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Everything posted by Reflected
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I have the same problem even though I use the new stock deadzones which is a lot.
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AI controlled airplane is blocking the path on the deck
Reflected replied to Martyr's topic in Bugs and Problems
@[ED]Ben any progress on fixing the AI pathfinding on the supercarrier please? -
Have you reported to ED? Because the people responsible for AI pathfinding won’t ever check my forum section. @[ED]Ben any update please?
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M08 F10 interaction possibly missing?
Reflected replied to Pyrocumulous's topic in Bugs and Problems
It’s a valid choice too, and the mission is still a success. Whatever you would do in real life…these are the choices we’re trying to simulate here -
M08 F10 interaction possibly missing?
Reflected replied to Pyrocumulous's topic in Bugs and Problems
So that’s probably just the gauge. Not something worth clobbering the frequency over -
Today @Baltic Dragon and I are submitting our Arctic Thunder Viper and Hornet campaigns to ED after 1.5 years of hard work and research. To celebrate the occasion I prepared a campaign guide to explain and show you all the special features that you will encounter in the campaign to help you navigate through them:
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M08 F10 interaction possibly missing?
Reflected replied to Pyrocumulous's topic in Bugs and Problems
You should definitely not lose MP in any of the missions... -
Okay, I did a lot of WW2 shooting recently and I concluded that my initial hypothesis wasn't entirely correct. I do get a variety of kills. There are only 2 items that still bug me: - The P-51's fuselage breaks in half way too often - I can never tear the wing off a 109 or 190 using 50 cals or 20mm.
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It says bandwidth 2 Gbps
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Is there any other way to test the cable than in the oculus app? I'm getting a green result.
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No campaign bug - Spotting kills it for me
Reflected replied to Lt_Jaeger's topic in F-4 MIG Killers Campaign
Thanks! I also bumped my own report. -
All missions, no FPS drop or GPU problems whatsoever. If I choose Quality sharpening in the debug tool, should I disable it in the OTT?
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No campaign bug - Spotting kills it for me
Reflected replied to Lt_Jaeger's topic in F-4 MIG Killers Campaign
Have you asked ED about this? I think these would be fixed much faster if everyone asked ED directly, not through me, because then I'm the only one bumping my own report. -
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I need some help please. Sometimes - but only sometimes - as I progress with a mission, the image of my Quest 2 starts fading out and getting more and more pixelated, like some big artifacts. If I switch to external view then back, it goes back to normal for about a minute then starts again. Sometimes this problem doesn't happen at all. I use Quest 2 with the link Cable and OTT. Please spare me the 'try VD' comments, I have a bad wifi connection. Any tips on how to solve it? Thanks
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P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Spitfire IX The Big Show Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-51D Debden Eagles Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-47D Wolfpack Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Windsock added to the hospital helipad DCS: F-14A Zone 5 Campaign by Reflected Simulations Kissoff signal added Sun shades removed from Nellis for historical accuracy Fine tuned weather Time acceleration auto reset when INS alignment is complete DCS: F-14A Fear the Bones Campaign by Reflected Simulations New CVN-71 skin Updated practice scenario DCS: F-14 Speed & Angels Campaign by Reflected Simulations Kissoff signal added Time acceleration auto reset when INS alignment is complete DCS: F-4 MIG Killers Campaign by Reflected Simulations Minor trigger tunings Mission 2 lag roll reload bug fixed Fixed loadouts in some missions Typo fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity
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Mission 7 - Fleet Defender AI wingmen are doing nothing
Reflected replied to PD919's topic in F-14A Fear the Bones Campaign
Yeah that one's a new bug worth reporting to ED. -
DCS core game bugs impacting Mig Killers.
Reflected replied to Gav's topic in F-4 MIG Killers Campaign
When you do the battle damage check you’re supposed to cross under to the other side, and give the thumbs up there (where he can see it) If you are behind/under/ on the wrong side they may very well crash into you because they suck at collision avoidance. -
DCS core game bugs impacting Mig Killers.
Reflected replied to Gav's topic in F-4 MIG Killers Campaign
Thanks, you better send these to ED, because those who can fix it are not following this subforum. The helicopter though, it never crashed for me in a 100 replays. Do you have any mods installed? -
All I got from ED so far is that the problem is probably with your log file. But they didn’t say anything about the solution. Deleting it would possibly help but you also lose all your progress and stats
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BNBB Campaign mission 2 start bug
Reflected replied to gerul's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
This. You need to read the briefings