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Everything posted by WindyTX
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Sorry yes, my knee jerk reaction to miss information on the forum I was trying to be helpful in my original post maybe I should just quote Natops instead [emoji6][emoji6]. Sent from my ONEPLUS A6013 using Tapatalk
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https://www.boeing.com/commercial/aeromagazine/aero_02/textonly/fo01txt.html Here is Boeing quoting my cockamamie theory. Of course I guess the Navy may miss out on principles of Flight but I know the USAF taught it pretty well. Sent from my ONEPLUS A6013 using Tapatalk
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Thanks for the quick reply that kinda sucks or at least would do if I had to fly it for real, but explains some of the Natops. Cheers Sent from my ONEPLUS A6013 using Tapatalk
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He is messing with you fella. Unless you are pushing hard which you won't be in a fight (99% of the time). The tail is always producing a downward force so it reduces the overall lift available. All conventionally stable aircraft work the same way. Sent from my ONEPLUS A6013 using Tapatalk
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Depends in the Tornado it was voice actuated so if he was breathing hard it would start and I assumed that the F14 was similar, it may be a manual hot intercom which is way less convenient IRL. Sent from my ONEPLUS A6013 using Tapatalk
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Yep agreed SRS is definitely not required it's not loud cos it's inside the oxygen mask,. Now the guys breathing can come through if he is breathing loud lol, especially under g, but it's an intercom not a radio. Sent from my ONEPLUS A6013 using Tapatalk
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How handicapped are we going to be with Jester AI
WindyTX replied to fmedges's topic in DCS: F-14A & B
IRL he may well be telling you what to do, especially when you are new in the jet. Not that the answer is much help to your question I think we will just have to wait to see how much AI stuff Jester will automatically do. For instance you face up to a threat 20nm away will he automatically lock for a shot at shot. Will he tell you when you should take a shot for a good PK. It's gonna be a fun learning experience when it gets released. Sent from my ONEPLUS A6013 using Tapatalk -
That was a British joke Squirrel. You are correct all we really need is the parameters that ED are using for their RNE. Sent from my ONEPLUS A6013 using Tapatalk
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I refer to the answer I gave earlier [emoji6][emoji6] Sent from my ONEPLUS A6013 using Tapatalk
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Please forgive me if I missed it but does the F14B have a user friendly implementation of bullseye . The F18's recent update has made A2A with a large group online way better.
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Absolutely mine had a 1 inch dead zone with a 30 cm extension. Just make the gymbal available which is my only misgiving VKB availability is a bit patchy ! Sent from my ONEPLUS A6013 using Tapatalk
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Sorry but we used to practice close formation on the Squadron with our dual tube NVGs as fundamental skill. It was in no way dangerous or even particularly difficult. Sent from my ONEPLUS A6013 using Tapatalk
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Hmm but I kinda need both eyes to fly close formation. Sent from my ONEPLUS A6013 using Tapatalk
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+1. We have been requesting a reduction to the NVG field of view so we can see under NVG's to view all the rest of the instruments and the radar as is done in real life. Sent from my ONEPLUS A6013 using Tapatalk
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[Official] SimShaker for Aviators
WindyTX replied to f4l0's topic in PC Hardware and Related Software
I can answer that having discussed it with F410, yes he has already talked to Heatblur and will be adding the F14 to the Jetseat. Sent from my ONEPLUS A6013 using Tapatalk -
Possible question on TANKER RAMAINING FUEL
WindyTX replied to GumidekCZ's topic in DCS Core Wish List
That and stream the hoses when we call to tank Sent from my ONEPLUS A6013 using Tapatalk -
Didn't mean you failed to support Gunfighter 1, I was asking if the F14 grip would be made for the Gunfighter MK1 as well as the 2. Sent from my ONEPLUS A6013 using Tapatalk
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Personally I don't need the twist I prefer to use the twcs throttle lever when I am on my mobile rig. I did notice that the space grip has got the twist built in and did not appear to be too expensive when it gets released. The VKB gunfighter gymbal is far superior to the Warthog one so I would not bother with a Warthog compatible grip as long as you can make the bases available, at the moment they are kind off like rocking horse shit. I have 2 Gunfighter mk1 bases one for Home and one for my mobile rig . It does cause some questions going through security due to the MCG PRO'S metal triggers. Will there be any support for those of us with Gunfighter mk 1's Sent from my ONEPLUS A6013 using Tapatalk
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I know what the no escape shot was on the Tornado F3 and it definitely took target turn into account. Problem is that the actual RNE of any missile tells you a lot about it's performance and so it is not easily obtained as it is classified. I am sure ED has a good model for their RNE, just not sure what it is, maybe they would care to comment. Sent from my ONEPLUS A6013 using Tapatalk
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Possible better business model for trainer aircraft??
WindyTX replied to Gungriffen's topic in AvioDev
101cc is only $30 I just bought it for my second Rig if you aren't in a hurry wait for a sale and get 2 for $60. My only wish is that I could bind the same Aircraft twice to my account for dual use. Having 2 accounts is a pain. Sent from my ONEPLUS A6013 using Tapatalk -
It uses an assumed g for the target which is specified for a particular missile and you are given the detail when you convert to the Jet. Speed is automatically taken into account as target g and speed gives turn radius which gives you RNE for a missile. The target type is irelavant to the dispslayed RNE. I will have a look on Monday and see what it's doing in the F18 as you have got me curious. Sent from my ONEPLUS A6013 using Tapatalk
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Most of what you said is absolutely correct but that last part. RNE is a guide it assume a certain amount of g, maybe 4g but when you are dealing with a fighter target and his turn and the fact that RNE's are relative low maybe as low as 5 miles for some missiles the time it takes for a target to turn from Hot to cold adds a considerable percentage to the RNE. A supersonic target doing M1.1 may have a turn radius as high as 5 nm depending on available g at altitude this, will add a lot to the RNE. Sent from my ONEPLUS A6013 using Tapatalk
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So in theory, Rne should be equal to Rmax when the target has turned 180° cold, and this distance (Rne) should not change with target aspect. This bit is wrong as when head on and during the targets break turn the velocity of closure of the missile is greater than if he is heading cold so RNE is greater than the of a purely cold target. RNE will always change with a change in target aspect. The RNE is a factor of the missiles VC throughout it's time of flight, combined with the fact that any target turn will change the missile target intercept point so loss of energy due to maneuver must also be taken into account. ( Hence the use of pre shot crank or double crank in a semi active fight) Unfortunately its just not that simple. I am unable to look at your track right now but hopefully my explanation helped in some form. Sent from my ONEPLUS A6013 using Tapatalk
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How close are the targets if they are both in the missiles field if view it could be pot luck as to which one it locks. Sent from my ONEPLUS A6013 using Tapatalk
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Thanks Sent from my ONEPLUS A6013 using Tapatalk