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Everything posted by derfritz
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VRK - a virtual reality enabled kneeboard with touch and ink support
derfritz replied to AMVI_Rider's topic in DCS Modding
I love this app so much that I bought a tablet for it, but sadly as others have been saying I run into bad performance since 2 months or so. Disabling the app really helps. -
[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
Alright good to know. About the priority, I don't know, it looks bad everytime you see engine blades which is a lot in the harrier -
[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
@Hornet81Hello, will this be looked at? Still an issue. -
I am having the same issues with a quest 2 and 3070. This is honestly ruining my enjoyment of dcs in the last weeks. I am already on low settings, this is very frustrating.
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[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
Hi, I reported this a while ago. It is not fixed in 2.7. Will something happen about this? @RAZBAM_ELMO -
Soo... What does it take for this to be acknowledged?
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Looking at other harriers in multiplayer you can see that the engine blades "stutter" or "lag". Every two seconds they stop for half a second. This bug can be replicated easily, my whole squadron has it and other people on hoggit have confirmed they see it as well. I am on latest openbeta. Mods do not affect this. .trk file not needed I think, easy to reproduce If you need a video, let me know.
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Thank you Bbow for the testing. The harrier indeed feels overpowered, I was able to perform a vertical takeoff while being massively over the weight limit: Fuel set to F+W (from VREST page) and adding 4 GBU-38+litening+gun after calculation. This might tie in with the problems we found regarding the VREST page as outlined in this bug report explaining the higher performance.
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Just had this bug today flying in multiplayer and VR. I noticed a huge white square in my NVG's in VR when looking at a predators laser marker (white beam). It resolved itself for a second but kept on coming back. These are some screenshots. Moving my head changed the size of the "sprite" (?). Up -> smaller; down -> bigger. I am running latest openbeta. I can attach the track file if needed, It is much bigger than 5MB though so it won't be through the forums.
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[DUPLICATE REPORT] VREST BNGO page not working correctly
derfritz replied to derfritz's topic in Resolved Bugs
@RAZBAM_ELMOI checked the forum, could you link me the duplicate? I did not find it. Thanks! -
The BNGO page barely calculates anything. As far as I understand it should follow the Bingo charts from A1-AV8BB-NFM-400. It does not, for example the ABGN (Max bingo fuel performance at existing altitude) does not actually calculate for my existing altitude as far as I can see. The BNGO page is completely stuck, nothing calculates. The bingo ABGN column should be calculated following Figure 5-11 from the A1-AV8BB-NFM-400. Also, the function is described in the A1-AV8BB-NFM-000 section 2.20.1.4 "Bingo Display". Attached is a track showing the page not doing anything. BNGO page stuck.trk
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{ ED INVESTIGATING } MFD Text and symbology messy with latest update
derfritz replied to Foogle's topic in Problems and Bugs
This is not really acceptable to me, especially since the Viper and Hornet are perfectly readable in VR and flat screen. ED uses .svg so it can't really be a "case by case basis". Maybe ask ED how they did it and try to replicate that? I love the work that is done on the mfds tho, I think .svg system has a lot more future potential, and I appreciate bringing the harrier up to date in that manner. -
Any news yet?
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Same problem here, can't get it to work in the viper.
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In this track file you can see that even after adding stores the calculated F+W never changes. It stays at its value. Also you can see that you are able to perform a vertical takeoff while being massively over the weight limit: Fuel set to F+W and 4 GBU-38+litening+gun.
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Can replicate. I was confused about this as well.
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Agree, was in a merge at dusk and coudn't see the bandit because of the scratches being lit up by the sun...
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Cool! This is why we are on beta, keep up the good work.
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In the tpod I can activate HTS mode, but when I press SSS left, it switches to the map instead of zooming in in the tpod. Update: When you have the map on the left mfd you can zoom in on the tgp using SSS left, the map zooms in at the same time though. Tpodhts.trk
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Yeah, I can't see anything at dusk/dawn as well, it's pretty bad. especially if you get in to a dogfight...
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
We talked about this at lengths like 3 pages ago. The answer is that the farps are getting changed to the old farps so you can start on the road and hover over. There you can rearm/refuel and then short takeoff from the farp. Should be able to take a decent loadout. There sadly is no rearming capability at roads for harriers yet. -
DCS >>> I Would Like to See a Dedicated Server on Your End
derfritz replied to DieHard's topic in Multiplayer
+1