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Everything posted by Sport
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Some solid ASMR listening right there... ;)
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How does one find the texture with "more" snow?
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Well slap me, silly! What an amazing depth you all have reached. I recently went to ground school to get rated on some WWII warbirds, and had a great conversation with a guy from Texas who owns a MiG-15, -17, -21, and an A-4. He said by far the A-4 is the most fun to fly - I can't wait for your mod... hopefully we get the AI models to insert into missions ahead of time!
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Some of the bomb carts, tractors, insurgent technicals, and other object/vehicles you seem to have modded in. They look outstanding
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Holy crap this came a long way in a short time. Any chance you want to do a F-22 model after this so we can have some fun Gen 5 battles? Seriously impressed!
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Where can we download some of these objects? They would look GREAT in some of my missions!
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Someone posted a video of yours of new 3d models in the latest 1.5.6 beta, any chance we can get a list of what is new/updated?
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Honestly, I wish there were random supply convoys to attack and defend, which would break up the repetition of attacking static targets over and over again
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Мод наполнения аэродромов VPC-Airfield Equipment от virpil.com
Sport replied to Solway's topic in 3D Модели и Текстуры
Great work and I love you mod so far! Any chance you could also post the update in the English mods area? I'm sure most would love to keep track of your progress!! Also, if you need some ideas, I've been populating a lot of my airfields lately and could share some of my work with you to give an idea of what could be missing... -
Just curious, but does anyone have a list of the custom objects used in this package? I'm just wondering what's exactly contained in there
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VP-Airfield Equipment 0.8.2 beta
Sport replied to Hawkeye60's topic in Utility/Program Mods for DCS World
I had an initial issue with it as well where I could no longer see "previews" of the objects in the ME. I placed an object or two in my mission, ran the mission, then everything worked normal again. These are SUPERB models, hopefully there's more where this came from -
Stuff like this shouldn't be hidden. Awesome mod set! Thanks for what all you guys do, way more talent than I
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Yeah, I ran into the same thing. Just got home from the holidays and wanted to buy a few modules before the sale ended, but lo-and-behold, the store isn't showing the sale anymore. I wish they would put a UTC time to end. Any hope for us capitalist pigs to get in on the last day of the sale?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Sport replied to gregzagk's topic in Multiplayer
Server still ded -
Wow... that's awesome thank's for the help!
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So in order to avoid multiple scripts, as well allowing for server resets in the interest of stability (not to mention giving players a break), I'm thinking of making each as an individual mission as opposed to randomized or even a dynamic scenario. Sure some might have "side missions" such as an on-demand CAS tasking for a flight on ready-alert, but it might be something we could brainstorm, and enlist the help of master mission builders (who know MIST or MOOSE much better than I do), to bring it all together. I've made some co-op missions for myself and some friends, and have received positive feedback, but by I'm limited by my own imagination and skill-set. And by all means, opening this type of scenario to the WWII and Korean set of aircraft would be amazing, particularly with bomber escort missions and fixed-target attack/defense.
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So I've been chewing on this one for a while, but I'd like to team up with a few others who are willing to help create a realistic online battle scenario. The basis for my idea revolves around the way real mission taskings are set, involving multi-aircraft strike packages with dedicated roles and realistic weapon loadouts, strict ROE for both fighters and strikers, and an in-depth, well written scenario for full immersion. Bluefor and Redfor would take turns for offense and defense, with the other side blind to the mission objective and route of flight. OpFor would know that the target is likely to be one of several objectives and would have to establish CAP to be able to cover all of them. GCI could use EWR to help identify the strike force, but routes would be established to use terrain masking and strict timing for ingress and egress. Scenarios could include: Bridge strikes with heavy AAA and SAM coverage; Airfield strikes where OpFor would need to scramble jets fast, only with the armaments currently loaded on their aircraft; On-demand CAS where an A-10 or Su-25T, loaded only for FAC, guides in strikers to convoys or tank columns; Tank battles where opposing CAS aircraft are flying amongst each other, and CAP aircraft must visually identify each bogey before engaging; CSAR where helicopters have to run in a scoop up a downed pilot or medevac wounded soldiers. The possibilities are there for these mini-scenarios, but require good mission building and script writing. The scenarios are meant to be difficult, where its one-life per scenario, and players required to stick to their mission assignments, maybe only scoring 1 kill per round. Points would be awarded for mission objective completion, as well as RTB percentage. So I'm looking for people to brainstorm with me on possible scenarios to run, and players interested in participating. The single player campaigns are fun, for sure, but I'd love to see what happens in a PvP environment.
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I'm not arguing that, but maybe you could work on your bedside manner, cupcake :smilewink:
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I'm not entirely sure where to start or look, so I'll defer to the expertise of the community. I'd like to add a SEAD role to the F-5E and add AGM-45 Shrikes to the the payload list. Apparently this is a valid loadout for some variants of the F-5 and I want to do some testing to see how the ARMs work in-game. Can someone give me a hand? Thanks in advance
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Definitely thinking about it. I'm curious how the ARMs actually work, if you need a lock of some sort or if you can fire towards a radar source and if it'll track.
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The F-5E was also never widely employed by the USAF and was most successful as an export aircraft. I'm not saying that we should have the capabilities of every variant out there, but maybe don't shoot down the question so easily...
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So doing a little research, I found an obscure source that claims Saudi Arabian F-5E/Fs were capable of carrying and firing the AGM-54. I'm unsure the employment of ARMs, but can you launch them towards a radar source without a lock and they essentially "pitbull" towards the strongest source? If so, is it possible to add these to the F-5 loadout for a makeshift SEAD role? Shrikes and GBU-12s would turn it into a neat Gen 3.5 strike fighter.
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I have a standard laptop-sized qwerty keyboard and I can't get the numbers to change on the kneeboard at all. Kind of frustrating since I'd like to adjust my flare dispensing. I wonder if I can perma change it in the .lua file?
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I can't seem to get any of these to change either. I checked to make sure the keymapper matched, and it I can't get the Flare/Chaff numbers to budge at all
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I need to get in and keep working on it. When I was doing bounces I had the small centerline tank and winders on the tips. Much slower just felt like I was dragging it in Yeah, I noticed I have to reduce the AoA in the flare to get it to touch down, which is normal for my real-life technique, but that's just because the wheels on the plane I normally fly are 46 feet behind where I sit!