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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. A very old old bug that has never been rectified to my knowledge.
  2. I have tested all the FC3 Aircraft and the only popup that ever appears for me is this one. No other text appears on my screen. It only appears when I start hot from the particular airbase. Perhaps to narrow it down, which airframe and which airbase as it works fine for me in OpenBeta. Cheers.
  3. I don't have your issue see below: Could very well be that because the ME defaults to a vehicle that cannot be placed on water despite selecting the M203 in the editor first. So place on land then move to the Stennis. :thumbup:
  4. Try swapping your VPC out and using *-GndCrew4 instead.
  5. Hi Jafa, Set your troops initial speed to either 1 or 2 kts as well as any subsequent waypoints and they should enter walking pace.
  6. jef32, In the most recent update "UPDATE 07/05/19 Infantry Unit - Pilot Mod:" found in the first post of this tread. The fix has been implemented as can be seen below:
  7. Now CA compatible to a degree. You can take control of your pilot now but limited because no animations take place during CA useage. You can still use the pilot and give it waypoints as per the original mod and the animations will still be seen. Refer to first post for a download update. Cheers
  8. Hi All, I have been working on trying to make this mod CA compatible. I have partially succeeded, in as far as you can be the pilot but without animations when you occupy the pilot. All other animations remain in place, when NOT in the CA seat as it were. I have also added the ability to select the pilots face in the mission editor: It means after a fashion you can make your way to your aircraft but with animation limitations ie none.
  9. In that case DCS in it's current state must render you positively catatonic LOL ????????
  10. Is the mod not working for you? Is it not loading?
  11. I should be able to provide a non animated version that would allow you to do that. It would require multiple versions for each deck type.
  12. I have updated the mod with a multiple launch option: https://forums.eagle.ru/showthread.php?t=235800
  13. I have updated the original mod to have both single fire and multiple fire options, selectable in the mission editor. (Refer to first post for the download).
  14. try this: https://forums.eagle.ru/showpost.php?p=3772955&postcount=73
  15. Hi All, This is designed to compliment my original NATO Ground Forces mod. It includes the following options: 12 Nation liveries including desert options. Ability to be placed on ship decks (Stationary boats only). Capable of swimming both Rivers and Sea. A readme file with instructions is provided in the download. Download Here: https://drive.google.com/file/d/1eoXN0V0y0DUvxGjI8JERp54_iKa8rbO4/view?usp=sharing
  16. Hi You need to do this (see below). Enjoy. :thumbup:
  17. Here is a fix for the floating troops. Download: https://drive.google.com/file/d/1advkU-r2jQqRgovHglOW1CP07142_gW8/view?usp=sharing Download the zipped file and extract the contents. 1. Copy the two lua files and place them in the natoGF folder. 2. Allow them to replace the existing files. This should resolve the floating troops issue. Make sure you select the *NATO_Soldier in the mission editor when placing the troops. Selecting one of the naval vessel troops will have them spawn in the air, as they are designed for specific deck heights. The FARP Mod has to be placed on flat ground due to the nature of the current map mesh, irrespective of map type.
  18. Pleasure :thumbup:
  19. No you haven't done anything wrong....I was experimenting with CA compatibility LOL either that or he is drunk as a skunk :megalol::music_whistling:
  20. Try adding "START" and "STOP" conditions to the advanced waypoint actions for both JTACs
  21. My recommendation to you is try this mod: https://forums.eagle.ru/showthread.php?t=223659 68 different liveries in total plus primary textures. Multiple 3D models. Various ethnicities represented. Bluefor and Redfor available. Now with the ability to be placed on boat decks. JTAC Compatible. Can be embarked and disembarked. Includes VIETNAM ERA options too All in a single download.
  22. Hi Magic Zach, Released here.....Cheers. https://forums.eagle.ru/showthread.php?t=222775
  23. Hi All, Just a simple mod to disable the runway search lights that are activated at night when entering the runway. Cheers. DOWNLOAD LINK: https://drive.google.com/file/d/1-1qCd5nHwkl1SaXmLjEDPmaE8j191gq9/view?usp=sharing Requires activation via JSGME/OvGME.
  24. It does indeed :thumbup:
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