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Everything posted by SUNTSAG
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I wonder if this might help at all? https://forums.eagle.ru/showpost.php?p=3541719&postcount=43
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This is something I would potentially be interested in :thumbup:
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Trigger zones don't show up on the in game F10 map anyway. Which is why I am confused regarding the question. If you mean hide the trigger zones on the mission builders screen then that can also be done as follows: Click the "TRIGGER ZONES LIST" icon Click "Hide all" Hope that helps.
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Available here: https://forums.eagle.ru/showpost.php?p=4016819&postcount=98
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You can blow them up by attacking them but they cannot be dropped by aircraft. :thumbup:
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Operation Merchant Freedom (Huey Mission) A simple, topical, Military Transport Pilot Rescue mission. A British based special forces insertion operation with all the briefing materials contained within the mission file(no lengthy materials to read and digest). It will last approximately 30 minutes and includes a labels option for those with impaired vision. The mission does require Mods and for simplicity, I have included all of these in a one off download pack, containing full instructions. It contains Liveries, Mods and the mission to immerse yourself fully in the experience. If it's your "thang" please download and enjoy. Cheers. (Persian Gulf Map required). Credits: Reflected (borrowed labels modification) Upuaut (Helipads Mod) DOWNLOAD LINK: https://drive.google.com/file/d/1tPmPj1DqGFXnuzBVg4IgHqge6FYg2FHC/view?usp=sharing
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[REPORTED] AI ignores tasks?
SUNTSAG replied to Reflected's topic in Aircraft AI Bugs (Non-Combined Arms)
In addition to this another advanced Waypoint issue I have found is that AI message transmissions do not function and have to be assigned via the AI push task functionality. -
Here is a link to the fix: https://forums.eagle.ru/showpost.php?p=3898547&postcount=76
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Unable to Destroy Static Aircraft in Normandy Map
SUNTSAG replied to rhinofilms's topic in Mission Editor
Sometimes but not often, the answer can be relatively simple. I would recommend placing actual aircraft units instead of statics and tick the uncontrolled box as per the following video. https://forums.eagle.ru/showpost.php?p=3772955&postcount=73 I haven't tested it for a while but it used to work quite nicely. -
Hi AG-51_Razor, It can indeed be done by either using the CTLD script for in sim infantry units or my NATO GF mod troops have the ability to be assigned and function as JTACs using in sim JTAC functionality. Here is a link to the CTLD option instuctional video. https://forums.eagle.ru/showpost.php?p=3725220&postcount=67
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[REPORTED] Remove Objects Trigger Fault
SUNTSAG replied to crazyeddie's topic in Mission Editor Bugs
Here is what I am seeing when using the trigger. I hope this helps in some way.Many thanks. -
Hi All, Some old and some new issues below: • Uncontrolled option at airfields is now missing. (Please include for ground starts, if at all possible). • 2D FARP does not reflect the actual dimensions, leading to items being placed incorrectly. • Often when selecting a unit that you may wish to amend, only the last vehicle placed will be highlighted during selection. Resulting in having to reselect the unit in the group you wanted to change. • Unit radio transmissions in MP improvement, as often only the host has access. • AI helos following taking off from a "ground hot start", often fly in the opposite direction to their first assigned waypoint. Eventually they will end up at the waypoint designated. Placing Farps in a wooded area no longer removes trees from the placement location. Scenary Remove objects zone will remove buildings but not always trees. (In certain map locations eg Between POTI and Patara-Poti GG27)
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VP-Airfield Equipment 0.8.2 beta
SUNTSAG replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Hi All, Perhaps the solution is far more simple than it appears. Perhaps you are placing the objects as "STATICS" instead of actual "FORTIFICATIONS" as that will result in NO illumination. Cheers. -
VP-Airfield Equipment 0.8.2 beta
SUNTSAG replied to Hawkeye60's topic in Utility/Program Mods for DCS World
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Try this as a guide: https://forums.eagle.ru/showpost.php?p=3954186&postcount=86
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I can do the cammo no problem but the sniper option would not be possible I am afraid. Although I have created a ghilli suit livery for the NATO soldier...a little tongue in cheek option.
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My pleasure....the mining of the straits is now a possibility...those pesky REDFOR :megalol:
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Hi I don't own the Hornet but I have many other airframes and all the shadows work perfectly. It is extremely unlikely that a ground based mod would have any impact on cockpit shadows. I would recommend a repair to your version of DCS if this persisits. Cheers.
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Hi simply delete those edms from the shapes folder, it won't have any impact at all. Cheers.
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The download link in the first post works.
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Thanx now fixed. :thumbup:
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Hi Here is the latest offering for those with a blow shite up preference. Whilst not strictly mines, I have bent the DCS lua structure to represent and mimic them. Download here: IED_Helimine&Landmine: https://drive.google.com/file/d/1Z1HDbPJz8Yfnfa6Y6Ti7Jc6pyV3ZShHT/view?usp=sharing Video Here: https://forums.eagle.ru/showpost.php?p=3955418&postcount=2184 Once downloaded and extracted, place the IED_Helimine&Landmine folder here: Your Name/Saved Games/Your DCS/Mods/tech
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Hi Here is the latest offering for those with a Naval preference. Whilst not strictly mines, I have bent the DCS lua structure to represent and mimic sea mines. Download here: Sea Mine WWII: https://drive.google.com/file/d/1SVjwgsFoCiaw7m9OcOMT8TDlehWN8JrG/view?usp=sharing Sea Mine Modern: https://drive.google.com/file/d/17jyNLfVYv2qFYCPR0QUeecC6RwfCFWf8/view?usp=sharing Video Here: https://forums.eagle.ru/showpost.php?p=3955418&postcount=2184 I am still working on land based versions shown in the video. Once downloaded and extracted, place the Sea Mine Modern & Sea Mine WWII folders here: Your Name/Saved Games/Your DCS/Mods/tech
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I am using the TACAN model and setting it up as a navigation beacon for ADF.