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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. The needles only move when someone transmits. You need to find the soldiers visually, they will pop smoke. There is also a mark on the F10 map
  2. I have no control over the AI’s lights but no, he’s flying form on you not the other way around
  3. OK, I checked: the lead stops circling and proceeds to the RDV point at the briefed time as long as you're higher than 1000 feet. The checkin comms has been moved 280 seconds after that, because based on recent research I did for Debden Eagles that's more realistic. But you will hear the comms, it's just a sound file, it doesn't go 'through' the in game radio
  4. Easy comms are disabled for the campaign to prevent hearing the built in ai comms.
  5. Can you be a little more specific? Which mission? Which message? BTW it works fine for me, make sure you delete all unofficial mods and run a repair. EDIT: wait, you mean the stock, built in wingman messages, such as 'two tally bandit 10 oclock" times 100? If so, please remember you only have wingman control when you are not number 4, so later in the campaign, and even then your wingman is set to silent to shut him up and not break the immersion with the repetitive callouts. He'll still follow your orders.
  6. It will proceed as soon as your wings are set to 20 degrees auto as per the takeoff checklist on your kneeboard cards
  7. I've been getting massive mem leaks since February - and not just after looking at the F-10 map
  8. Ah, so you have to land on the SIDE! I guess I didn't do that. Now I can also reproduce it in a vanilla mission, I added 2 tracks to your report. Thanks for spotting this, I hope ED fixes it soon. Until then, we gotta land in the middle
  9. Confirmed sandbag.trk sandbag2.trk
  10. I’m sorry I have no idea what this code means. You may want to send it to someone from ED maybe they can figure out. I’ll keep trying tomorrow but so far I haven’t been able to reproduce the issue and haven’t hward from anyone else either.
  11. OK, I gave it a go, landed a few times, gently and hard, no damage, no bounce, no explosion, the pad is solid as rock. It sounds to me like a corrupted install and/or an unofficial mod that's messing with your DCS. Do you have any of those installed?
  12. Yeah probably. I didn't plant mines under it, I swear Can you please send a track to ED?
  13. Well, you'd need to ask Paco. my guess is that they didn't fly parade at night much, but a Tomcat pilot still had to learn how to do it, and it was part of the training. By that time you have completed the day form mission so you had a good idea of the sight picture. Then you just had to recreate that with the help of the formation lights. Not easy for sure. As for the tanker it doesn't really matter, you never flew parade on them. Just in a spot so you could see their hand signals that's all.
  14. IF it’s in the next update. Let’s hope so
  15. Check out Growling Sidewinder's video where he gives mission 5 of the MIG Killers campaign a go:
  16. No. I just lose and regain mouse camera panning
  17. Are you wondering what the gameplay will be like in my upcoming MIG Killers campaign? Here's a playthrough of mission 2 where I explain many of the unique features:
  18. Are you wondering what the gameplay will be like in my upcoming MIG Killers campaign? Here's a playthrough of mission 2 where I explain many of the unique features:
  19. Thanks for the heads up, appreciate it!
  20. When I hit LAlt C in VR, I don't see any cursor. It works in 2D. I have 'cursor confined to screen' checked. No amount of moving the mouse brings the cursor to view. What am I missing?
  21. Ok, ED and Heatblur are already looking into it.
  22. Only ED knows
  23. That idiot is not supposed to go within 50 yards of your jet. But a few years ago ED broke the AI ground unit pathfinding, at haven't touched it with a stick since. I'll remove that a-hole for the next patch.
  24. OK, it's the same bug that's been in game for years. Can you please complain here: I can only fix the campaign, not DCS
  25. I tell 3 and 4 to engage using a trigger. What they do after that, where they turn, how they run in, what speed and altitude, I have zero control of. That's up to ED's AI programmer. You disengaging has nothing to do with the error. I will add an "if unit alive" condition to the trigger, so the script only fires if the units in question are alive. Hopefully this will prevent some of you from seeing the message, but again, I just replayed it again and didn't get this error. BTW you're supposed to follow Blue 1 not 3 and 4. Are you sure he was alive too? (even though he's set to immortal)
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