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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. Hey, thanks for sharing your thoughts. I agree whenever I fly the F-4 outside of the campaign, I miss the procedures, so I just go through them in my head As for the AI, unfortunately its collision and terrain avoidance capabilities leave a lot to be desired, I've been bombarding ED with tracks, but no fix thus far. ( @[ED]Ben ) Fortunately I built the missions in a way that they don't get stuck if one or more of the AI crashes into the desert.
  2. No it has absolutely nothing to do with the mission, if the Huey is broken it will be broken in the campaign too. Please report it to ED. There are several threads about this already.
  3. maybe some hotas switches that you have assigned are shutting it down automatically? Just guessing, because it's not the mission for sure... try running a repair anyway. A slow one.
  4. Hey, That's very strange because the F-4 is set to 'hot start'. As soon as you press spacebar Yank calls ground. Make sure you don't have ANY unofficial mods installed because they tend to corrupt DCS. Also, run a slow repair and see if that helps. BTW even if your jet was off, Jester has to ask about the alignment during startup, that's a core Phantom feature, not campaign related. So something in your install is seriously messed up, I'm suspecting mods.
  5. @[ED]Ben any update on this please? The SC taxi logic broke many campaigns and this absolutely needs to be fixed. Thanks!
  6. Never had issues with warmup. Try to push your rpm to make it faster, use oil dilution if needed to keep it below 120
  7. What's the specific trigger that you find too rigid and uncompromising and why?
  8. I'm sorry but it's not. You start up the jet however you like, all you need to do is to switch the nav system to PRIM when the INS is done, and you get the taxi comms. That you probably would anyway, otherwise your nav system won't be functional and I'm not sure how you can fly like that. As for the taxi checks, I'm sorry but it's not that hard. 70% of the switches are already in the right position. and "Who knows what"? that "who knows what" is called out by Jester, lingers on screen in the form of a message for 1000 seconds, and if you're still not sure what to do you open the custom kneeboard, look up the checklist and there it is. You have about 400% more time to finish it than what's required. It's not rocket science. My statement above still stands. Trigger zones are 8 miles wide, even though IRL you need to follow departure procedures a lot more accurately than that. But if all this frustrates you then it's probably best if you play different kinds of missions. I couldn't be clearer about my purpose: to build missions that are as study level as the modules, so in the process you can learn about not just the aircraft, but the environment it was flow in. You don't have to like this of course, but that's not my fault, that's personal preference. If you DO want to learn and still don't know where you're stuck, I'm happy to help, I just need that aforementioned screenshot to figure out what you missed.
  9. The message to press spacebar appears once the ins alignment is complete and you switch to primary.
  10. Sure. Open the miz file using 7zip and replace the 60s_Radio.ogg file with a similarly named file of your own. I wish I could have used real music, but there were only a handful of these 60s-ish copyright free ones available. Or, you can have my Spotify playlist play in the background.
  11. No, the 'bug' is that the presence of German flak units gives people stutters. That's all.
  12. You only get 100 if you make it back or you’re rescued. You’ll find more details in the campaign documentation pdf
  13. Thanks for the support & enjoy the campaign!
  14. None taken, but if you don’t know for sure you can’t assume and state that the campaign needs an update because anyone comes here, reads your comment and will think that I’m not keeping my campaigns up to date and just let them break, which is not only untrue but very bad for business/ reputation. as an official DLC campaign maker I’m bound by contract to keep my stuff up to date at all times - but even if I wasn’t I would
  15. Thanks so much! I’m glad you liked it and that it made you a better Phantom driver
  16. Once you complete the previous part
  17. OK, I'll see if I can add one You're supposed to land at the pad. Tricky? You bet. Welcome to 'Nam
  18. In the meantime you can hit shift R to reload
  19. Looks like it’s a general dcs bug
  20. I just told you there is. The message history menu. You see e.g. Jester’s last call was ‘stab augs’ then uou open the kneeboard and see what you need to do with them (engage) and do it. But Jester’s calls remain on screen too, for 1000 seconds.
  21. Yes, you didn’t click on something you should have clicked on. Without the screenshot that’s all I can say.
  22. Can you send me a screenshot that I asked for in the ‘if you get stuck’ thread please? The F-86 is waiting for you to finish your checklists but without a screenshot of the message history I cannot guess what you missed. In any case Jester is calling out the checklist items, it’s also on your kneeboard and the doc folder .
  23. Yeah, I just tested, the F-4 AI is completely broken when it comes to ground attack. I have 4-5 pending reports about it, I've just added this one too. Let's hope they'll sort this mess out, because in the mission editor I can tell the AI what I want it to do, but I cannot change the AI core code.
  24. I haven’t seen it but right now there are many problems with the AI’s lack of ability to attack ground targets in general. ED needs to fix it, there’s no way around it unfortunately
  25. @[ED]Ben any updates on this please? Icon settings ignored when a mission is loaded by a trigger.
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