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Ignition

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Everything posted by Ignition

  1. 70 minutes passed since the first missile launch and it didn't reload any missile. The SAM was composed by 9 launchers, 1 SNR-75, 1 P-19, 1 Ural-375 located between 160-260ft of each launcher. It launched each missile and it didn't reload.
  2. That explains why I didn't see the DECLARE menu. I thought I was doing something wrong with the F-18 :doh: This function would be nice.
  3. I know. I do have rwr and I do have eyes, what I say is I was already in the dogfight and the AWACS was still calling other threats before it said I was in the merge. I have a mission with multiple aircrafts and the AWACS takes a lot of time calling the targets and doesn't prioritize the closest to you. Maybe you're playing with a few enemies.
  4. Why the AWACS in DCS is so useless when you most need it? In particular when you request Bogey Dope it should call the bandits in order, the closest to you should be the first, I don't know if this is true in real life but it makes a lot of sense. A lot of times I got merged with a bandit and the AWACS still calls bandits hundreds of miles away and then after a while it tells me I'm merged. Or sometimes I have the closest bandit at for example at 40nm and it still call bandits further away first. :mad: It should have a queue and it should prioritize the most dangerous threats always.
  5. I usually use a FARP for the AV8, I land vertically and for T/O I do a short take-off with low fuel from the "runway" at the side of the heliports. Then I do A2A refueling to fill the fuel tanks.
  6. Yes, its a very old bug. AI see through buildings and shoot like there's nothing in front of them.
  7. Erasing Initial Points in the mission editor doesn't clear the reference point.
  8. Yes, landing with 100% fuel solved the issue. :thumbup: I've lost 3 hours thinking it was my problem or the mission file. I didn't ralate with the reversor bug, I thought it was another one. Thanks.
  9. OMG I'm going crazy. Can someone tell me what's the problem here? https://imgur.com/a/ayp6JKJ I uploaded the mission. The viggen with the name AJS37 (FARP) is close to the FARP Mision ELINT I 0.2b1.miz
  10. In a FARP it doesn't work. I copy pasted the groundcrew group in an airport and it works.
  11. Please can someone tell me if the ground crew is working? Before the update it was working fine, but now no matter how close I'm to the ground crew it tells me I'm to far away.
  12. This is a TACVIEW record of my experience with AI taking off from carriers. They where launched sideways and they continued "flying" this way for a prolonged period of time. The aircraft affected were the E-2C and the SU-33 01 both at 41 seconds. Tacview_error_carrier.rar
  13. I've replayed the track and I had the same problems as you.
  14. Ignition

    F/A-18C/D

    It would be really nice as the F-15E and the F-14B We need dual seaters.
  15. Rockets in DCS always were useless. I also have this problem were the rockets fall short from were I aim, and I shoot them well inside the firing range.
  16. Ignition

    ATC

    For me it was IMPOSSIBLE to refuel. One day I said "I need to practice this". I've spent I don't know..., an hour maybe more until I could do it consistently. Then day after day I practiced at least 1 refueling and now I can refuel without major issues. The trick is not to focus on the basket but in the tanker, flying in formation, as you come closer you approach to the basket with your peripherial vision. Try to approach slowly and steady. Now I can do it in one go. The F-18 is much easier than the Harrier because you have the probe in front of you. Its just practice, if you can't maintain the same distance from the tanker, practice flying in formation for several minutes.
  17. It's bugged since... the feature was implemented. I never use it.
  18. No, the HUD freezes and doesn't care if you're moving or not, it just stays the same way the moment you lock a target, it just freeze. The locked target stays in the same spot relative to the HUD despite changing attitude or heading.
  19. It can be done with "Combined Arms" if you have it. In the F10 map you select a vehicle and click the tank icon, then press "B", point and press 1-3 to release smoke. Also you can load WP rockets. EDIT: sorry didn't read this was the mission editor thread. This is how you can set up a continous smoke on a zone https://imgur.com/a/dPzj4lP In the mission start you put nothing on the condition and in actions flag on (1). It will smoke the zone every 240 seconds. Or you can add a radio item which triggers once and increase the flag 1 by 1, you need to change the time since flag to 1 second instead of 240, then you can use the radio menu and it will smoke the zone everytime you use this action.
  20. The Mission Editor is really abandoned. We got 2d models and ground patrol after YEARS of development, I don't remember exactly but at least since Lock On was realeased. Don't missunderstand me I love these features :thumbup: but I think they should focus much more in AI and Mission Editor. I use MOOSE for any mission I do. I use the class AI_A2A_DISPATCHER, one of the many (MANY) features it has the framework. It allows you to set up squadrons and areas for them to patrol. If a radar detects enemies it sends one of those patrols (or more if there are many enemies) to attack. They will refuel in air if its available and land if they are damaged. Also its possible to set the respawn rate. It's much more work but once you set up everything you have a very nice replayable mission. ATM the Mission Editor needs a lot of features.
  21. Yes but changing FOV everytime is not intuitive. We change it all the time without even notice the majority of the time because we would not be able to play otherwise, we can't even attack ground targets without zooming in. I find this very inconvinient and unimerssive. They need to find a solution to this problem, something like the enlarged models we had was a good choice.
  22. I have the same problem, I think it's because of the way distance is represented in game.
  23. DCS World\bin\DCS_updater.exe" update or start -> all programs -> Eagle Dynamics -> DCS World -> Update DCS World
  24. I've droped 2 sets of 4 MK-82 SE and these outposts shouldn't be alive. https://imgur.com/a/nDhAe2y
  25. Is there any plan on improving the pathfinding of the AI gorund units? Are you going to add new static buildings? Buildings like gas stations, embassies, or other civilian structures would be nice for mission editing.
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