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Everything posted by SUNTSAG
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Harrier Chief Development Test Pilot John Farley RIP
SUNTSAG replied to Tinkickef's topic in Military and Aviation
Truely sad news indeed..... his contribution to the development of this absolutely amazing aircraft should always be remembered. Even though they may never see this, I send my deepest sympathies to his family and friends -
Thanks fbfan64 I am pleased you are finding this useful. By the way excellent progress on you pit :thumbup: Today's video is a simple "FOLLOW ME" vehicle setup.
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A very basic guide to adding a Radio Menu Item to your aircraft. I hope you find it useful
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Hi Koriel and thank you for your feedback, it's always appreciated. Pre-set templates would always be a welcome addition agreed but also at the same time I guess it gives mission builders the freedom to create. There are template Mods out there that were user created, so that might be an option in the interim. The * elements are mods that the BFVG created. When I produced the lua for the units I put a * in front of the name to make them easier to locate in the editor. Hope that helps.....cheers.
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Here is the CTLD JTAC follow-up.
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Thanks :thumbup: The next video in the series covers the setup of a "In Sim" JTAC.
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Hi darafty, If you go to this thread started by one of the Devs..... it explains how to activate it via the lua code. https://forums.eagle.ru/showthread.php?t=212059 Cheers
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Pleasure mate :thumbup:
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A reasonably quick overview, regarding the placement of units using the NEW 2D method. It was introduced during the recent Open Beta update. It really does improve the mission building process. Cheers ED.
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Sorry to have to correct you but as one example.... HMS Hydra still had her WASP during the campaign. I am afraid poor old Wiki and assumptions strike again LOL :thumbup:
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Hi Magot, AI aircraft behaviour falls under the remit of ED to resolve and there are a number of problems with the AV-8B at the moment (from an AI perspective). Hence my post here: https://forums.eagle.ru/showthread.php?t=207222 which is now not just related to ground starts but ship based ones too. Also an AI AV-8B will now take off from the TARAWA (latest Open Beta version) if you set it in the Mission Editor to a "Takeoff from ramp". All ship based spawns result in a hot start and even if you wanted to make it a cold start by setting it as "UNCONTROLLED" and then using the AI Push Task trigger....... I have found it results in some weird behaviour so thats not presently an option. I hope this helps. Cheers :thumbup:
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Round Impacts Produce Blue Smoke - Foggy Conditions
SUNTSAG replied to SUNTSAG's topic in Object Bugs
Bumping this thread again as the issue persists. Thanks. -
A follow on from my last video showing how I setup the location flares for the Helo, to visually locate the LZ. Thank you for all your kind comments, it is appreciated. :thumbup:
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Thank you for the positive comments and your Subs are appreciated. Cheers :thumbup: Today's video covers Radio Transmissions.
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I have added "How to setup an AI Helicopter with Ground Escort Tasking". Hope it's helpful. Cheers
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When I made this mission for Hawkeye the Bug had not been released yet so the strike on the Scud sites was centered around the AV-8B. When the Bug was released I added them as escorts for the strike package for use in a MP environment. If you wanted to use the F/A-18C Lot 20 as the primary strike package in Single Player or Multiplayer simply change the client slot AV-8Bs to F/A-18C Lot 20s. As laser guided munitions are not yet available for the Bug you will have to select your loadout accordingly. Hi meloco, when you have changed the slots highlighted above you will be able to contact your JTAC via the F10 menu. Hi Furia, as per the explanation above if you change the strike package to F/A-18C Lot 20s you wont have laser guided weapons but the mission goal is still achievable with the ordinance available to you. Cheers
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Hi All, I can confirm the mod works in the Persian Gulf Theatre. It is still difficult to find a good flat location but when you do it works well (see images). I also want to clear up some misinformation I have seen quoted reference this mod. There are 2 elements available: 1. An AM2 mat that acts like a FARP where you can rearm and refuel either your Helo or Harrier. Whilst it is true this will not pass IC (Integrity Check) it does NOT break anything in DCS. It DOES replace the in sim single helo farp available. We made it a separate JSGME/OvGME option so that you could enable and disable it if you wanted to fly on servers with IC enabled. 2. AM2 mats and associated objects where you CANNOT use them to rearm and refuel. This element is placed in your saved games folder and DOES pass IC and again will NOT break anything within DCS. Thanks.
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Hi All, With so many new additions to the Mission Editor and considering previous video series are now quite old. I thought I would start a new series covering numerous topics, so here are the first 4 videos in what I hope will be an expanding series. I am by no means an expert but I do know my way around the ME so if you have any topics you would like me to cover, then by all means let me know. Cheers.
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Hi baudie, Welcome and try this, see if it helps. Cheers.
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Very strange I don't appear to have your problem: Sirri Island PG latest version. Might be worth a repair Snowtiger, perhaps that will help Cheers.:thumbup:
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See if this helps at all :thumbup:
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AI AV8B Ground Starts - Permanently HOT
SUNTSAG replied to SUNTSAG's topic in Aircraft AI Bugs (Non-Combined Arms)
Bumperty Bump Bump Bump.....still Hot Hot Hot. Thanks. :thumbup: -
[REPORTED]Scenery Remove Objects Zone - Does Not Remove (Bug or WIP)?
SUNTSAG replied to SUNTSAG's topic in Mission Editor
At the time of my post the issue I was concerned with was fixed i.e Placing objects in a remove scenery zone would make them appear on top of the removed object....... that no longer happens for me. Cheers:thumbup: