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Everything posted by LURKINGBADGER
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hey miles i havent had success making the script work... have you got an example mission handy? id be grate full for it tx
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hi folks It would be awesome to have IR strobes modeled for infantry units, that can be defined in the mission editor. Flying CAS, especially for the ones doing it with a live JTAC and/or FACA.
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[AS INTENDED] CAT Take-off instructions removed?
LURKINGBADGER replied to ataribaby's topic in Bugs and Problems
Depends on where the Jet would be chained down on the Deck. And also wich Cats are up. The taxi Deal is managed by the Yellowshirts. One Aircraft-Handler gives the Jet to next one up/down the Deck till it reaches a Point behind the JBD. After that its the Catapult Crew that takes over and goes from there. -
-It encourages a bad scan -it aint realistic -it can be distracting, as in you focus on it to much -another source of error --> MAYBE at some point down the road (bug?!) the overlay dosent show the same state as the actual Lense would. -and its cheating
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Sadly we dont know that yet. 9-Line said they are working along Heatblur to make it happen.
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i guess its just a small percentage being worried about it
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Yes, 402 holding hands with 410 marking moms 150 for 35 angels 12 low state 5.2
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It should not be necessary to use 3rd party scripts in order to use the Super-C the right way. And after all you need the Wind-Direction and Wind-Speed on the fly which as of now, DCS does not give that. Add dynamic Weather and its even more painfull to set it up. But we will see
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[REPORTED]Possible memory leak after carrier spawn
LURKINGBADGER replied to 104th_Maverick's topic in General Bugs
Looking trough the DCS txt. file if i see something... -
[REPORTED]Possible memory leak after carrier spawn
LURKINGBADGER replied to 104th_Maverick's topic in General Bugs
Yes, i just ran a Mission with 4+ People on the CV and it crashed randomly with no crash log. DCS just froze, i had Sound for a bit and at some point DCS did not respond and crashed for good. No crash log -
Havent noticed that, did they announce it somewhere?
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i cant find a read me for the install, realy want to try it out
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[NO BUG]Hornet wont launch from carrier.
LURKINGBADGER replied to Swift.'s topic in Bugs and Problems
https://forums.eagle.ru/showthread.php?t=213662 This the Script i/we use in our Missions, i cant recall ever hanving issue's with it. Till now it seems. This is what it does: -Turn the Ship for 25-30 knots wind over angled Deck -Makes a Recovery Cycle which is defined by by a Do Script -Up on request, it tells you TACAN, ICLS, BRC, if Signal Charlie or returning and Position regards to Bullseye and your own Position Requestet by Comm menu --> F10 etc. Also an Option to Overide the Script to make it steam into the Wind period until you tell it to start Recovery Cycle over again. -It also has a Tanker function build in, how ever due to the fact that it dosent suit our Missions we just have the Carrier function. ''Wrench.carrierSetup('Stennis' , 40 , nil )'' ''40'' defines the whole Cycle, meaning 20 Minutes Signal Charlie and 20 Minutes turning around. The Idea beeing that it roughly stays at the same spot trough out the Mission. Credit for that belongs to this Guy, https://forums.eagle.ru/member.php?u=111359 PG_Case1.miz Carrier_Script_2.0_hotfix_1.lua mist_4_4_78.lua -
[NO BUG]Hornet wont launch from carrier.
LURKINGBADGER replied to Swift.'s topic in Bugs and Problems
Ill make a post in here if i see it happen with .trk and .miz -
[NO BUG]Hornet wont launch from carrier.
LURKINGBADGER replied to Swift.'s topic in Bugs and Problems
Is it a Guess or a Fact, that it is the Scripts fault? Since the Carrier is dumb and dosent do anything for you (like turning into the wind and such) we need that Scipt, and we use Dynamic Weather, for what its worth duh. -
defo not 50% anyways, tx
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https://youtu.be/AOPL-PjGNaA I made that Video 3/4 Year ago for the Squadron i was in back then. Lots of Details, about 40 Minutes long. Including the Indicator bottom left. Have fun watching PS, Was a tiny bit long in the groove.
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I remember doing this for some Missions. I tried that lately and i could not get it to work, DCS did not even load the sound file. Id love to use that feature again.
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WeatherMark: On-the-fly DCS Weather Data
LURKINGBADGER replied to funkyfranky's topic in Mission Editor
awesome work, it works realy well, ty for that one:thumbup: -
Try to use less Oitch trim for 33-34000lbs, something like 15. Not sure what NATOPS says, but 16 for 34000lbs is to much.
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Very helpfull, tx
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I wonder if the pressure setting for the Altimeter in the real F18 Charlie, "tops out" at 2810 as well. Sometimes the pressure setting window is not enough, has anyone got a reference or can that be moded in? Tx
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Wow cool, is the trigger linked to a Unit or trough a triggerzone?
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Same deal on my end.
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Great stuf that script, thx very much. I set it up no problem in Caucasus, but it keeps saying ''turning to brc'' in Persdian Gulf, it is the exact same setup. Is there an issue in Persian Gulf? wrenchscript test persian.miz