Jump to content

Reflected

DLC Campaign Creators
  • Posts

    8630
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Reflected

  1. got to be some sort of conflict, the mouse control works for me both in 2D and VR. Do you have external views enabled in your settings like the briefing suggests?
  2. @[ED]Ben what file do you need in case anyone encounters this problem? dcs.log?
  3. Hmm interesting. Do you have external views enabled in your settings? In my 10 years of playing dcs I’ve never not been able to pan the camera with the mouse and zoom with the wheel. It’s definitely not mission related. What if you press ctrl f11 and use the free camera to move around?
  4. I appreciate you not using the F10 map althought it would have helped this time
  5. Your wingman is literally waiting for you at the next waypoint. Outside the 2508 range that you are crossing (you checked in with Joshua at the start). If you ooen the F10 map you can even see the borders of the range - as well as your wingman.
  6. Let me put it this way: every mission stage that loads as a separate file can be opened directly through the mission editor or the missions menu. E.g. Mission 2c - lag pursuit. but, if you play it as a campaign you need to do it properly, no skipping.
  7. DCS doesn’t support what you are describing. If i understand you correctly.
  8. If you play it as a campain: no. if you open the missions one by one: sure. You open whichever you like.
  9. 1) which mission? 2) the jester fuel question is part of the HB module it has nothing to do with the campaign 3) see the other pinned thread I opened in case people get stuck. Without that screenshot I can’t figure out what you missed.
  10. I'd love to help solve it, but as I said I'd need a screenshot as described above. Maybe you didn't do anything wrong, but the F-4's INS is bugged. We need to figure this out, so please post a screenshot of the message history with the last 10-15 lines you heard. My post wasn't 'against' you, I just saw the same pattern emerge as after Speed n Angels so I had to point these out and explain in more details.
  11. It's a core DCS bug that rarely happens but it does. Can you post this screenshot along with your dcs.log file here? https://forum.dcs.world/forum/815-mission-editor-bugs/ In the meantime you can just directly open the next mission file, outside of the campaign menu. When complete, just skip mission in the campaign menu. Which mission / part was this?
  12. To be fair I noticed the INS drift got MUCH worse with the latest update, but that's not for us to figure out, and certainly not here.
  13. Long post, but it's important that we get this out of the way now. TLDR: If you get stuck and you think the triggers stopped firing, post a screenshot of the last few lines of the message history menu, and I'm happy to help figure out where it all went wrong. So just a few days after release, MIG Killers is shaping up to be a lot like the Speed & Angels campaign. And I take it as a compliment. It has had 2 kind of players: those who said it was the most realistic experience they had in a flight sim, and it taught them more about flying the Tomcat and military aviation in general than they could ever hope for, and otoh those who gave up after a few missions, blaming the triggers, the AI or the mission design for their poor performance. Just like Speed & Angels, MIG Killers was thoroughly tested by some players and none of them ever got stuck. Ever. You're not flying a Sopwith Camel over no man's land in 1917. I assume you bought MIG Killers because you want to experience what it was like to participate in the first Topgun course ever, in a study level environment. The word study entails paying attention, discipline, and learning. You either play along or you're not gonna have fun. I've already received a lot of suggestions that the mission design is too fragile, or unforgiving, so let me show you how "unforgiving" it is: When your instructor wants you to do an egg, he says: "OK, plug in the blowers and pull, let's point the nose straight up." I need to be able to rely upon you doing that. Straight up means 90 degrees of pitch, yet the next trigger will fire within a cone of 30 degrees of leeway. Surely I can expect you to be within that, you do have an attitude indicator in the cockpit with a large black dot indicating 90 degrees. Just put the thing on the thing. Or Nellis control will hand you off to Indian Springs Tower over nav point PIUTE. But I don't expect the player to overfly it exactly. You need to be within a 4 mile radius circle. That's an 8 mile wide zone. Surely you can hit that? It's not irrationally unforgiving is it? You think real life ATC would give you so much slack? BUT: Some players ignore explicit instructions, or choose to do a stored heading alignment, and due to the INS drift miss PIUTE by 6 miles, failing to double check using TACAN, or just feel like not turning on the landing light today. Everybody has a different 'meh I don't wanna do this', part, so at the end of the day I either make all 500 triggers per mission optional and skippable by introducing another 2000 in each, or you do what the mission tells you. Another example: Fam flight, loop: first the instructor tells you to start pulling up to 15 degrees of AoA. The second trigger fires when you're above 14 units of AoA or, as a failsafe, when you're over 80 degrees of pitch ( you should hit 15 units AoA before 40 degrees if you do it right). The instructor says: "Transition to 15 units of AoA, nice and smooth. Look back up to visually catch the horizon". Then, the next trigger fires as you go over the top, so pitch is between 0 and -60, and 6 seconds after the previous voice over in order not to overlap: Out of burner, let the g-s build up to 5 and keep it there. Then your instructor considers the loop finished 10 seconds after this voice over when you're flying straight and level again, less than 10 degrees pitch and bank. If you do it right, you feel like you have a real life instructor in the backseat coaching you through the maneuver. Very immersive. But if I cannot be sure you're gonna hit these very basic checkpoints throughout the