A bit late, but I use a table for SPAWN.
For example:
np = #TableSpawn + 1
TableSpawn[np] = SPAWN:NewWithAlias("group", "newName" .. np)
I also want to change the name of a spawned group without :Destroy and SPAWN
-Doors, continuously open and close.
-If you load airtroops and then another player enters the helicopter, the troops disappear from the disembark menu.
-When embarking troops, the copilot sees the soldiers standing on the ground.
We restrict all the cameras for our dynamic campaign.
Doing some testings we found out this option was the cause of not letting us to crew the second seat in multicrew. We hope this gets fixed.
The problem is the LITENING of DCS. It has a lot of resolution, you can see which target is which from more than 20nm.
Also the WMD-7 from the JF17 is a SUPER TGP with ultra high resolution.
It's easier to destroy the search radars and it prevents them to know where's the enemy.
I usually go for the SR but sometimes for the TR (when using HARM). In the end every SAM unit is important even the rearm units.
It's not about "push" but about drag. The speedbrake helps but it's not as if you were at 500 knots.
It has been ages since I flew a FC aircraft, but that aircraft may not have a ground effect in it's FM.
The community needs an API to access the DCS warehouses.
Our group have a campaign and we would like to have tools to build dynamic supply chains (specially liquids, and equipments).
Having an API to access warehouses we could also add real logistic vehicles in game.
if you move the tgp after designate, it will stay fix even if you bank.
I turn hard right 30-40 degrees after droping the bomb and then keep the tgp in the 9-7 o clock, no masking no problems.