Jump to content

Ala12Rv-watermanpc

Members
  • Posts

    2421
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Ala12Rv-watermanpc

  1. Just noticed the beautiful radiance effect of the snow when the sun is low in the sky...really makes a difference!!...also the reflections on the water have been smoothed (now they match the fog of the distance)...nice improvements, love this kind of details, please go on!!:thumbup:
  2. Those are some beautiful words man!, many thanks for them!!:) ...and yeah!, as far as Im able to do it, I will no doubt try to make some "cool" things for other aircrafts!;) Btw guys!, since the last update and after an hour of testing seems like the issue of the muted sound has been fixed!!, at least it didnt happen in all that time of constant flying and constant throttle changes...maybe the "Increased max number of sound hosts for avoidance runtime errors in complicated sound conditions with many sound emitters." changed anything causing the problem... Cheers guys!!
  3. Thanks for the info Bignewy!
  4. Guys, thaks a lot for your kind comments!!! Im so happy to see you like it!:) About making sounds for other planes well, doing it for all the rest planes would be a massive work, and a very time consuming task, especially finding good recordings, which is one of the hardest things as, due to the extreme dynamic range of the source, some good quality and specialized recording equipment is needed, as well as, of course, fighter aircrafts to record (I dont own the equipment nor live near any place where fighter aircrafts use to fly, sadly for me btw) so its very hard to find useful good quality content to work with...In fact, if someone knows of any good source where this kind of content can be found it would be of great help :thumbup:... ...so, for now, I dont think I will be able to do it but who knows, maybe in the future :) ...also, many things are being changed right now in the sound department, lets see what they bring to us... About the external sounds being also used in the internals, I was also surprised when I noticed they worked although I never edited the internal sounds (which already have their own turbine/combustion sounds) but I guess its because there are not specific "combustion full" nor "mid" samples for the cockpit sounds so maybe its coded to use the external ones instead (thats my guess)...that said, I cant tell you why you are not hearing them in cockpit, but Im sure they work for me with all the sliders, except the music one, at max (you should notice a nice soft air distortion and a smooth high pitched roar from inside) ...its very obvious so if you think you are not hearing them I would bet you are actually not hearing them...you could try uninstalling the mod and installing again and see if it works then... I will try later if I can still hear the sounds from the cockpit in the latest/new version, just in case they are not working since this... Anyway, I have to say that I think there is something buggy with the sounds (probably in general) as some samples are not working at all, others don't respond to changes in the *.sdef's files or at particular commands and seems impossible to edit general core samples for a particular aircraft as I tried several ways to make custom sounds to override the common ones (for instance using the "mount_vfs_sound_path" in the M2000 entry.lua) but it doesnt work as showed in the log file (outdated) so, while I would love to make some more changes, I just can edit the custom M2000 sounds/sdefs (and not even all of then). Also, sometimes there is an odd case where you will experience a kind of "muted" full combustion sound (at mil power) that is literally driving me crazy...I have spend a lot of hours trying to understand why is this happening and I have came to the conclusion it's some kind of issue with the randomization system. I have tested literally every combination, every sample isolately to avoid possible destructive interference between them, removed some particular frequency parts of the samples for the same reason, played with the pitch, again, to avoid possible interferences , tested many cases when flying trying to figure out what triggers the issue with no success, etc. ...the issue is still there as soon as I enable randomization for the samples so I guess there is something wrong with this functionality at the moment...I even made some mixes with core/general DCS samples that are also used in the M2000 to better see if they caused some bad interaction with mines but couldnt find any problem...maybe there is some unknown situation that triggers a core sound sample that causes a bad interaction but I really doubt it as it should then happen with pretty much all the new samples and it should sound, at least, slightly different due to different sounds being reproduced but this is not the case, it sounds ALWAYS identical :doh:... So if you have experienced an odd "muted" sound at some point (it goes away once you triggers a new sample), Im aware of it though, Im not sure I can do anything to fix it because, as long as I can tell, it might be code related...thankfully, its not very noticeable unless you look for it nor uses to happen very often but its there and Im very sorry for this guys!!!...for now, I have made some changes in order to mask this as much as possible while at the same time improving the sounds and making some other adjustments...hope to get it ready asap. Sorry for the long post :doh: Thanks all mates!!
  5. Bignewy, Im also surprised to see the "water stops moving when mirrors on" issue is still present...it was said to be fixed in last patch iirc but it wasnt the case for all?¿ users experiencing it so any info on that?? Thanks!
  6. Thank you very much friend!!, I would love to live near an air base though not sure of this once I want to sleep :P but yeah!, we will never get used to the amazing jet sounds :)... Btw, Im working as much as possible to bring some improvements and fix some issues...its quite a huge task and I should be studiying :P but I will try to have a new version asap. Bye guys!!
  7. Yeah, there is room for improvements, though some are code related Im afraid, like the missing shutdown turbine sound or the AB detail sound also emiting out of the cone, the rest I will try to do my best. Thanks mate!:thumbup: Very nice man!!, thanks for the video and Im very happy you are enjoying it ;) Thanks buddy!!!:)
  8. Great, hope you enjoy it!:) Wow!, I cant believe you want me to help you, I feel very honored and would be a pleasure to do it :)...however, I have to say that I have no programming knowledge so I guess I cant help on that, but I can making sounds and their sdef's and such if you wish :thumbup: Well, I have a very limited internet connection and Im not very good at video recording so the video is focused on the external sounds as thats the main goal of the mod itself but yeah, the external sounds also work inside the cockpit so you will also have improved "external" sounds from the cockpit.
  9. Thanks for you nice comments guys, Im so glad others enjoy what I did... :) @=Mac=: I perfectly understand you bro!, thats why I decided to do the mod...I LOVE!!!! the sound of fighter aircrafts and would never get tired/used to it, no matter how many times I hear them, everytime I watch a fighter aircraft, it scares the s**** out of me :D, always like the first time :worthy:...the feeling of raw POWER, as you said, is so overwhelming and extreme that makes you feel so "insignificant" and at the same time so impresed of the beauty of these flying machines :blush:...is like they can "bend" the physics in a way only them can do, and thats what the sounds makes me feel when I have the pleasure to hear them... Thats why "AIR DISTORTIONS" are SOOOOOOO important!!!, they represent the INTERACTION between the plane and the air mass around (and beyond) it...at least once in the air, so a sound without/not enouh them will never be realistic, because those distortions, and their variations, are what gives you the feeling of "extreme physics", dimension, power, etc. (among other things). About the "noise-distance" question...mate, thats exactly one of the things I was concerned when doing this mod :)... For some reason, some sounds seem to completely IGNORE the attenuation distance to listener and simply sound instantly no matter the distance between source and listener...sadly, there is nothing I can do about it :( ... However, I improved quite a lot this effect when engaging the afterburner (which had the this problem before) and most sounds that are SPECIFIC of the M2000 but, as I said, the sounds having this problem now, are core DCS sounds that are also used in the M2000. With my mod, you will notice that the distance "lag" is presented correctly from idle to AB for the main sounds...this is perceptible in the video I made: note how a couple of times I cut power on purpose just to show how the sound blends smoothly as well as the sound is AFFECTED BY DISTANCE as it takes a few seconds to sound again (even note how, as in real life, when fighter aircrafts do that, then, the listener uses to receive a "blast" of low bass air "wobble" which I used as the start for many samples just to capture this effect :) ) Another "similar" effect I tried to capture (by playing with attack/release as well) is the transition from idle turbine sound to mid/full mil power in the ground...when I have had the pleasure to be close to a fighter aircraft taxing/testing power, something that "stayed with me" was how BRUTAL was a little amount of power compared to the SPL of idle...I remember that when the pilot pushed a bit the throtle, the sound changed very fast and the SPL increases also almost instantly to a crazy level (the high pitched turbine sound almost was gone while a powerful air distortion flooded everything, again starting with a mid/bass wobble blast)...this can be tested with my mod by applying brakes and then gently increase power...you will notice what I mean (as well as how everytime you change from mid/full power to idle and again mid/full power the sound is different while keeping its signature of realism)...this is also possible thanks to the VERY GOOD Doppler implementation of DCS. Here is a real life example of this: Although the camera mic is saturated and doesnt capture the HDR of the frequency response nor the SPL of the