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Ala12Rv-watermanpc

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Everything posted by Ala12Rv-watermanpc

  1. Very nice, thanks for sharing...will make some flight test!:)
  2. it would be interesting to know, yeah... Ok, good to know (you said you were a fighter pilot IIRC) from someone experienced on this :thumbup:...Anyway, Im not sure I understand what "Pirouette logic" involves, I mean, what do you mean with that?, is something you must enable in the FCS software of the plane?, something that "auto" enables (when invoked)? or what...also, do you know what are the parameters to correctly perform the pedal turn, I would love to know it. Also, if I understand correctly, you meant that the spin mode indeed auto engage at certain situations even if the switch is NOT enabled???could you elaborate on this please?, thanks.:) Yeah, its one of my favourites displays ever, together with the one in the first video...we have some quality fighter pilots in Spain ;) Yeah, the plane flies quite stable even in spin mode enabled but as pointed out by some mates here, its because its not enabled constantly even if the switch is enabled...looking at the DDI's, you can see when its on/off and when you are in a flat spin the screens will tell you where to move the stick in order to leave the risky situation as seen in your video...one thing I noticed as I already stated before is that when the mode engages/disengages (spin switch on) the plane makes a sudden pitch change, I guess due to the leading edge slats change in position but I wonder if this is correct behaviour?? I mean, its VERY abrupt and could potentially be dangerous to make the change so fast dont you think?...to test it just enable the spin switch, then make some kind of hard maneuver so that the AoA increases greatly, then recover and wait for the spin mode to be turned off in the DDI's and you will see how hars the plane makes a crazy pitch bump... Btw, cant wait to get the no pylons FM update :joystick: Bye!!
  3. thanks for all your answers mates!...well, so I guess its not used when performing a display though I find not possible to achieve the kind of authority showed in the video otherwise...maybe the pylons are the key here... Thanks also for pointing out what the switch exactly does :thumbup: About the pedal turn, yeah its one of the maneuvers I would like to do...as of now, I got really close by starting the pull at about 330knts then stopping at 90º and then pulling hard again at about 220knots...however in the video the hornet slides with much more energy and more aggresively than what I could achieve...If I try with more speed then the plane follow the flight path very tight and no slide take place...slower doesnt give me enough speed to achieve the last part of the looping. The paddle switch doesnt seem to have any effect on flight control other than disabling the G limiter so you can pull more g's but at slow speeds/high alpha maneuvers I cant notice any effect when using it... So, anyone managed to perform these maneuvers with full success??:) (again, maybe we have to wait for the no pylons FM to be included in order to be able to do it) thanks!!
  4. yup, also another issue maybe related is that at late dusk, when all the light over the terrain is gone, the sun is still visible in the horizon instead of hide behind it. I know there is a point at which you cant see the sun at ground level but if you climb you will catch it again but thats the problem, you "catch" the sun but there is no light coming from it.
  5. Pretty much the tittle says it all...Im tired of watching recordings or just testing things in the external views and getting the radio/warnings messages/sounds messing...if Im in a external view I shouldnt be able to hear these sounds...I understand this can be useful sometimes so I request an option to enable/disable cockpit sounds in external views. Thanks! EDIT: Lol, just noticed this option actually already exits...sorry!:doh:
  6. Just wanted to say that in the last patch my Opentrack+DiY tracking devide are now MUCH smoother than they have been in a long, LONG time!!!!!:thumbup::thumbup::thumbup: WOW, I didnt remember how smooth it could be, its totally amazing, butter smooth even when I dont have the original track IR. I just post this due to the number of threads talking about this issue so you all guys can know this. Also, hope it can help the devs to know it. thanks!!
  7. I love the FM's so I spend a lot of time just flying and trying to carry the plane to its limits, of course the hornet is not the exception and having such an amazing low speed flight capability Im having a blast with it...One of the most amazing display videos I have ever saw is this one: Among other things because of the camera angle where you can better watch the evolution of the maneuvers...well, watching this display I wonder if that pilot has enabled the "spin recovery" switch to make most of them??, for instance the ones at 22sec and 2:57sec...I have tried to perform these maneuvers multiple times and managed to get very close but not yet there as good and nice as in the video...I know the hornet in the video is not using the pylons (we cant yet do that at FM level, only cosmetic according with bignewy) so maybe the effect of them is critical in order to be able to perform these maneuvers but after messing arround a bit flying with the spin recovery switch enabled I have noticed that obviously the plane lets you make much more aggresive mix commands (pitch+roll) and also rudder allowing me to get closer to what I see in the video so thats why I ask this. Also, pitch authority feels a bit superior when in spin recovery mode which feels much slower when its off...in many hornet display videos, I see at some point the pilot performs an EXTREMELY aggressive pitch pull up, setting the plane 90º over the horizon at a matter of a second...this seems not possible with the spin recovery switch off. Here you have an example of this at 40 sec mark (also note how the plane is almost "hanging" in the air pretty much stopped in both loopings in this amazing display and how in the second one the plane "skids" at extremely slow speed which I think is only possible with the spin recovery swith on): Another thing I would want to ask to you guys with knowledge, what exactly the spin recovery swith does to the FCS?? Finally, another thing I would like to know if its normal (I guess its just product of being a WiP product) is that I have noticed that when I enable the spin recovery, sometimes the plane makes a sudden and MAINTAINED pitch down for a few seconds, followed by a sudden instant pith up (hands off the stick so not my fault) and I would like to know if you did noticed this also? thanks!
