

microvax
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If the plane didn't have the hardware at all as I understand it, remove the functionality.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Yeah its unique role is tank busting in low to no airdefence condition. I dont think it applies TM. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
I don't think it's a good idea to remove placed units from the arbris. The ka50 doesn't have rwr nor does it have mws. Nor does it have good visibility nor does it have good optics nor can it overfly nor does it have spotting chopper to go with it. Also it only updates on spawn, you still have to figure out situation if you get there and anything placed after spawn is not in. Muh 2cents -
Lul the commercial is a project by a ed forum user after we reverse figured out some of the stuff. I for the most part really hope mj2 does what it should do. Basically deciding factor if bk90 will be good or meh.
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bk90 is literally select waypoint, release it and done. doesnt even need to be a target waypoint.
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Really lovely effects, I hope we will see the MJ2's horizontal firing charachteriscs modelled ! :)
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Iirc first lantirn integration was a hack of the video feed into the TCS feed. So there would be not much avionics integration. But I could be wrong.
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For someone like me, who is really more into the inner workings of systems like the real nitty gritty part then the "beeing a pilot part" its really uber nice to see you guys actually doubling down on those details and implementing it. Really looking forward to getting to flip all the bloody switches. :D
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It should be 120 of anything in any combination afaik the ale47 can load mixed buckets.
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I liked what Jester called and it sure had some surprising immersion to it. I only felt he was a little, like if my wingman called stuff that exited all the time, I would probably tell him to chill a bit. :D If there is an sa15 in your face a popup flanker on your six etc. its understandable to get panicked. But in this case here from what I saw was a pretty routine popup bombing run with nothing too dangerous [looked like it at least]. Its obviously just sneak peak with 4 lines, so I wont read to much into my feedback, but since you asked for it, here it is ! :) EDIT: I feel it otherwise kinda looses dynamic range. If jester gets spooked by a shilka spiking you while your in a mach 1.1 pullup or something, then there isnt much panick head room left for seriously bad things and since tone of voice is pretty big non worded information transport... Great stuff overall !
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Killing double sqrt call and temp object creation takes the cake !
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Thanks for the Match ITGC, was great fun and you really had us reworking some shit on the fly after the first round ! S!
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There is a navflir in the atflir pylon which can do the same. It was later removed because it was rarely used operationally iirc. But I think ED said they wanted to model it.
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104th Phoenix - Operation Longbow - Dynamic PvP Mission
microvax replied to 104th_Maverick's topic in Multiplayer
We did it a while back, it works. -
104th Phoenix - Operation Longbow - Dynamic PvP Mission
microvax replied to 104th_Maverick's topic in Multiplayer
I share the pain. -
104th Phoenix - Operation Longbow - Dynamic PvP Mission
microvax replied to 104th_Maverick's topic in Multiplayer
Well, join MP addicts discord, the idea to change in favour of english language came up 1-2 days ago [actually because i mentioned people are annoyed by 3 ewrs and awacs calling same things all in russian which many dont understand so they just switch it off], mav asked for input, nobody objected. :) If you are there next time your voice might be heard. EDIT:No guarantees though I did make some strong cases imho against some things but in the end mav is making the decisions and thats fine with me. If it was easy anyone of us would be running a server I guess TM. I cant really comment on the other things since I dont have any knowledge of it. For latency concerns 5ms cutoff can be vital. And in DCS's case can be quite likely because of the blocking nature of networking communication. -
104th Phoenix - Operation Longbow - Dynamic PvP Mission
microvax replied to 104th_Maverick's topic in Multiplayer
Its kinda funny you wrote "only reason" after I gave you "another reason". Classic case of ex falso quodlibet. And how much of an answer did you expect _seriously_ after implying it was a change in favor of just the native english speaking community, and not the _is capable of understanding basic english_ community. Edit: I guess you understood from the start, judging from the start. Wasnt aware of the background of which, as said in my next post [back to the future] I have no knowledge and thus will not comment on. -
104th Phoenix - Operation Longbow - Dynamic PvP Mission
microvax replied to 104th_Maverick's topic in Multiplayer
I mean its relatively straight forward, the skill "barebone english" is fairly common in this playerbase, the skill "barebone russian" isnt rare per se, but much less frequent then english. “The needs of the many outweigh the needs of the few” - Spock -
Im not sure if razbam did change anything about the missiles since the issue appeared before 2.5 release. I dont think so, but I cant be sure because the issue with the 530d deviates statisically relevant from the issues with the other missiles. Im not sure if the eagle dm has some kink which makes it cause that statistic difference. Im not sure if nothing of both is the case and its just the general issue. 3 lines of action, 3 possible sources of issue I have been able to make out, too much frustration over this issue -> 3 posts. I know there is threads about it, but none got any officiall feedback and none did actually put trackfiles in.
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It started before 2.5, last or second last 1.5.8 patch broke it afaik.
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Currently all missiles seem to underperform, the F15 is the most obvious example, or it might be straight away the F15 thats borked, im not sure, thats why I am posting it to multiple sections to rase awareness, after the old threads have gone officially unnoticed for more then a month. I did include a SP track and tacview showing the issue twice in a row of 2 f15s getting hit by a motor still burning 530d meanwhile they take only cosmetic damage. The same thing happens in MP, the success rate of 530d vs f15 is atm worse then 20%. As said this is a general issue, all planes tend to absord massive amounts of damage sometimes but 530d/magic vs eagle seems to be consistent. Unfortunately the forum software doesnt let me use the same file again, so here are the links to the post in the razbam section and the attachemens: https://forums.eagle.ru/showthread.php?t=204446 https://forums.eagle.ru/attachment.php?attachmentid=180820&d=1521043484 https://forums.eagle.ru/attachment.php?attachmentid=180818&d=1521043423
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As the title says, throught the entirey of 2.5 missiles have been doing sub standard damage. The most blatant issue is the mirages missiles agaisnt the F15. I did include a SP track and tacview showing the issue twice in a row of 2 f15s getting hit by a motor still burning 530d meanwhile they take only cosmetic damage. The same thing happens in MP, the success rate of 530d vs f15 is atm worse then 20%. As said this is a general issue, all planes tend to absord massive amounts of damage sometimes but 530d/magic vs eagle seems to be consistent. Unfortunately the forum software doesnt let me use the same file again, so here are the links to the post in the razbam section and the attachemens: https://forums.eagle.ru/showthread.php?t=204446 https://forums.eagle.ru/attachment.php?attachmentid=180820&d=1521043484 https://forums.eagle.ru/attachment.php?attachmentid=180818&d=1521043423
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And add ghostpresses to the list of issues, nothing mechanical...
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https://www.youtube.com/watch?v=vkA1YlavTAU temporary link until the stream is processed by youtube
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good review pretty much reflects my experience and thoughts about VR.