maneuver, all I can do is tell you to go do a loop, and that's it. Not so much fun anymore, is it? Mission building is a very simple equation: the more things/ parameters the designer can assume, the more details they can introduce. The less things I can predict, the less triggers/ stuff I can set up. A free flight will never have so many voice overs because I wouldn't know if the player is doing loops over one place or bombing another. My campaigns are at the very end of this scale in favor of details. This campaign is full of extra "failsafe" triggers, in case the AI messes up, or something doesn't work out, to make sure it still progresses. But it does not, and will not have fail safes for the player ignoring explicit instructions. This campaign carefully explains what you need to do exactly, it has chalkboard drawings, and all the instructions are available in a pdf format under mods/campaigns/ MIG Killers/ doc. If you really must do something, a message will linger on your screen until you do just that. You either play along, or you don't, but it's your call what you make of this campaign. I realize it may have sounded like a rant, it's not. I'm 100% sure that this campaign will make everyone a better and more lethal F-4 pilot, and teach you tons about the Phantom and military aviation in general. I want you to succeed. But you need to do the work to get there, you won't get good by acting like a lawyer and negotiating why you didn't do anything wrong. Bottom line: post that screenshot, I'm here to help.
  14. I’m sorry but I need to push back on this. I had the same with Speed n Angels. Those who paid attention never had any issues and loved it. But many couldn’t progress because they failed to obey very clear and explicit instructions and they blamed the triggers of course. The missions have PLENTY of fail safes, but not for the explicit instructions. If they tell you to go straight up, go straight up. If they tell you to hold it there you hold it there. If they tell you to set up at 15k, 450 knots, you do that. Like in real life. If you decide not to, it’s not my responsibility, nor is the mission bugged. I had many people test the campaign before release and none of them got stuck. Ever. the only way to make this campaign more flexible would be to fly with a human RIO who is a real life Topgun instructor. as the briefing says, open the briefing pdfs, read and understand what you need to do before doing it. And my offer still stands anyone who gets ‘stuck’ send me a screenshot of the message history menu’s last lines and I’ll help pinpoint the problem One more thing for those who are missing wps: the Phantom’s ins is terrible. It drifts. After an hour it’s totally insccurate. That’s why you have tacans and radials with distances next to each wp on your kneeboard. Tacan never drifts
  15. Real life SMEs told me they ALWAYS used it. Also, the landing checklist is already around 40-50 complex triggers especially the drag chute because you may have jettisoned it before the checklist item came up. Already pretty complex, and I don’t intend to add to that complexity because it will only make the mission easier to break and harder to maintain.
  16. https://forum.dcs.world/forum/616-bugs-and-problems/
  17. New DCS bug, kdo causes stutters. ED is working on it. But please report these to ED, I can’t fix core dcsperformance
  18. No I mean there ARE further comms, but you don't hear them because you missed something and not because the mission is bugged. As I said if you post a screenshot of the MESSAGE HISTORY menu, then I can pinpoint what you missed exactly. Also if you have problems with the campaign or suspect there is a bug, please open a separate thread in the BUGS AND PROBLEMS section, so other people who may face the same issues can find it more easily. This thread is about general info on the campaign and these posts will be buried fast.
  19. Yeah it’s a loophole, I’ll fix the callouts by shutting jester up.
  20. Even if you're a casual player you can play it, but you mustn't be casual when it comes to following instructions. These are not free flight 'do whatever you like' missions. Always follow the instructions on screen. If you play from the campaign menu you have to go in order, but you can open the missions separately one by one too, and play whichever you like.
  21. This is the only control I have over the helos. I tell them to land, and where. That's it. Which they do every time for me, that's why I think it might be a corrupted install for some. Or, it can very well be a broken helo AI in general, but that's not something I can fix in the mission editor. You'd have to go to ED with a track, preferably a short one. If you tell them 'hey, the helos SOMETIMES fail to land in Paradise Lost M2" that's not something they can work with unfortunately.
  22. The campaign expects you to be proficient in the F-4 and I see a lot of people getting stuck because they didn't know how to progress with a given checklist. It's all in your kneeboard cards, but if you need a more in-depth explanation, I highly recommend watching my F-4 tutorial series before giving the campaign a go. If you do them right, after a few missions they will become second nature, and make the experience all the more realistic and immersive.
      • 10
      • Like
      • Thanks
  23. just use the mouse to pan around and get out of the trailer I can't control the default camera position
  24. Those who don't hear anything at PIUTE, it's not a bug. You probably also didn't check out at CESAR, and that's because you probably didn't press SPACEBAR here: ***Do a few more eggs then press SPACEBAR when you are ready to RTB*** Or you missed those WPs by more than 5 miles which would be surprising. It's a complex campaign, you need to follow procedures and instructions. Each mission has 500+ triggers, I can't introduce another 1000 to make it work just in case something important was ignored. I need to assume the player follows at least the most important instructions. If you post a screenshot of your MESSAGE HISTORY menu, I can check the last voice lines triggered and pinpoint exactly what you missed.
×
×
  • Create New...