  8. really?, Im surprised they just released just cosmetic effect but if bignewy said that then its ok. Yeah, same here, we'll have to wait a bit more. Btw, talking about the FM...did any of you noticed that "sometimes" the roll rate at the same config seems to change from one mission load to another??...I have no evidences nor Im 100% sure of this, but after loading several times the same mission the roll rate felt different inmediately after starting it...I loaded just an empty Hornet (with pylons), press start mission and make some rolls...it feels somewhat "slow" (the pylons seems to be heavy in the f-18)...then I exit mission and load again and the roll feels faster and snapier now... Again, Im not certain of this and maybe its just a perception but I would swear it was the case so I wonder if any of you guys have thought the same?
  9. great, thank pal!:)
  10. downloading now...btw, being ED I assume the answer is YES, but is the FM of the hornet affected when you remove the pylons??
  11. Great Matt, thanks for the answer :thumbup: Humidity would make a nice difference in weather system, and guess its part of the future new weather system as Texac mentioned before...in the case of the humidity paramenter, and having in mind how nice and VISUALLY variable the vapour condensation is over the fighter aircrafts surfaces I wonder if it could be possible to design this parameter in "pockets" (defined with boxes for instance) so there are different places with slightly different relative humidity and with a smooth and fast transition between each other so as the plane evolves from one to another the changes in the paramenter leads to changes in the vapour...it would feel very dynamic indeed :joystick: Anyway, coming back to the reason of the thread, hope with the inclusion of the new humidity paramenter the simulation of the effect becomes more "elastic" as, right now, it feels a bit too "rigid" (is like "all or nothig" ), I mean, the transition between a slight vapour and full thick vapour is very narrow and Im not sure it's just because of the lack of the humidity parameter...I could be wrong of course. Also, I want to take this opportunity to thank you guys for the effort you all are doing to implement this kind of little BIG things that makes a huge difference in realism and imersion :thumbup:
  12. Hi, since a few patches (cant remember now when this starting to happen) the seft shadowing on objects like planes are really poor and low res, to the point they are of such a low quality that they seem missing just a few meters away of the plane...in the last patch I noticed a clear improvement, but even now they still looking really really low quality and are not precisely adjusted to the edges of objects making things look weird most of the time. I loved the shadows in 1.5 version as in aviation, you will get 99% of the time hard contact shadows due to the nature of the light source (the sun) and that was the case in 1.5... with 2.5 and the new DS system, shadows got a hit in quality imho with the new "soft" edged shadows but they looked "sharp" at high distances in the few first versions...now, shadows are so blurry that the details are totally gone so I wonder if this is a known issue or a WiP problem. thanks!
  13. I think DCS runs quite well for a complex flight sim tbh and I can run it pretty much maxed out with my system no problems. Just m2c.
  14. Just wonder this because IIRC, Matt stated that the effect was an actual "particles simulation", however, after testing with multitude of different weather settings I haven't managed to find any difference in the effect which leads me to think maybe its not yet a simulation but a scripted effect as it happens exactly at the same flight parameters no matter the weather... also, being a simulation, I guess there should be some randomness on it, which I cant find right now, it behaves the same every time. Another thing I noticed is that there is no any vapour when performing the high AoA pass, which commonly leads to generate some vapour on the lex's (some vapour at least even at low humidity and/or high temp) nor at high speed high g's maneuvers (I know there is where overwing vapour is more common but there is also some in the lex)... So it would be nice to know if the effect is fully working now or not yet as its still a WiP. thanks for the many great things!!!:thumbup:
  15. anyone please?, Im surprised no one mentioned PRF in the hornet, as far as I know, being the second plane having this feature implemented in DCS after the M2000, again if Im not mistaken...this is critical to correctly use the radar in order to obtain best possible performance but it doesnt seem to do anything right now so I wonder if Im doing something wrong or just not yet implemented...
  16. What an AMAZING job you do chuck!!you deserve all of our respect for this, your guides are insane and this one is the best so far for me...THANKS A LOT!
  17. I think the issue with the tint might have to do with how they implemented the effect...it seems to be just a texture color that in computer graphics simply tint EVERYTHING at any given time instead of doing a full "behaviour" effect which CHANGES according to different parameters as in real life...maybe its not worth the work tbh and just a slight tint strenght reduction would do the job...anyway it IS realistic in the hornet, of course.
  18. Just wonder because its included in the actual manual but when I try to change the mode in the radar screen nothing happens at any mode, its "locked" at interleaved if Im not mistaken...I suspect this could be the reason of some problems related with missing contacts anf such btw. am I missing something here or its just a wip? Thanks!
  19. You can adjust it in the right vertical panel (in the radar altimeter gauge), there is a little know on it, just turn it to the desired value. I had the same question as you and still dont know what the UFC radar alt option does...
  20. As promised here is my report: Yes, you all were right, it was my custom curve what was bugged with my detent mod in the WH...after editing it AB remain just a couple of seconds after going back to mil power...here are my values: 0 8 16 25 33 44 56 68 79 90 100 Thanks a lot!
  21. Amazing, thanks for the help Texac!!!;)
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