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Everything posted by derfritz
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VRK - a virtual reality enabled kneeboard with touch and ink support
derfritz replied to AMVI_Rider's topic in DCS Modding
I love this app so much that I bought a tablet for it, but sadly as others have been saying I run into bad performance since 2 months or so. Disabling the app really helps. -
[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
Alright good to know. About the priority, I don't know, it looks bad everytime you see engine blades which is a lot in the harrier -
[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
@Hornet81Hello, will this be looked at? Still an issue. -
I am having the same issues with a quest 2 and 3070. This is honestly ruining my enjoyment of dcs in the last weeks. I am already on low settings, this is very frustrating.
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[REPORTED] Engine blades stutter in multiplayer
derfritz replied to derfritz's topic in Problems and Bugs
Hi, I reported this a while ago. It is not fixed in 2.7. Will something happen about this? @RAZBAM_ELMO -
Soo... What does it take for this to be acknowledged?
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Looking at other harriers in multiplayer you can see that the engine blades "stutter" or "lag". Every two seconds they stop for half a second. This bug can be replicated easily, my whole squadron has it and other people on hoggit have confirmed they see it as well. I am on latest openbeta. Mods do not affect this. .trk file not needed I think, easy to reproduce If you need a video, let me know.
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Thank you Bbow for the testing. The harrier indeed feels overpowered, I was able to perform a vertical takeoff while being massively over the weight limit: Fuel set to F+W (from VREST page) and adding 4 GBU-38+litening+gun after calculation. This might tie in with the problems we found regarding the VREST page as outlined in this bug report explaining the higher performance.
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Just had this bug today flying in multiplayer and VR. I noticed a huge white square in my NVG's in VR when looking at a predators laser marker (white beam). It resolved itself for a second but kept on coming back. These are some screenshots. Moving my head changed the size of the "sprite" (?). Up -> smaller; down -> bigger. I am running latest openbeta. I can attach the track file if needed, It is much bigger than 5MB though so it won't be through the forums.
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{ ED INVESTIGATING } MFD Text and symbology messy with latest update
derfritz replied to Foogle's topic in Problems and Bugs
This is not really acceptable to me, especially since the Viper and Hornet are perfectly readable in VR and flat screen. ED uses .svg so it can't really be a "case by case basis". Maybe ask ED how they did it and try to replicate that? I love the work that is done on the mfds tho, I think .svg system has a lot more future potential, and I appreciate bringing the harrier up to date in that manner. -
Same problem here, can't get it to work in the viper.
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Agree, was in a merge at dusk and coudn't see the bandit because of the scratches being lit up by the sun...
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Yeah, I can't see anything at dusk/dawn as well, it's pretty bad. especially if you get in to a dogfight...
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
We talked about this at lengths like 3 pages ago. The answer is that the farps are getting changed to the old farps so you can start on the road and hover over. There you can rearm/refuel and then short takeoff from the farp. Should be able to take a decent loadout. There sadly is no rearming capability at roads for harriers yet. -
DCS >>> I Would Like to See a Dedicated Server on Your End
derfritz replied to DieHard's topic in Multiplayer
+1 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Did not know that, thank you! Linking it on the gadget would help with visibility :P -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Suggestion: What about an Blueflag Discord? I find the forum format rather cumbersome especially for quick discussions/questions and longer conversations. Maybe one of the admins could make one with 3 simple channels like general/suggestions/questions. I could of course open one too, but it doesn't make much sense if the admins aren't involved :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
That's great, and all we need until we can rearm on the street! Thanks! -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Great suggestions man! +1 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Hi, loving the seasons and time changes so far, great fun in the harrier especially at night! I noticed you changed the layout of farps to just helipads. This sadly is a huge problem for harrier pilots. Even though we have default loadouts now, we can't short takeoff from roads like at ambrolauri farp because there are light posts and powerlines in the way. And what if we want to change our loadout? Now you what do you do? Vertical takeoff to hover over to the helipad? You are too heavy because of the default weapons, which you can not jettison on the ground. Dumping fuel works, but even if you make it over to helipad with a severely overwheight (2000 pounds over max hover weight) harrier, what do you do then? To be able to take off from that helipad again you would have to use an extremely light loadout to stay below 20700 pound, which is the max hover weight. The airframe alone weights 14000 pound, add to that fuel, water, weapons and sensors and you can imagine that you can not take a lot. This is why in real life harriers almost always do a short takeoff. A loadout light enough for vertical takeoff is just too light to do damage. So to be able to have effective harrier ops you need to provide enough room for a short takeoff. Like, for example, a farp! See, with the old farp layout it was way way easier: You could just start up on the road, dump some fuel to get below 20700 pounds and hover over to the farp. There you would rearm and refuel. For me that often would mean 2 sidewinders/sidearms, 2 agm-65, 2 rocket pods, a jammer/lightning pod and a gun pod (Depending on the mission). Then you could just do a short takeoff off of the farp, like you would off the deck of the tawara. The advantage is obvious: You had your own loadout, enough fuel and did NOT have to stop at an airbase which just defeats the harriers purpose of being a close to the frontline cas aircraft. Now I am proposing to still use full farps at farps with harriers at them until we have a on-the-road refuel and rearm system provided by razbam. As always, thank you very much for your hard work, I'm just nitpicking ;) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Two things: The reason the harrier is vtol is so it can launch close to the front lines. It would be very cool to have the harrier at more farps, because at the moment Sabuli and Ambrolauri is too far away and it kind of takes away the advantage of using harriers instead of non vtol strikers from airbases. Second: Why do we still have to fly at noon in summer? Most people think 2.5 looks way better with more interesting lighting and at autumn/spring. All in all I'm having a blast in blueflag 2.5 thank you very much for your hard work! -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
derfritz replied to gregzagk's topic in Multiplayer
Yeah, put the mirages on red. There has been barely any red players in the last couple of days.