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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. It's happening to me on every mission, I can check the F10 map 2-3 times before my FPS drops to 5. It can be solved every time by alt tabbing out , opening something else, closing, alt tab back. Super annoying.
  2. ED says it’s been fixed internally. Fingers crossed!
  3. Yes I do. I mean the missions don't enforce anything, so where would the no labels setting even come from? Maybe try checking the 'override mission settings' box and see if that helps.
  4. Hey thanks for the heads up, good catch. I've heard others report crashes too, but you nailed it with the missile impact - it happens for me too. Now next time please report it to ED in the game crashes section - I already have, because they don't check here. In the mission editor all I can do about this is to remove your missiles, but that's about as useful as telling you not to fire them Thanks again! Dakujem vam!
  5. null This is all I can do about it in the mission editor, if you suspect there is a campaign engine bug, you need to talk to ED, because I don't have access to the core engine code. Have you tried running a repair? Any unofficial mods?
  6. I use labels… they’re not forced on or off in the missions.
  7. It's probably something else, but I found a skinner already
  8. Ladies and Gentlemen, post your entires here.
  9. for a highly classified future project EIT: Disregard, solved
  10. Yeah now you don’t need to bother with the spacebar, just proceed with your taxi and takeoff and make sure every switch is in the correct position amd then the replies will come automatically
  11. Hey thanks a lot, I'm happy to hear it improved the experience. Updating the missions was tedious, but I figured it was worth the effort. MIG Killers is gonna use the same
  12. Hey, nice pics! Yes, I have plenty of ideas and research for a Nam campaign, but if I use it on a Paradise lost sequel, I won't be ale to use them when we get the real map. So I'd rather save them for later.
  13. Well, this is not a RAG/ B- Course, but a graduate level training, but:
  14. Yes, it takes some time. You can take off without it, but navigation will be pretty hard you can always use time acceleration.
  15. I wish, but there is no such option in DCS. Enjoy the campaign!
  16. Only the recurring checklists are interactive that way, but you may still need to press spacebar when you need to confirm stuff to Paco. Which are not checklists. I just checked, the circuit breaker response comes automatically. So 1) please run a slow repair and try again 2) if you still see a spacebar requirement (without a message saying you need to press spacebar), please take a screenshot so we know exactly which one it is, and open a thread in the SnA section. Because right now we're hijacking the 'campaign updates' thread with guesswork Cheers
  17. Wait, is it the checklist items or the few things Paco wants you to confirm after startup?
  18. Thanks for letting me know! This is why I always emphasize how much harm unofficial mods can do. Enjoy the campaign!
  19. If you have the latest update, then yes. If still not, run a slow repair. I checked in my install and it's the new version. What is the version number at the bottom of the briefing in the first intro?
  20. Hi, Thanks for the heads up. In mission 0 I moved the vehicles, but they have nothing to do with the storyline. You follow the infantry unit - your character to the CO's hut and talk to the CO, that's it. Everything else is just atmospheric. As for mission 1 I'm not sure I understand your problem: a) you didn't find the convoy? It's either because you were looking at the wrong place, or you have some unofficial mods that corrupted your DCS install, and the ships don't show up. b) you couldn't find the uboat? It's either the mods, or you simply couldn't find the uboat. That's quite possible. Not an easy task. The mission still progresses.
  21. The next step is ‘controls’ but that only comes when you’re in the shuttle and in burner. So Jester will wait for that.
  22. It's now submitted to ED so it's up to them.
  23. This time for real P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations BBC is available on channel C DCS: F-14A Zone 5 Campaign by Reflected Simulations New interactive checklists DCS: F-14A Fear the Bones Campaign by Reflected Simulations New interactive checklists Comms issue possible workaround (C-17 voice transmitter shouldn't rtb) DCS: F-14 Speed & Angels Campaign by Reflected Simulations New interactive checklists Skippable briefings
  24. They should break formation and RTB, but that's all core-AI stuff, I can't make them do it. They are suppsoed to obey the built in menu
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