Ignition
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Everything posted by Ignition
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Disabling all external views to spectators
Ignition replied to FLANKERATOR's topic in Multiplayer Server Administration
We use: ["f11_free_camera"] = false, ["f5_nearest_ac"] = false, ["optionsView"] = "optview_onlymap", ["userSnapView"] = false, ["externalViews"] = false, We did use this: ["spectatorExternalViews"] = true, ---> this option prevents the multicrew in multiplayer so we had to false it. It does block the spectator view. DCS needs a LOT of work for multiplayer servers. Player pool option and password coalition was a very nice adition but it needs a lot more options. -
We need an option to force the gamma for multiplayer clients. This will prevent clients from cheating.
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Can I change the name of a group after it is spawned?
Ignition replied to Death Merchant's topic in Mission Editor
A bit late, but I use a table for SPAWN. For example: np = #TableSpawn + 1 TableSpawn[np] = SPAWN:NewWithAlias("group", "newName" .. np) I also want to change the name of a spawned group without :Destroy and SPAWN -
-Doors, continuously open and close. -If you load airtroops and then another player enters the helicopter, the troops disappear from the disembark menu. -When embarking troops, the copilot sees the soldiers standing on the ground.
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Thanks ED for adding this, we were waiting for this tools for years.
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spectatorExternalViews = false prevent multicrew in multiplayer
Ignition replied to Ignition's topic in Multiplayer Bugs
We restrict all the cameras for our dynamic campaign. Doing some testings we found out this option was the cause of not letting us to crew the second seat in multicrew. We hope this gets fixed. -
You can see targets clear at 60nm with the LITENING lol
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Also, greater range.
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The problem is the LITENING of DCS. It has a lot of resolution, you can see which target is which from more than 20nm. Also the WMD-7 from the JF17 is a SUPER TGP with ultra high resolution.
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It's easier to destroy the search radars and it prevents them to know where's the enemy. I usually go for the SR but sometimes for the TR (when using HARM). In the end every SAM unit is important even the rearm units.
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When it will be possible to change the level and gain? It's imposible to see things sometimes.
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We need an option in the server to force the disable track for all clients. Tracks are CHEATS when doing PVP campaigns.
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It's a shame LAW can only be set up to 15000ft, I've used above 20000ft in the F-16C. It's a very simple but useful tool.
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It's not about "push" but about drag. The speedbrake helps but it's not as if you were at 500 knots. It has been ages since I flew a FC aircraft, but that aircraft may not have a ground effect in it's FM.
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For the WSO the window opens in the pilot cockpit position and its imposible to interact.
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SA-10 SN66M search radar barely visible on targeting pod
Ignition replied to ropob's topic in Bugs and Problems
There're many units "invisible" to the TGP. I gues this issue will be improved when we get the manual gain/level control. -
Great way of implementing this. https://i.imgur.com/zlvVV75.jpeg
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Opening the speed brakes just before ground effect helps to not float to much and miss the touch point.
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I feel the console and instrument lights to be dim even with maxed out brightness.
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The community needs an API to access the DCS warehouses. Our group have a campaign and we would like to have tools to build dynamic supply chains (specially liquids, and equipments). Having an API to access warehouses we could also add real logistic vehicles in game.
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+1 for Green coalition. We have a campaign and it would be really good a third (combat) coalition.
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if you move the tgp after designate, it will stay fix even if you bank. I turn hard right 30-40 degrees after droping the bomb and then keep the tgp in the 9-7 o clock, no masking no problems.
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The datalink is shown in the SIT page. You don't really need datalink if you have GCI, but it gives you a bigger picture and adds to the SA.