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empeck

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Everything posted by empeck

  1. You can use up to three previous revisions, but you have to join subscription program. http://download.autodesk.com/us/subctr/pdfs/WW_Subscription_Program_Guide_SOE.pdf Page seven.
  2. Vista 64bit. Haven't used 32bit binaries at all.
  3. Fighter Bomber on C-64
  4. It's not. They initially wanted to use Il2 engine, but they've developed their own instead.
  5. What happened to Ka-50? Can't see it on the list. :music_whistling:
  6. :megalol:
  7. http://www.pcgamer.com/2011/03/31/creators-of-arma-2-announce-take-on-helicopters/ I'm interested. Hope it's something like spiritual successor to Search and Rescue...
  8. I see what are you doing. You're trying to derail the thread! Now, back to topic. :pilotfly: ;)
  9. I know that, just joking :thumbup:
  10. Is it a confirmation? :music_whistling:
  11. I believe they have a good laugh at the moment. Bring F-18c on!
  12. Cool, one of my favorite features of RoF :) Hope Ka-50 will get those too.
  13. You don't have to make an account to track twitter posts, it's possible to add Twitter to any Feeds reader. http://twitter.com/statuses/user_timeline/108614450.rss
  14. I hope it will be compatible with both Ka-50 and A-10C...
  15. http://twitter.com/#!/eagledynamics/status/48139500085448704
  16. Over Flanders Fields is a CFS3 (yes, I know) mod with external campaign engine and it's really something special.
  17. Carrier ops are the point of having F/A-18.
  18. You don't have to own everything. Base product is already playable full game. I don't have any addons for Railworks yet, but I play it from time to time, and it's fun. Same thing with FSX - I buy planes I like, and sceneries I want to have. I'm very surprised ED haven't released additional DLC yet - I'm talking about campaigns and maps. I'd gladly pay ED for example 20 or 30 bucks for a quality Afghanistan, Iraq or Korea terrain compatible with both DCS modules.
  19. There is no A-10C on the list, so I assume it's slightly outdated.
  20. Admit it, you can't hover :D
  21. I guess he'd be right: http://simhq.com/forum/ubbthreads.php/topics/3205040/Re_Developer_Interview.html#Post3205040
  22. fixed :music_whistling:
  23. :thumbup:
  24. Who needs fighters anyway. :music_whistling:
  25. That's my point, I thought it would be good if the planes would be kind of module plugged into a world engine - like in RoF, il2, FSX, etc. I'm curious why ED took different path than other simulation developers.
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