transition, the difference in both parameters when the pilot increases the power is MASSIVE and you can intuit it by hearing how the rest of the sounds suddenly are totally crushed once the power increases giving you an idea of how strong the actual sound was compared to EVERYTHING else... So in resume, some sounds ignore the distance but most of the important ones in my mod do actually respect the distance lag :thumbup: About Razbam, well, of course, Im totally disposed to let them use my sounds if they wish so...my only intention with the mods is making things better (at least thats what I try to do :P) so all of us can have the most realistic experience possible so if people consider that the mod is good enough and would like to have it officially I wont oppose to that :thumbup: Also hope that ED starts to use the full potential of the sound engine which is quite good and able to do much better things for instance "dynamic variations" which I thing completely changes everything. Cheers!:)
  10. I just noticed the rep system is gone...Im sorry but totally disprove this movement and think is a bad idea...I liked giving rep to people who I think deserved it, now I cant. Improve the system=YES, removing the systme=NO. A only "positive" rep option would be a good solution imho.
  11. Sounds are hard coded if Im not mistaken and cant be modified without affecting all planes unless ED makes the proper entries...at least thats how I think it works as I couldnt add new files or edit others not included in the M2000 specifically so thats something I had to deal with...that said, it depends on what is sounding at what distance, what the doppler effect is doing, what power setting is working, speed, etc. so sometimes it might sound worse but others, I think it sounds great and absolutelly realistic...thats the good thing of this mod, it changes constantly, so maybe you dont like that much one fly by but the next one can be different as well as the interaction in the interphase between 2 samples where you never know how it will sound ;) Fly bys are tricky because there should be some specific coding for them with specific sound assets in order to get the proper sound but even then, in the video I made, I think there are few fly bys sounding very realistic :) thanks mate!:thumbup:
  12. Thanks Tim, and you all guys for the support!:)
  13. Wow man!, those are the nicer words I could get for this mod!, thanks a lot!!:) Great, hope you like it buddy!:) To be honest didnt test it though I doubt it will pass the IC...will test later...
  14. Hi dudes!! The M2000 has always occupied a special place in my heart and as I enjoy hearing fighter planes as much as watching them, sure as most of you :thumbup:, I decided to try to make some sound mod (my first ever) and as this is the m2000 subforum here I am posting this :P...I put a lot of love on it and ended up with a sound mod you might like, featuring things like: -DYNAMIC sound that changes with throttle actuation. This means that the sound is no longer the same "all the time" but the samples will randomly be used as the throttle changes fr om idle-mid-mil power-afterburner as well as other enviromental sounds for a natural life-like sound experience giving the impresion of never hearing the same sound coming from the plane, just like in real life. **(Example: If power is set to mid from mil power, and then mil power is selected again, a different kind of mil power sound set will be loaded and so on) -More than 50 possible sound combinations that ensures the most dynamic and alive sound sensation. -REALISTIC, high quality ,ultra long, sound samples especifically mixed for this mod. -Seamless and smooth sound transitions. -Correct afterburner SPL level. -Deep and clean bass extension. -Lots of different "air distortion" sounds. -Completely redesigned sound paramenters for a whole different logic behaviour. -Greatly improved external sounds representation within the cockpit. link:https://www.digitalcombatsimulator.com/en/files/3212855/ Also made a little video (and a second one): Good thing is, as said above, the sound dynamically changes as you normally fly the plane in a way that you pretty much "never" will notice any repetition...also , I tried to achieve a sound as close to what I have experienced in real life as I could. There are a lot of combinations and a very nice thing is that I haven't heard them all!!!...for instance, after many hours of testing, I have only heard some effect a couple of times which I think is really cool...once there was a combination where a very loud and deep shock wave pushed really hard followed by a sharp air cutting sound that really shaked my whole house and rattled the windows!!:pilotfly:...ONCE!... it was really nice though I want to heard it again, but oh wait!, who knows when will it happen again :D ...isnt the magic there after all right? ;) hope you guys like it... Enjoy!!
