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hannibal

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Everything posted by hannibal

  1. is been a while, and after year of patches, i dont know if this works anymore
  2. looks cool but i fly with PointCtrl and physical HOTAS. i DO NOT care to fly with VR hand tracked controllers... but still cool if i were one of those virtual pilots that do use gloves.
  3. still hoping that ED will address this in future patch. although the NS430 popup is functional again in multithread exe, many of us would like NS430 to be in a fixed position like the kneeboard, and NOT floating in front of the player's face..
  4. confirmed.. the NS430 pop up is back in MT (but annoyingly floating in front of my VR view). only hope that the dev's can make the NS430 popup in a fixed position like the kneeboard...
  5. the UH1H huey VR HMD door gunner with player view decoupled from the weapon is WORKING for the PAST TWO YEARS this video is a testament of the awesome-ness and fun this feature has brought.. i am grateful that this feature has been extended to the MI24P and Mi8MTV2 many thanks and hats off for @MatveyTsivinyuk @Flappie and the eagle dynamics team
  6. building a mission i can see the different liveries for the gazelle, huey, hip... I CAN NOT SEE the paint scheme options for the Mi24P Hind for the PAINT and LOADOUT page
  7. Checking out DCS Open Beta 2.9.1.48335 what a pleasant surprise! now the Mi8MTV2 doorgun slew finally has joystick binds i did a test of the full doorgun experience with the hip kord.. joystick working perfectly, toggle decouple aiming is functional, and as always simshake comes thru to provide some shake effects for the bass shaker i have attached to the joystick that resembles a a pistol grip with a pintle base. IT IS WORKING PERRRFECTLY! Thanks @Flappie to checking on this and forward this feature. awesome to have joystick controlled doorguns working on the HUEY, HIND, and now the HIP!!!!!!!!!!!!! THE ONLY QUESTION I HAVE IS THAT ON THE MI-8, HOLDING DOWN THE FIRE BUTTON, I ONLY CAN GET BURST SHOTS... BUT ON THE MI24, I CAN HOLD DOWN FOR CONTINOUS FULL AUTOMATIC KORD FIRE...
  8. they might not use 2nd copy much now, but maybe lots later! dont let your friends be cheap! Support the DEVS!! if anything, friend can catch the 50% discount on some modules as new player!
  9. the way land armor deploys smoke is an eyesore... would be nice to see improved smokescreens that isnt circa 2005 i know ED has lots on their plate.. but this would help experience for attacking land based foes!
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  10. some one asked for how to build the doorgun my stl files are here https://www.thingiverse.com/thing:6037908
  11. ever since i first bought Matrox triplehead2go to get three screens back in lomac days, i never thought i would achieve this level of immersion in a software. Much thanks goes out to luckey palmer who pioneered the first commercially retail available Virtual Reality Headset Thanos who makes a hardware controller to run motion platforms, Youtube who allow me to learn about 3d printing so i can make customer joysticks but it is DCS World that ties all these things together to reproduce this experience. THank you Wags, BigNewy, PilotMi8, @Flappie and the ED team...
  12. over the weekend, i gave my friend the ultimate gaming experience made possible by DCS World. i think i spend half my free time on this sim, whether learning DCS topics on youtube, flying on line, or building cool stuff that actually functions with DCS. my friend had a blast, this a video i made. https://youtu.be/xtjF2rIwHtk ONLY POSSIBLE because of Eagle Dynamics! many thanks...
  13. i tried to reproduce and was not able to see the problem everything is working well please close this thread
  14. i figure it out.. i was not exporting in 48000 41000 gave me this error
  15. im trying to edit custom sound file. i am getting this error All mixer inputs must have the same WaveFormat. Please check format and rate of hp_11_0_L sample any suggestions?
  16. ok i will double check.. and make track file
  17. ok no problem! i just wanted to make sure i didnt miss anything that simshaker has to offer sp i can configure for the best experience. we are lucky to have this for DCS!
  18. i dont know i just see 91 wav files.. ok, now i just realize i should concentrate on the aviator were it lists what sounds each aircraft is used. also, i didnt account for files for FS2020 i will be doing some audacity work to separate the waveforms to better suit my setup. i just want to make sure i dont cut out waveforms in certain channels that should be there left right and middle are clear, do you have a notation for FRONT and BACK for the wav files? or is DCS not that complicated compared to a car simulator with effects for each wheel..
  19. hey @=Andre= @f4l0 is there a list somewhere that details each sound? im planning to make custom sound files based from the default sounds i specifically like to know which sounds purpose what sounds are ideal in a 6 speaker (5.1) setup. its hard to tell by file name to see which wav files are intend to go FRONT LEFT or FRONT RIGHT for example... of the few wav files i have opened in audacity (and by using the test feature of sound module application) i can see what speaker it goes to, but i dont know in my opinion what sounds should be for specific speaker like FRONT LEFT for example if there is any suggestion i can designate each wav file's purpose in a 6 channel (5.1) setup, that would be helpful @=Andre= you made this post a while back.. and it was a clear explaination https://forum.dcs.world/topic/120869-simshaker-for-dcs-world-sound-mode-expansion-discussion/?do=findComment&comment=4858080 im wondering if you can explain more about what wav files are for front and back ( your explanation is clear about left and right) L means left R means right M means both (or all 6 channels ??) what does 1, 2 , RM RL LM LH mean?
  20. How do you deactivate? Still looks like blobs for me on dsaa
  21. i have issue with kord door gunner position i believe it is relative to multi threading preview (i cant seem to run single thread anymore, since both DCS.exe in both bin and bin-mt show DCS as multi thread preview when the kord is rearmed, you can see the ammo boxes toward the back of the hind cabin. when all the ammo is depleted, the ammo box objects still remains. before patch 2.9 you can see all the ammo boxes disappear, one box at a time when the kord fire all available on board ammo.
  22. its working for me... i was able to feel effects when shooting the kord. im going to give it a test on the full setup with my diy doorgun joystick that has a dayton tactile puck on it... THANK YOU @f4l0 also.. i am about to move to a 6 channel setup... i have been intrigued by multi channel vibration.. i have been sleeping on what simshaker is capable of for DCS!
  23. @Flappie and @BIGNEWY are the best.. i was wondering about this..why i only can occupy the left gunner position, yes, the rear and right positions would be nice to have enable for multiseat multiplayer
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