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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. Yep, noticed the same...dont worry, they are surely awared of that and being a WiP, Im sure it will be improved.
  2. Yeah, thats something I have asked for a long time...a "general" visibility slider aside from the fog layer one...I agree its particulary important for the persian gulf map as is a place usually foggy due to the amount of fine sand particles in the air so it would be VERY nice to have the ability to configure a proper "sand fog" only afecting the terrain (not the water) in a similar way the actual fog slider works but just with a brown color on it.
  3. yeah, I know, just was surprised there was no any "last minute" announcement of it... thanks!
  4. wasnt supposed to be today??...I cant see any hints of it right now...did I missed something?:huh:
  5. just wonder if the Persian gulf map is also going to have different levels of detail across the map area, just like NTTR?...I mean, in NTTR the level of detail for terrain mesh and textures is not the same for the entire map but greatly degraded as soon as you are not flying around the very central part of it...will this be the case also for the persian gulf??...having in mind that it is considerably smaller, I hope this is not the case and at least the visual quality can be consistent for the whole playable area. maybe Matt can talk about this in the next live stream. thanks!
  6. yeah, water coast lines, waves foam in coast, water color (was PERFECT in 2.2) and water color arround terrain are messed right now...Anyway the darker color arround the island in the first pic is not right either as its inverted...the greenish color should be the one arround the island while the darker one for the rest of the ocean (though not so dark)...hope they get this addresed asap.
  7. Great then, glad you like it!:)
  8. Little camera shake effect I modded can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3261407/ For those interested in video recordings with very smooth camera shake effect. hope you like it!:thumbup:
  9. Few weeks ago I made this video to show off the sounds but I think its kind of "relaxing" and "peaceful" so I wanted to share it also with you as a "general enjoyment" video. Hope you enjoy it. bye!
  10. O M G!!!!!!!!!!!!!!!!!!!
  11. it was in the download description but here you have: Update v3: -Improved afterburner sounds, the peak of power when nozzles are directly looking to camera is sharper and more defined. -AB now have crisper "clipping" sound effects. -Fixed some unwanted sound overlapping for clearer sounds. -Deeper and more varied AB bass. -Some general adjustments. cheers!
  12. About that video...Im not an expert by any means but something I have tried A LOT of times in DCS with the m2000 is the very first pull up followed by the 1 and 1/4 rolls (starting at 17 seconds)...well I tried in several fuel configurations and even at 50% fuel, the pitch authority as well as roll performance at low speed (the pilot performs them at about 220knots) seems to be lower in DCS...simply I cant get close to what we can see in that video...in DCS both the sudden pitch and the rolls are much slower and have less autority at that given speed (about 220/230knt), even at 300knots the plane is less responsive than showed in the video...however, its performance seems too good at higher speeds than the real plane...its like the M2000 is a bit less maneuverable at low speeds than real life while at the same time its too good at high speed...maybe it should be degraded at power and high speeds while improved at low speeds. Here is a video showing this maneuver from outside: EDIT: this is not an accurate indication, I know, but I just say that I have tried to make this in several configurations I consistently the plane seems to behave in a different way in DCS...not a big deal but just noticed this.
  13. I wonder why the AI is called "jester" instead of "goose"...are we on time to change it??...I think we all would agree on this right?;) Thanks for the update!
  14. +1 :music_whistling:
  15. Incredible news!! :thumbup:
  16. OMG!!!!!!!!!!!!!!!!!!!!!!:eek: such a good news!!!!!!...cant wait to see the improvements!:thumbup:, thanks for sharing Texac!
  17. Tried the latest opentrack (was released recently) and things improved quite a lot...however, it still somewhat "choppy" and laggy...anyway you can try it out guys in case you are not awared of it...
  18. +1 on this issue...since the 2.5 version was released I noticed a considerable tracking stuttering (micro) and also an odd lag (I use open track + DiY leds)...it worked absolutely fine before...right now is very bad and I can barely play...nothig changed with the tracking software nor hardware btw.
  19. +1...also, is there something going on with the graphics in Normandy and Nevada???Particulary Normandy looks much worse than it used to in 2.2 :huh:...
  20. Ok guys, just uploaded a new version of the mod (v2)...I made some changes: -New afterburner sounds (2 new kinds and a variant for each as well as variants for the previous ones), also smoothed a bit some of them. -Added 1 new sample for full mil power. -Isolated the "mid power" samples from the "full mil power" ones as most of the time you will be in mil power or afterburner so I decided to put there more variety, also to increase the coherence of the sound. -Now sound should feel a bit more "powerful" in afterburner when the plane is aproaching. -Several behaviour changes. I also made another video...this time is a bit longer and with a beautiful landscape in the background so its more enjoyable while featuring the sound ;) ...again, sorry for the video/audio quality but shadowplay is very odd...now it recorded with a lower audio quality and also very choppy (I think I need some help on how to properly record DCS videos :P )...also tried the "crazy flight" at the end...TOTAL FAIL!!:megalol::megalol: Bye and enjoy!!!:thumbup:
  21. Hi guys!, since the second 2.5 patch, I have been experiencing a kind of stutter (well, better call it freezing) that is incredible long, something between 5 to 10 seconds while the sound still playing correctly and the imputs seem to respond...however, the image is freezed which caused me to crash on the ground several times...the game DOESNT crash, so if I wait that time the game recovers and I can fly no problems...one thing that uses to happen most of the times this stutter occurs is that in the upper right corner of the screen (where the comms menu is) a message saying "track IR device disconnected" appear, when I havent disconnected anything :huh:...I suspect this is the reason of the "mega-stutter"...also, it uses to happen just once in a flight...I always use full screen (LAlt+Enter) once in the cockpit to avoid stuttering. Anyone experiencing this also??, any clue on how to fix it?...thanks a lot!
  22. Thanks CptSmiley!...you might also take a look at the "minimum altitude" selector knob of the radio altimeter (in the hud pedestal) which behaves wrong when using the mouse drag to operate it... Bye!
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