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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. Those who don't hear anything at PIUTE, it's not a bug. You probably also didn't check out at CESAR, and that's because you probably didn't press SPACEBAR here: ***Do a few more eggs then press SPACEBAR when you are ready to RTB*** Or you missed those WPs by more than 5 miles which would be surprising. It's a complex campaign, you need to follow procedures and instructions. Each mission has 500+ triggers, I can't introduce another 1000 to make it work just in case something important was ignored. I need to assume the player follows at least the most important instructions. If you post a screenshot of your MESSAGE HISTORY menu, I can check the last voice lines triggered and pinpoint exactly what you missed.
  2. Hey thanks for stopping by and sharing your feedback. I'm so glad you enjoyed the campaign and it all worked smoothly. I tried to capture the experience that I read about in so many Vietnam memoirs. Unfortunately I have no idea how to fly the Hornet or the A-10
  3. The only way to ensure the AI breaks smoothly and doesn’t resume following you or its lead is to erase its memory with the break. From then on, it forgets even about its waypoints. But at that stage it’s not relevant anymore. Still better than flying 10 mile straight ins
  4. I just said the cause is the off flag not being visible. It’s not off in your screenshot. just keep scrolling it down until you see the flag
  5. Afrer the break? After the kissoff just forget about the AI, they don’t exist anymore
  6. Have you tried turning off your radalt? (Until the off flag comes on on the gauge) it’s still on on your screenshot, you just set it to 0
  7. The Campaign intro pdf is available here: MIG Killers - Campaign introduction.pdf By 1969 the US Navy found themselves losing the battle for the skies over North Vietnam. Their kill ratio fell to a dismal 2 to 1. Based on the results of the famous Ault report a handful of expert aviators put together a graduate level training program to turn things around. They were being challenged to revive their heritage as naval aviators - to learn how to dogfight again. Join the very first class of the Topgun course on March 3 1969 and learn how to push your F-4 Phantom to the edge of the envelope and beyond. Practice advanced, real life tactics as you go through this well researched, realistic syllabus. Welcome aboard, and welcome to the best five weeks of your flying career. Welcome to Topgun. Key Features: 12 hops based on the real life syllabus A total of 45 mission mission files Heavily randomized and replayable scenarios Advanced AI tactical behavior Study level simulation of real life procedures Thousands of custom voice overs Detailed briefings with chalkboard diagrams Extensive documentation Historically accurate custom skins True to life kneeboard and briefing images Custom DCS UI backgrounds Requirements: DCS: F-4E Phantom II DCS: Nevada Test and Training Range Map
  8. HB asked me to use their sound template
  9. I just tested, they both land fine for me. Please remove all unofficial mods you may have, and in any case run a repair.
  10. I just tested it and the mission loads fine for me. Maybe try running a repair and remove all unofficial mods.
  11. You need to wait for the AI to land. If they don’t, please report it with a track to ED’s AI team.
  12. Same here, I'd also very much like to know that .
  13. Campaign updates: - Why MIG Killers wasn't released with this patch? - I don't know - When is it coming? - I don't know - What about updates to the other campaigns? - I don't know. I submitted several changes, but they published last month's changelog, so I have no idea whether they made it to the update. In case they did, it's the following (EDIT: looks like these changes made it, they're in) Debden Eagles - M3 safeguard implemented because some people get a scripting error Zone 5 - Complete revamp of Nellis based on satellite photos and original documents - Updated scenery with Massun's asset pack - Added custom g breathe effect - Added period correct F-4, KC-135 and E-3 skins Speed & Angels - Complete revamp of Nellis based on satellite photos and original documents - Updated scenery with Massun's asset pack
  14. Very good questions, to which I do not know the answers either The thread is still visible for me tho?
  15. Yeah I noticed
  16. Heads up, it seems like it's a DCS bug after all, it's on ED's radar now.
  17. MIG Killers is coming with the next patch, Baltic Dragon and I are finalizing our respective Arctic Thunder campaigns so probably you’re wondering what my next project is gonna be. Well, watch this video and keep guessing
  18. Hey, happy to hear that, and thanks a lot for the support!
  19. Maybe you pulled too much collective? Be very gentle on the cyclic. Here's a video that should help:
  20. We don’t have so much control over the AI. Once you tell them to fight, they fight in any way they were programmed to. it’s not completely unrealistic either, someone shooting the ‘wrong’ guy.
  21. Must be some controller issue because I don’t see that. this being said many real life pilots have ran out of left pedal when flying a heavy Huey. It’s quite a common thing in the books I’ve read
  22. We can't possibly remove and re-add features in our missions based on what works and what doesn't at a given time in the core of DCS We can only ensure playability assuming the core of DCS works as advertised. I'm also having a lot of headache with carrier based mission right now...
  23. All AI gets mixed up quite easily during engagement, they don't maintain formation anymore, and the mission cannot track dynamically who is the westernmost bandit at that specific time. Just shoot whoever is locked and look out for smoke trails.
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