Jump to content

SUNTSAG

ED Beta Testers
  • Posts

    1543
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by SUNTSAG

  1. Try this and see if it helps at all: https://forums.eagle.ru/showpost.php?p=3889567&postcount=82
  2. Here is a quick video reference Combined Arms. The first in the series covering the very basics of setting up and control: Just remember NOT ALL vehicles are controllable from within Combined Arms.
  3. Here is the subject matter I plan to cover next:
  4. Already reported in this same thread: https://forums.eagle.ru/showthread.php?t=239234
  5. That will be the Flak 41 that whilst modeled, is not available in sim yet.
  6. Hi Dora, I deleted the .miz file and provided a mod link instead. Cheers
  7. Glad you like it and thanks for the feedback
  8. My Pleasure and thanks for the feedback
  9. Sounds like you have missed the key ingredient for this to work. Aircraft has to be checked as "uncontrolled". See the video below for a full guide: https://forums.eagle.ru/showpost.php?p=3772955&postcount=73
  10. The selection is now further down the drop down list.....scroll down :thumbup:
  11. Hi ex81, Happy Easter to you and yours too. Therein lies the bug..... there has never been a need to incorporate a hold command historically to allow boarding. I think there is an event handler issue at play here, hence me raising the issue. I could be wrong but I think it's a coding error. Glad you are finding my stuff useful and thanks for your support. :thumbup:
  12. Hi All, This very simple mod will disable ATC responses for all all airframes, including FC3. It can be activated by either JSGME or OvGME, so you can turn it on and off as you desire. I know it works in SP but it will need testing Server side for a MP environment. Cheers. Download Link: https://drive.google.com/file/d/1KiAUoAqhFcVJqzwOTKSfoWgQmQ2IafAv/view?usp=sharing
  13. I have created a mod that can be turned on and off via JSGME that will disable the ATC for both full fidelity and FC3 airframes. I know it works in single player but will need testing in a MP environment. https://forums.eagle.ru/showthread.php?p=3888155#post3888155
  14. With this bug in open beta that does not work. Checkout the attached mission and see for yourself. Cheers.
  15. Update now LIVE....see first post for new download LINK.
  16. Update now LIVE....see first post for new download LINK.
  17. Mod update coming soon:
  18. An update due release shortly.
  19. Hi All, A DCS Combined Arms PG Map Issue
  20. The mod has been updated.....please see the original post for a download link and the reason behind issuing an update. Cheers.
  21. Hi All, Just thought I would share this: Here is the link and it contains a readme file with full instructions: https://drive.google.com/file/d/1KCrRsarXAPudMRSmMCnpZtTfxlTyfAQY/view?usp=sharing To gain access to all the mods features you will need to have purchased the WWII Assets Pack, BUT it is NOT required for the main elements of the mod. Please enjoy. Cheers
  22. Hi All, Where: In the latest OpenBeta branch. Elements affected: ALL AI helo's capable of Embarking/Disembarking troops. Maps: ALL Issue: When trying to setup AI Helos for transporting troops from a ground start takeoff point. The options of "RAMP START" / "TAKE OFF FROM PARKING HOT" / "TAKE OFF FROM GROUND" result in the troops NOT boarding the Helo despite having the correct setup to do so. Workaround: Option 1: The Helo must be placed at the location as "UNCONTROLLED" and then an "AI TASK PUSH" must be implemented to start the airframe. The troops will then board as instructed. Option 2: The Helo must be set to "TAKE OFF FROM GROUND HOT". It will then take off, pirouette and land forcing the embarkation command to take effect. Potential Source: World Event Handler. Example simple mission attached for reference. Cheers. EMBARKBUG.miz
  23. Hi gunterlund21, A very good question. The simple answer is that this is not a unactivated coding feature. It is simply code used and active currently in game, although not for infantry. I had a theory and a need for my own personal use, so I modified the code to test the theory and it worked. I often like to push the bounds of DCS modding to give the wider community things and options currently not available within DCS. Hence at times the limitations associated with that. For example I have been looking for a way to make this available via the saved games method rather than JSGME/OvGME and I might have a break through. Stay tuned LOL.
  24. I am afraid not as it changes some core files that only JSGME/OvGME can adapt.
×
×
  • Create New...