hannibal
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Everything posted by hannibal
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Abris!
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i been getting into the lantirn recently i had a hard time designating a target. i later found out i wasn't in air to ground mode.. but i like to ask if a dual stage trigger necessary to designate a target, or can i just map a button for "Lantirn Full action"? also, when cycling through QWP, is there anyway the VDI show which QWP that i am slaving the Lantirn to?
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Same for me. I bought two copies of gazelle... please multicrew for kiowa
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guys. its going to come soon. lets be patient! this is a complex sim, as shown from the recent wags videos.
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That is great work there!!
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reported earlier Hind VR CPG sight is a mess with helpers on
hannibal replied to Hotdognz's topic in Bugs and Problems
i am also favor of locking the view when looking down into the aiming station. nothing should follow your head. it would be nice if everything stayed put where it is, sort of like the escape menu. -
correct as is mig-29a weird cockpit poly on hud
hannibal posted a topic in Flaming Cliffs Bugs & Problems
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great videos of DIY collective body
hannibal replied to hannibal's topic in PC Hardware and Related Software
can you share a photo? my friend @Viper1970was going to make a collective using a handbrake -
with the new coder i hope polychop can revisit the gazelle's minigun feature... hoping that the minigun will be on par as the huey UH1H module.. particularly the ability to map the minigun up/down, left/right slew to a joystick.. and decouple the player view from the minigun line of sight, especially in VR... come on guys.. plz.. i like to put my two copies of gazelle to work! thanks for listening..
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great videos of DIY collective body
hannibal replied to hannibal's topic in PC Hardware and Related Software
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Collective body ideas
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I am super excited for this feature I support any airframe with gunner positions. I have a DIY mock functional doorgun controller that works perfect on the Huey UH1H doorguns. I am hoping it will also work with the Mi24 Hind PLEASE PLEASE MATCH THE doorgun control options as they are with the UH1H especially doorgun UP/DOWN , LEFT/RIGHT mappable to a joystick.. Hopefully it is also good in VR, with player view independent from where the doorgun is aiming. THANK YOU FOR BRINGING THESE FEATURES TO THE COMMUNITY! @Wags @MatveyTsivinyuk @Flappie @PilotMi8 *side note* hoping for a WWII airframe with turret guns in future after all the great upcoming releases ***update*** MISSING is being able to assign axis commands and buttons to a Joystick, under the settings menu, the joystick column is greyed out, and unable to bind the joystick to the UP DOWN LEFT RIGHT axis commands
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not for me.. it made the world way bigger... ipd just makes it clearer..
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if your on valve index or reverb, when steamvr is running, go to the per application video settings. i set dcs world scale to 104%.
