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Everything posted by Mt5_Roie
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Sounds good...I'll start working on it tonight and test it out.
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So I got this grand design for a mission that would have about 60 aircraft in the air and about 50-60 vehicles on the ground. Would the simulator be able to handle something like this? or am I thinking way too big for a mission?
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So I build a mission in 2.0 to test it out. I set the recover AI and had a plethora of bad guys shooting at them. So my mistake in my previous attempts was that I made the unit name the required name - not the pilot name. So lesson learned there. Attaching my file so people can learn as well. So this got me curious, how does one navigate using bullseye in a Huey? I know in an A-10C I can program a steerwaypoint using OFSET...but how do you do it in a huey? TestCSAR.miz
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Great info! Will download and check them out tonight. Question - do you have any scripts that would work for pilot rescue? I've seen the CSAR script that works for human pilots when they eject. But I'm looking for a training missions where rotor pilots have to locate and pick up pilots for training. Any thoughts?
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So I got aircraft loading in a test map in Nevada....but quick question. I have a mission I created last year where Russia is red....is there a way to make Russia blue after creating the mission? I cant seem to figure out how to move it.
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So with Nevada out I"ve been flying around and noticing "ghost" airports. Seems like they are google image map put on the terrain and you can clearly see that its an airport in the real world. Is there a way to actually have the sim recongnize them as an actual airport? We were doing a sortie last night and one F-15 tried to land on one....with no so good results.
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Nice...I was a founding member of the Virtual Tactical Air Group and was an IP for A-10C back in the day...but haven't been active in a while due to life. Want to get back into multiplayer to expand my skills. I used to build the training maps for the VTAG so been working on a Nevada training map to practice on. Its' great to finally have a new area to fly in. I submitted my application for the 335th....hope to see you in the skies guys!
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Thanks....looks like a good start for me to look into.
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Sounds interesting....I flew with a A-10C wing in the past and am looking to get back into flying with a wing a bit more. I'd also love to spend more time in other aircraft as well (F-15, Huey, etc).....will check out the website. Questions though....are you guys on DCS 2.0 yet?
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So I'm working on a NTTR training mission and I have several different aircraft available as aggressors. Right now if a person hits F10 for radio options they see all the options. I want them to see a options called "A-A Aggressors" that would take them to a sub category listing all the different aircraft types they can go up against. I thought I saw this on other missions but not sure how its done.
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Nice.....will have to play around with it to tweak a good show.
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So I recently got back into the editor with the release of Nevada. Was creating some training mission and noticed you can set aircraft to do aerobatics now. Looks like you can load up a whole routine and save it as a template. As anyone created an air show type routine that stays at the center of an airfield? Just stared messing with it and would like to create a little air show to distract the pilots trying to start up there jet.
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Will check it out....was trying to do a mid-air refueling over the weekend and was able o contact the tanker, but then couldn't get pre-contact radio message to do it.
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Quick question guys..in DCS 2.0 Alpha is there a way to move the radio dialog box lower the the top right....I find it hard to read up there and I've been trying to memorize all the commands to no avail.
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Ok...I'll try that today. I don't usually have easy communications on since I like to keep the realism as much as possible. Thanks guys.
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Didn't seem to help...still showing up black. I've gotten this from cold start and hot start at this point. Seems like I'm missing something.
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So don't recall having issues in the past, but figured I'd double check here to see I'm doing everything right. I have a mission where I'm starting at Nellis with no weapons on. I want to call ground crew to load up my aircraft. I have the AM freq to the tower frequency ok and can talk to the tower no problem. Airport is controlled by my side (blue). So I go to my intercom panel and move the dial to intercom. I then press down the hot mic key. I then hit \ to use the radio but ground crew is black and won't communicate. I'm not sure if its something I'm doing wrong or an actual bug in DCS 2.0. So figured I'd ask before posting in the bug report.
