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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. All AI gets mixed up quite easily during engagement, they don't maintain formation anymore, and the mission cannot track dynamically who is the westernmost bandit at that specific time. Just shoot whoever is locked and look out for smoke trails.
  2. Since 2.6 I get a memory leak 3-4 times per mission without even opening the F10 map. It just got worse than before. Also, DCS seems to be much less able to handle a large number of AI units than before 2.9.6.
  3. F-14 bug. If you start the INS while the ship's in turn, it will be messed up. So wait until the ship is steady. EDIT: I just retested the refueling part and it worked fine for me. Until you say 'abort refuel' the tanker expects you to keep trying.
  4. Because in the free missions I used HB’s voice template. In my campaigns I use my own. I usually fine tune my missions for hear like in helmet NOT checked and all sliders at the same level. but if you find it too loud just lower the ‘helmet’ slider. The VO volumes also depend on what you are using as a sound device. Earphones, headphones or a speaker. Every device is deifferent.
  5. Skins are fine. VAICOM has casued problems with some of my tomcat missions. The main culprits are unofficial assets and planes that you don’t install through the module manager
  6. oh wow, I did. so weird, never enabled it myself.
  7. You'd assume, but I don't shoot from dead 6, always with a deflection. And in 2 years I shot off the wings of a German airplane maybe once.
  8. Exactly. I spawn in a mission with many (not SO many) units, stutters. If I run the same mission but delete all AI, it's smooth, just like when it's paused. An update or 2 ago DCS lost the ability to handle large number of AI (i.e. more than 15).
  9. I'm seeing the same since the last update, both in 2D and VR
  10. So we've all been able to test the new DM for years, and it's lightyears ahead of what we had before. However, it could use a bit of tweaking. I found that a given aircraft type goes down the same way in the vast majority of the cases. I mean about 80% of the time. It feels very repetitive. Here are some examples: 109: Always starts with a radiator leak or two, then it's set on fire. I hardly ever see anything else, no broken off wing ever. 190: It takes the whole 9 yards, looks like swiss cheese, maybe drops a gear, then slowly goes down or limps home. I get a fuel fire if I'm lucky. B-17 and JU-88 - fire comes out of the wings just after a few rounds. Eventually they trail 3-4-5 fires and go down in a slow descending turn. 100% of the cases. No smoke, no stopped engines, no broken off wing. Always fire. P-51: They usually break in half behind the cockpit My problem is that when I attack a given type I can know for sure what will happen, and other scenarios almost never play out. I doubt my bullets always land at the same spot, so maybe each type has one part of the damage system that's much weaker than the others, so it's always that one that activates first? Anybody else experiencing the same?
  11. That's interesting because I find that 109s are easy to kill with a few rounds. Even 303s. Unlike 190s, those are tanks. I've complained to ED about 190s, maybe you should too, in the relevant subforum.
  12. For me it still stutters a lot, especially now that I can’t use the openxr toolkint and turbo mode. Very poor experience
  13. Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability.
  14. Let me show you what's under the hood of my MIG Killers DCS F-4 Phantom campaign, and how I managed to heavily randomize the missions for the sake of replayability.
  15. Yepp we can all thank Meta...again
  16. Same is happening here: dcs.log-20240730-025306.zip
  17. Known issue, please post a track to the Supercarrier subforum where the people who can fix it can see it. Thanks!
  18. Good to hear. When in doubt it's always easy and a good idea to run a repair first.
  19. Works fine here too. Maybe unofficial mods are messing with your install?
  20. The needles only move when someone transmits. You need to find the soldiers visually, they will pop smoke. There is also a mark on the F10 map
  21. I have no control over the AI’s lights but no, he’s flying form on you not the other way around
  22. OK, I checked: the lead stops circling and proceeds to the RDV point at the briefed time as long as you're higher than 1000 feet. The checkin comms has been moved 280 seconds after that, because based on recent research I did for Debden Eagles that's more realistic. But you will hear the comms, it's just a sound file, it doesn't go 'through' the in game radio
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