where exactly is the "special" discount for hornet owners then???...a longer discount period is NOT a better (in percentage) discount at all. With special discount for hornet owners I would expect a higher discount (35,40,50...%) independently of the period of discount. Honetstly, cant see how this is any "special" thing for hornet owners.
  4. Is my understanding that the work in the s-3 viking means work in the future improved AtA refueling right? I remember it was supposed to be the first one getting this new feature.
  5. Very nice! Just wonder why there isnt any lex vapours? It would look so much better with them...but again amazing display and video!
  6. Im eager to read something about a few features that ed is working on such as: -Improved air to air refueling physics -New weather system (new clouds, layers, winds, gusts, humidity parameter, fog, etc) -Improved artificial lighting (runway lights, cities lights, planes lights, airports and ramps lights, etc) -Siria map -General core improvements (world graphics like water, reflections, terrain, effects, etc.) -Improved ATC. -Dynamic campaign -Vulkan implementation -New explosions and planes' vapour current state of wip developement Cant wait for the next week newsletter!
  7. Thanks for the response BN! Greatly appreciated. Really good news btw, I have been waiting for a proper fog leyer/s in dcs for years now and I would absolutely love to have a nice slight, color accurate, smooth in the horizon and higher altitute fog...I think dcs visibility distance is always too good because we are missing a full fog layer/s weather control setting and implementation. Im sure it would even be great to be able to set a nice fog for performance pourposes, as it would help A LOT with fps and objetcs loading and blending in the distance. Im not sure too if you are refering to a future big new version of dcs (like dcs 3.0 or something like that) or the next patch/es but I think is a great news to know that this weather condition is getting some love :) I guess it will be part of the new weather system so I have hope you guys implement the ability to set multiple layers of fog(or visibility distance) so we can fly at high altitude yet controlling the visibility at such altitudes, thats something missing in dcs. And if a new revamped effect is being cooked then I would be extremely happy, a new, modern, more realistic representation of the world haze and fog would make the world to look sooooo much better!! . Improving how the world is "masked" by a very heavy blue fog, causing a very noticeable blue band in the horizon the higher you fly instead of a smooth, progressive and realistic fog layer that extends from the horizon would drastically make the world so much more beliebable. Cant wait to watch these improvements!:thumbup: Thanks!
  8. Please Ed! We would love to be able to enable a basic fog for dcs, fixing the EXTREME orange color of the dust storm, the extreme density of the fog, the color at diferent times of day and the way the fog interacts with the horizon are key to be usable. Thanks!
  9. Also the size of the pilot and the helmet is too small...it seems like someone modelled the helmet just over the pilots head skin as if the thikness of the helmet would be zero, which explains why the whole head looks too small.
  10. Looking good!, Im surprised not to see some of the new clouds in these pics though. I guess this map is intended to be used with the carriers/supercarrier in one team and the guam AB in the other. I like it and the fact that it is for free!. Would also like to see some more detail in the sea colors, coral and that stuff as well as an improved water representation (water waves decreasing its size with the distance, clouds reflecting in water and higher res white caps for instance)...all maps would benefit.
  11. Yeah, noticed this too...it is specially noticeable in the green panel advisory placed in the right of the hud pedestal where ag/aa/speed brake, tanks empty,etc advices are placed...there is some odd "shimmering" the more you zoom out making it almost impossible to read...maybe a mipmaps issue?
  12. Who said this is an "issue" or even a "priority"??
  13. Im out of home for holidays so I cant test the new update...guess it is solved... Thanks!
  14. The amount of flex is correct imo...watch this video, lots of moments where you can see how big the flex is: just a pity there is not more wing vibrations due to other factors.
  15. Thats what doesnt seem to work, the right bottom button doesnt affect the general screen brightness nor the map/background brightness but simply decreases the brightness of the symbology in the same way the other 2 buttons do which I assume is incorrect behaviour and why I posted this here. Hope it helps, thanks deka!
  16. I think is a very nice addition but I also think that the best wing "vabrations" that could be added (not talking about the flex here) would be the ones produced by the buffeting and not only the flutter/dynamic response as we don't have yet a good weather interaction to make them visible in a regular basis so I would have gone the HB way with its Tomcat which seems to work in all dynamic aeroelasticity conditions, flutter, dynamic response AND buffeting. As they are suposed to be WiP I have hope they eventually add more conditions for the wings to "vibrate" in the future, at least as the Tomcat.
  17. the zoom and the contrast/gain of the wmd7 when using keys is also extremely sensitive and no option in the special tab will make any difference.
  18. Hate to boder you guys but could someone from Deka guys tell me something about this please?, I would love to be able to play with the contrast and brightness of the screens so I can make hte symbology to be more readable from the background maps...at the moment it seems like these controls are only affecting to the symbology. thanks!
  19. The ground effect in this plane is probably the best I have experienced so far in DCS, it is subtle yet it's there very clearly and convincing...it really pushes you slightly off the ground, amazing!:thumbup: About the dampening, I don't know but this jet seems to have a quite stiff suspension and I think the dampening is kind of like an f-16 according to videos, just the struts need to compress much more with the weight...maybe with more weight it would change but empty, the bounce, is pretty much spot on (7:25): thanks!!
  20. Yes, it happens with some modules, not sure what is causing this but the jf-17 is one of them. The track will fail if you take off from the ground...as long as you start in the air it won't fail but yeah, it is a pity, I also enjoy making some display stuff and watching it later but I can't do it while taking off. Hope this can be solved at some point.
  21. good to know, thanks!
  22. WOW!!really looking forward to them! I would have liked a more weathered cockpit, but it looks like a real new cockpit, with pinpoint material and mesh representation...and whats more, it runs incredibly well even with such an unbelievable smooth 3d mesh where every tiny detail looks round and high poly. Again incredible work, only comparable to the HB's Tomcat...now update the external model and the Hog will have a full reborn :D
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