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HMA Your information led to the fix! I had to modify it bit but it worked. So far just tested it on L-39 but will test on the other aircraft as well. So what I did was go into MOD/Aircraft/L39/Input/Joystick and add the following to the general section: {down = ICommandMenuItem1, name = _('Command menu item 1'), category = _('General')}, {down = ICommandMenuItem2, name = _('Command menu item 2'), category = _('General')}, {down = ICommandMenuItem3, name = _('Command menu item 3'), category = _('General')}, {down = ICommandMenuItem4, name = _('Command menu item 4'), category = _('General')}, {down = ICommandMenuItem5, name = _('Command menu item 5'), category = _('General')}, {down = ICommandMenuItem6, name = _('Command menu item 6'), category = _('General')}, {down = ICommandMenuItem7, name = _('Command menu item 7'), category = _('General')}, {down = ICommandMenuItem8, name = _('Command menu item 8'), category = _('General')}, {down = ICommandMenuItem9, name = _('Command menu item 9'), category = _('General')}, {down = ICommandMenuItem10, name = _('Command menu item 10'), category = _('General')}, {down = ICommandMenuItem11, name = _('Command menu item 11'), category = _('General')}, {down = ICommandMenuItem12, name = _('Command menu item 12'), category = _('General')}, Then I went into the sim and was able to map the buttons to the radio commands. So excited about this. Big huge thanks!
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Flight Qualifications Campaign
Mt5_Roie replied to Sabre-TLA's topic in A-10C Basic Flight Training Qualification DLC
Will this be updated when Nevada comes out to use new training locations? -
Well, that would require a working mic. My cat recently found it funny to chew on my Astro A40 cord...so no mic or cool audio until I get that replaced. But ideally would like to use the buttons on the panel I created...since that what I designed them for.
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Looks like Autohotkey should be able to map it....thanks! Will test and let you know.
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Is it possible to map a button to a radio button (F1-F12) to use for radio communications? I built a panel recently with a phone like pad of 12 buttons plus one on the top. The top one activates the radio commands (i.e "\"). But if i try to map the F1 to the next button, it always maps to cockpit view. F2 always goes to external view. It won't use them for the radio communications. Is there a way to assign buttons to work like the keyboard F2 in that when radio communications is not up it acts for views, but when its up it acts for radio communications? If not, is it just possible to map those buttons for the radio communications...don't really need to views anyways since I tend to fly with the oculus rift on.
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Guess it has been quite a bit of time since I updated my cockpit Thanks for the information. Guess I'll wait until DCS 2.0 is out and start the programming then. In theory though I should be able to copy my DIFF files from my user folder into DCS 2.0 folder when it comes out right? Hate to have to remap everything from scratch for the A-10c.
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So I have a nice cockpit I built for DCS World that I've been using for quite a bit of time now. (old video of it: [ame] [/ame]). In the DCS World it was working great. I was able to program the switches to turn on and turn off. Recently I got inspired to build another panel that I could use while flying with the Oculus rift on and for functions that are usually blocked by the stick. I modeled it after the L-39 Armament panel. I also added another 4-way joystick in there to make gear up and down a little cooler. This would be used in open beta for the L-39 initially and other aircraft later So everything is wired up with a GP-Wiz40 USB controller currently and I went into the L-39 options and mapped things out. This works fine to turn things on. In the past I would then have to go into the /users/me/saved games/dcs/input/joystick folder and find my controlled and modify the lua file. This medication pretty much meant finding the function and adding a value_up to it so it would know what to do when the switch was off. So I went to the saved folder and looked at my L-39 input for the controller and it's much different. The file extension is DIFF and things look like this: ["d3031pnilunilcd3vd1vpnilvunil"] = { ["added"] = { [1] = { ["key"] = "JOY_BTN28", }, }, ["name"] = "Missiles Heating Switch - ON", }, So figured it was just adding to what the default had in it. So I found the default folder in mods/aircraf/L-39/config/input/joysticks and saw the default. But I don't really want to modify this and would rather modify it for the specific input controller (G-wiz40p). But I figured I'd do some tests. So I modified one setting as such: {down = device_commands.Button_31, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1,value_up=0 name = _('Missiles Heating Switch - ON'), category = _('Armament Control Panel')}, Basically adding the value up...but that made the switch not work at all. So I restored the default to it's original setting. So how do you program the off portion for switches in Open Beta and above?
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Well I own all the current modules. So alway glad to be an enabler for a friend.