  15. Hi mates!! As the audiophile head I am, I decided to give it a try and make an audio mod (the very first one I do)...something I have always wanted in DCS is MUCH more "air distortion" sounds so I mixed my own samples having this in mind. The results have the next highlights: -DYNAMIC sound that changes with throttle actuation. This means that the sound is no longer the same "all the time" but the samples will randomly be used as the throttle changes fr om idle-mid-mil power-afterburner as well as other enviromental sounds for a natural life-like sound experience giving the impresion of never hearing the same sound coming from the plane, just like in real life. **(Example: If power is set to mid from mil power, and then mil power is selected again, a different kind of mil power sound set will be loaded and so on) -More than 50 possible sound combinations that ensures the most dynamic and alive sound sensation. -REALISTIC, high quality ,ultra long, sound samples especifically mixed for this mod. -Seamless and smooth sound transitions. -Correct afterburner SPL level. -Deep and clean bass extension. -Lots of different "air distortion" sounds. -Completely redesigned sound paramenters for a whole different logic behaviour. -Greatly improved external sounds representation within the cockpit. After a while working on this project, I realized that a MUCH better sound is possible in DCS by using multiple sound samples for the same "sound entry" so I made A LOT of them and with a REALLY LONG play time to ensure the most NATURAL and life-like sound experience I could manage to achieve... I dont know if this has been done before, but in my case this is the first time I have had the feeling of being hearing a "live" sound coming from a plane and hope you guys have the same experience... Of course its not perfect, and some issues are related to hard coding in DCS program (the idle turbine missiong sound for instance) but I think its a clear step forward in the sound depertment. Also note that: -In order to fully enjoy this mod, a decent quality sound system is highly recomended, otherwise some of the ultra deep bass extension, powerfull mids, etc will be lost. -This mod has been designed to be used in the external --static observer-- cameras (F3/F11) and is there wh ere the full potential will be obtained. Some high dynamic range deep bass frequencies are included so prepare your audio equipment for a good workout, and dont forget to turn up the volume!!! ;) Link: https://www.digitalcombatsimulator.com/en/files/3212855/ Little video showing a bit of what you can expect (sorry for the video quality, also sound quality is MUCH better once in game): Enjoy!!
  16. Of course, the use of real life sounds in the videos is just a detail guys, not anything important by any means...now that I have more time to write, let me say that the video is one of the best I have seen in DCS showing a WiP stuff :thumbup:...in fact, for someone like most of you that have watched tons of videos and gone to airshows and such, its obvious from the video that the FM is already nailed and a step forward over the rest we have now...just comparing it to what, for me at least, is one of the best F-18 display videos I have ever seen (among other things, because of the distance and angle of the filming) its pretty much perfect so great job... For me FM is the most important thing in a flight sim, and what makes me fly in DCS, as there it's where I think DCS shines the most (systems are also extremely good of course).
  17. +1, I also dont like when they add real sounds to the videos, even if they use a disclaimer...
  18. +1000000000000000000000000000000000000000000000000000000000000000, I cant believe this is still an issue tbh...
  19. Beautiful video mate! Love how natural the planes feel as well as the camera work...thanks and keep up the great work!:thumbup:
  20. Nevermind...can be deleted. thanks!
  21. Also, oil platforms dont cast shadows on the water, nor the tanker boat...
  22. YES!, there should be a forum for that.:thumbup:
×
×
  • Create New...