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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. I realise the OP is in the throws of making this mission and good luck to him, I hope it turns out great. Here is my basic and early take on what might be possible.
  2. Unfortunately using a "SWITCHED" or now labelled "REPETITIVE ACTION" will not help here. The OP is deactivating a unit which will remove it from the mission entirely. Essentially there is nothing available to activate once deactivation has taken place. I hope that makes sense. Cheers.
  3. Hi JagHond, My pleasure and thank you for taking the time to provide your feedback, it is always appreciated. I am glad you found it enjoyable and yes making missions is always a balancing act and not always easy to get right; even for the most experienced amongst us. You guys providing feedback, helps mission builders immensely when considering future projects. Cheers.
  4. Thanks for the feedback Viking 1-1 glad you enjoyed it. Whilst there are USAF personnel at Aviano I wanted to include regional variation in my voice overs just for variety.
  5. Thanks for your kind words Valk. As always with missions. it is difficult to strike the balance between ultra realism and appeal to those new to this genre. Hopefully I achieved this in some small way. Cheers.
  6. Here is both a Single Player and x2 Player mission for the AV8B (Both missions are included in the download, so you can fly it with a friend). It has been adapted from my recent F16 mission which is based upon RL events during Operation Deny Flight in 1994. Download here: https://drive.google.com/file/d/170F2z501TbgOiueRjHqDG82OMbnZ0qE3/view?usp=sharing The mission has in excess of 60 voice over's, kneeboard check lists and mission data. I have tried to make it as immersive as possible, in line with my own personal expectations. I would like to thank the following individuals, for their material content contributions: Backy 51 Fargo BSD KTFBGB I hope you have as much fun flying it, as I did putting it together. Feedback is always welcome. Enjoy.
  7. I couldn't possibly comment as to what ED may have in the pipeline. :pilotfly: I look forward toyour feedback.
  8. Hi All, Here is both a Single Player and x2 Player mission for the F-16C. It is based upon RL events during Operation Deny Flight in 1994. The download contains both mission options, as well as briefing documents in PDF and PPTX formats. Download here: https://drive.google.com/file/d/1hiWZK6XLCD_jZPizcpiTYgPAs0ezLQzp/view?usp=sharing The mission has in excess of 60 voice over's, kneeboard check lists and mission data. I have tried to make it as immersive as possible, in line with my own personal expectations. I would like to thank the following individuals, for their material content contributions: Backy 51 Fargo BSD KTFBGB I hope you have as much fun flying it, as I did putting it together. Feedback is always welcome. Enjoy.
  9. There is also a height adjustment switch in the cockpit. Not sure if many are aware or not. Cheers.
  10. I have attached a document containing a few suggestions. Thank you for providing us with this opportunity. DCS Mission Editor Suggestions.pdf
  11. Further ealy progress update....... Includes quite a number of changes.....Mission builds tend to evolve as you work on them. :thumbup:
  12. Excellent glad the video was working as intended. The day two mission is now ready and requires the following mod: https://forums.eagle.ru/showpost.php?p=3674137&postcount=1 The mission can be found here: https://drive.google.com/file/d/1uQTfGi6TNQmCDIR1-CFhcNEUBMIxTd1U/view?usp=sharing I hope folks enjoy it. Cheers.
  13. when enetering the forum via PC, I can see the image I posted.......hmm perhaps this video will have better success:
  14. Mission 2 is nearing completion and here is the premise upon which it is based:
  15. Hi kengou, I am really grateful for your feedback and glad you enjoyed the mission. 1. The JATC setup is the sims own version and not the CTLD option. I am therefore limited in one way but benefiting from a more detailed interaction. I am sure ED at some stage will incorporate the required Lat Long information but when, who knows. I have heard of a mod out there that provides this info but I have not looked at it in any detail, so I can't really comment. 2. I was aware of this as a potential issue, should the first attack run be aborted. I tried many options to avoid things skipping ahead out of sync. I even attempted an orbit command for the AI but they ended up wandering off to the nearest airbase. I then settled for extending their waypoints instead. It didn't resolve your issue though sorry. 3. I have included flight plan images and reference to flight levels at key points in the mission brief but I will try to make them more detailed moving forward. With the images, you are able to zoom in by clicking the mouse on it and using the scroll wheel to zoom in. You probably are already aware of that but I make reference to it for those that might not. Thank you for the really good points you have raised and they will enable me to improve my future missions. Cheers.
  16. Hi KTFBGB, Thanks very much for the feedback, it is always welcome and I'm glad you enjoyed the offering. The wingman trigger is based upon Gladiator flight (The Bugs) getting airborne. I have re run the mission for further testing, to see if I can recreate what you encountered but unsuccessfully thus far. I hasten to add, that does not mean you did not experience something different. We all know DCS can at times be a weird, yet wonderful beast. I really appreciate your kind offer and I will definitely call on your services moving forward. Thank you.
  17. Hi sirrah, Thank you very much for the feedback it is hugely appreciated. * I do include mention of the F10 menu for comms in the mission brief but based upon your feedback, I will include that detail in the on screen prompts; for clarity. * For future missions in this series I will add a voice over that informs you to turn into your parking slot. * The JTAC scenario is covered in both the mission brief and on screen prompts with radio messages, when you reach Anchor 26. Perhaps you missed the triggers on this one. I am currently working on mission 2 in this series based upon CAS for helo inserted German troops.
  18. Thanks KTFGB glad you like the community content and I hope you enjoy the mission :thumbup:
  19. Hi sirrah, Thanks for your interest in the mission and yes the mods are totally optional. Having said that every mod I create is rigorously tested and does not impact the core sim at all. I hope you enjoy it. Cheers.
  20. No it is actually possible with both AI and client helos but the criteria in the mission attached must be followed. :thumbup: 1. Ramp Start "UNCONTROLLED" 2. Push Task "START" Ground starts cannot currently use the embark/disembark process, or so it would appear. EMBARKPG.miz
  21. There has been an embarking bug for quite a while now and I highlighted it here: https://forums.eagle.ru/showthread.php?t=239138 with minimal response. There may well be more at play here as your mission is quite sizeable but I did manage to stop the crash when I had only one helo active and swapped out for a CH47. I also reduced the troop load to 16 total. However the troops will not embark linked to my bug report.
  22. Hi All, Exercise Trident is a single player Harrier (AV8B) mission, put together with realism in mind. It caters for those of whom maybe visually impaired or using VR and those that are free time challenged. It's a simple single mission, that will take approximately forty minutes to complete. It may very well be the first in a campaign but obviously that will be dependent upon feedback. Here is a link to the download: https://drive.google.com/file/d/1idcO_Ii17L8RZshN7j0VhZSLng6N2NGZ/view?usp=sharing The download pack contains the mission, optional liveries and an optional mod that removes the in sim ATC voice over's. All comms take place via the F10 menu and the mission contains all the briefing materials you will need. It has step by step instruction, images, as well as voice ques whilst in flight. Voice over's are largely unit linked , so they will require the correct tuning of radios for receipt of information and to provide a response. Please enjoy.
  23. Hi, 1. You will have destoyed all of the RED FARPS facilities to enable capture of the FARP. 2. You will then need new BLUE facilities to spawn on the RED FARP captured, to enable rearming and refueling. I believe this maybe the missing element to the puzzle.
  24. Hi, Unfortunately giving a ground unit the option of being a TACAN transmitter is not currently possible within DCS at present. It is due to the attributes assigned separately to aircraft, ships and ground units. Maybe in the future this will be amended....we can only hope. Cheers.
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