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MikeMikeJuliet

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Everything posted by MikeMikeJuliet

  1. I haven't personally tried a 4K screen with DCS, but I can certainly understand the problem. Another thing is, if you use mouse for accessing the radio menu items, they are harder to hit the smaller they are. This naturally applies to any button/item size as per the fundamentals of interface/display design - the smaller the buttons are, the faster you can reach them from eachother, but the longer it takes for you to hit the diminishing area it provides; and the other way around, the larger they are, the more easy it is to hit the correct button, but traversal between them takes longer. In addition to the visibility issue this is certainly something users should be able to tune for their own comfort.
  2. Keeping myself busy. I didn't even realise it is that close already (whatever *that* is). I'm going to forget the whole thing now, and be positively surprised at the end of the month. You guys keep on posting :D
  3. Now that the clickable radio menu is here I realised that the menu items could be larger. Then again as that is largely personal preference, my wish is to have a size-slider in the options menu for adjusting the radio menu item/font size. This should include the subtitles for radio as well. If possible, the color of the text items should be customisable as well. This is one of those little things, but little things are often very important long term. Regards, MikeMikeJuliet
  4. I second Bushmanni. Try to get your travkIR profile to allow you to look around further. It will take some getting used to, don't worry. Also, as stated, learning where the enemy will likely be in comparison to you after you both maneuver increses the likelyhood of you spotting him. If possible record your flights on tacview and make sure to debrief your flight after each try. If you can analyze what is happening, and remember when you lost tally, you have a chance of learning what caused it and what happened after the fact. This is very much one of those isues where you can't practice too much. Regards, MikeMikeJuliet
  5. The same thing has been discussed a dozen times around the forums either in the Wishlist section or in chichat. Long story short: ED is doing the F/A-18C Leatherneck is doing the F-14B
  6. Much appreciated!
  7. Interesting. If you set the game to be in borderless window, you should be able to take said screenshots. And while you are at it, see if your aspect ratio is the same between the versions. Sounds like the game is for some reason running in the wrong ratio.
  8. Does any dev, tester, or someone otherwise involved have an idea when the 1.5.5 update is pushed to Steam? Last friday the Open beta did not patch there, and now even the stable update is missing. I'm fully aware it takes some time for DCS to follow suit on Steam, but that's normally a case of an hour or two, not days... I've heard speculation it would be because of the problems with the F-5 release. I'm okay if the update is delayed, but I'd like to hear information. We are again left wondering on the status of the Steam update. Regards, MikeMikeJuliet
  9. As Aginor says, the field of view is probably a bit different between the versions. Try using numpad / and * for zooming (not sure if they are the same keys for other keyboards... mine is nordic/finnish).
  10. I'm waiting with great interest.
  11. I wouldn't like that either, but keeping the player strictly in the cockpit, or outside only after ejection misses out on some proper opportunities. I don't think there would ever really be a reason to fully fledge the functionality, but as said, an exterior preflight-check would add to the immersion. I don't really have real gameplay reasons to have it, other than have the aircraft be on the ramp before the player interacts with it, and leave it there after said player has left... all airfields seem so empty when you park to the ramp and see 1 by 1 aircraft just disappear.
  12. I know this wish seems to go off-rails and people throwing "great" ideas on top, but I'd actually prefer a proper walking/running game-mechanic both before and after flight. This would give us the opportunity to do external preflight and have a reason for the aircraft to be left on ramp after shut down, instead of the current "player leaves, aircraft disappears". Naturally a lot of people would be annoyed by this, I get it. And such a system is likely never coming to the game. But hey, this is the wishlist. Regards, MikeMikeJuliet
  13. Yeah, similar issues have been reported. many times in the last 6 months. Now, I don't wonder at all about overall CPU-usage, but I've heared that even the single core doing the calculations rarely get good usage-marks in DCS, which is really strange. I mean, if you still have power on the part that is your bottleneck, then... why isn't it used to the max before frames start dropping...? The only thing you can do that might help, is to overclock the heck out of your CPU, so that the miniscule performance it gives to DCS would be as much as possible. You can find at least a couple of these threads on the "hardware" section of the forums. Regards, MikeMikeJuliet
  14. That might be about using the keybind-brakes. If you don't have pedals with toe brakes it might be best to not hold them fully or you might burst a tire.
  15. The whole thing might be a misunderstanding on the callsign part. Military pilots usually have callsigns, sort of 'nicknames', that they are referred by the other pilots. This callsign has nothing to do with the callsign of the aircraft, which is used in flight. This is probably for several reason: 1. standardisation of callsigns, 2. to not be able to identify a certain pilot in the air for personal security reasons , and 3. to make it easier to handle formations, where you can call the whole flight by one callsign, instead of, say, four different callsigns. On the subject of changing logbook info: I don't know if it is possible, but you might be able to find the logbook in the DCS folders on your PC and manually change them on Windows. I cannot confirm this works, though. Never had to do it myself. Regards, MikeMikeJuliet
  16. I bet the problem will be over rather soon. Looking forward to tomorrow, possible information inbound if my speculation is correct.
  17. I'm sorry, it is not that difficult. 3 things. You need to keep the flight path marker on the runway threshold (1), keep the flight path marker on the 3 degree position in the HUD at the same time (2), and use thrust to maintain ~21 degrees of AOA. I've attached a screeshot where all these are more or less aligned. EDIT: If you go too high, you see the runway threshold lower than the -3 mark, if you are lower, you will see the threshold above the -3 degree mark. To get back to the right position place the flight path marker so, that the runway threshold is in between the Flight path marker and the -3 degree mark. Regards, MikeMikeJuliet
  18. Don't know if you've noticed, but there is a major typo in "The Kaukasus Offensive"-videos' title texts. I believe the U and the A switched places.
  19. No. The mod is not out yet. If you mean overall tutorials of the aircraft in real life, then you might find things on the internet.
  20. I have to agree on the gear part. Any gear lever has only two states: either down or up. Talking about flaps on the other hand. There are aircraft that have flaps freely selectable (usually with preset slots), and then there are aircraft with set amount of fixed flap positions. So a flap-axis for some aircraft might make sense. From what I understand, many, if not all DCS-aircraft already have axis-controlled target wingspan/size, range and elevation if you have enough levers and rotaries on your controllers. Even the FC-3 aircraft do. Regards, MikeMikeJuliet
  21. 2.0 is currently an ALPHA development branch. Eventually 2.0 and 1.5 will be unified into 2.5, with which you may play with any terrain you own. Currently only the Caucasus terrain will be free of charge. Other upcoming terrains (NTTR included) will need to be bought. Any campaign created is made for a specific terrain, be it Caucasus, NTTR or any of the future terrains. If you want to play the Black Shark campaign, you need to play it on 1.5 for the time being. You can still fly the Black Shark in 2.0, just not that specific campaign. I hope this helped. Regards, MikeMikeJuliet
  22. I'll make a prediction. The numbers on the video. Official announcement will come 28th this month (next weeks friday), and the release is two weeks from that, that is, 11th of november. That makes for a 3 and a half weeks timeline for release, and would fit quite nicely to what Cobra has said about the release schedule. Regards, MikeMikeJuliet
  23. I don't have it right now, but there is a mod to do this I believe. I stumbled across it like a month ago in the mods-subsection.
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