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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. Sounds a lot like you’re not completing the checklist. It’s on your kneeboard too. As I asked in the pinned thread, can you please post a screenshot of your message history menu after you think it should be complete? Then I can tell you exactly what you’re missing.
  2. I made a 1v1 instant action that comes with the Phantom module. There I didn’t add extra weight to the AI but it’s still very easy to kill the f-5. the only problem is that since the improved ai BFM was released by ED they’ve been crashing into the ground all the time The first 3 hops give you plenty of guideance on how to defeat them by maximizing your F-4s performance. AoA control, speed control, vertical maneuvers, use of rudder vs ailerons. If you master all the tricks and fly smooth and disciplined the dcs F-5 shouldn’t be a problem.
  3. No. It’s a DCS bug. ED is aware
  4. Yepp, already reported and will be fixed. You’re supposed to have Bs
  5. Thank you, and yes I’m working on something of similar detail for the USAF fliers out there
  6. I thought about that too but I also wanted at least one full mission I figured it’s easy for the player to practice, you just open a free flight mission, nothing else needed. So no added value in cutting up the fam flight. these are basic maneuvers but these are the foundation of later flights. I see some YT playthroughs where people try to pull 20+ aoa in a turn, or need to watch the instrument panel during an egg and lose sight of the bogey. So the fam flight is quite an important one.
  7. I’ve heard about this but you need to report it to ED please. I can’t fix the Huey in the mission editor
  8. You’re doing smth wrong then. Just don’t fly faster than u need to. And stay close to quartzite mt
  9. Sorry, I never ran out of fuel during the FAM flight. You alone have a fuel gauge and the throttle, and there is a safe bingo on your kneeboard cards. If you don't have the fuel, don't do the extra eggs and loops. But you should be able to. Fuel management is a must have basic skill you need to practice before you can move on.
  10. It’s also called ‘lineup checklist’ and the idea is to perform it when already lined up with the runway. You can flip the necessary switches before if you want. You should have no problem catching up to your lead. Stay in burner a little longer if needed. I can’t make the checklist more snappy - as I already explained in my video - because dcs triggers fire at plus minus 1 second so I can’t put them any closer or they’d often just overlap
  11. Got it from the SME-s but it's also in many of the original USAF/ NAVY publications I used for reference.
  12. For transit 350 is plenty enough
  13. Thanks, that's the way I played it too, running Spotify in the background It's the same playlist I made for Paradise lost too.
  14. It's the same in the F-14. Remember the stab aug check? The roll stab wants to stabilize the jet. That's all good when flying cross country. But as explained on the fam flight, at high AoA you roll with the rudder. You basically want to destabilize the jet, even kind of depart it sometimes (event 3). So you'd be constantly fighting the roll stab system if it was on.
  15. The RIO doesn't have a fuel gauge, you need to monitor it. Better skip the optional loops and eggs. There is a bingo on your kneeboard, if you respect that, you can make it back to base properly.
  16. I just use dot icons. Then it’s no problem.
  17. Haha, who knows maybe he inherited his Mustang from his father
  18. Yes known issue a fix is coming. Until then you cna shut him up using the wheel menu
  19. Good question , this should help
  20. Lag roll - repeat is my mistake that one will be fixed easily.
  21. Yepp it’s the button you need to press - as per the manual. Bothe the HB one and the -1
  22. Also, if anyone sees this please let me know EXACTLY which mission file it was and whether you chose load next or repeat task. "event 3" has 4 files, each with 2 choices.
  23. To be clear it's a 'load mission' trigger that sometimes fails to load said mission, and just brings the player to the mission end screen.
  24. Glad to hear it works. If there is an "Oxygen" message lingering on screen for 1000 seconds, it should raise suspicion that smth needs to be done there There are 3 switches: normal - normal - on. You need to check all 3. It's written down in your kneeboard cards too, all checklists are there, as well as in pdf format in the doc folder, why did I work so much on these if nobody is looking at them?
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