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Everything posted by crowebar
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[Official] SimShaker for Aviators
crowebar replied to f4l0's topic in PC Hardware and Related Software
Thank you for integrating the Forcefeel pad into your software f410. Like many others I pre-ordered my Forcefeel based on the advertisement stating it was compatible with DCS. So when it arrived and wasn't, it has sat in the box since, waiting for Realtus to make it work with DCS. Appreciate your work to make it happen, it was straight forward, I installed the SSA software, set the seat to forcefeel, rebooted and it all worked perfectly. Donation inbound, and thanks again, -
I would like to share an experience in case it helps others. Vaicom Pro has been working absolutely fine since first installed many moons ago. When I started it up last night I got the log message in red that my DCS installation is not automatically detected. I spent the next couple of hours following all troubleshooting advice including changing path to DCS installation within Vaicom configuration, manually replacing the LUE files, recovering the VoiceAttack & the DCS Scripts folders from a 2 day old backup etc etc got nowhere. Then I remembered that I'd had an issue with my kneeboard builder at the weekend, and I found quite quickly that the desktop shortcut 'run as administrator' had mysteriously become un-checked. So on looking at the shortcut for VoiceAttack I found the same thing. So I checked the 'run as administrator' box and what do you know, Voiceattack ran ok, the message was gone! So I am assuming that a recent windows update unchecked those two desktop shortcut run as administrator boxes, and it might be usefull to others to know that not running VoiceAttack as an administrator can cause this problem.
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F/A-18C
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Radar Elevation Axis Control Problem
crowebar replied to Terzi's topic in Controller Questions and Bugs
I use the slider on Warthog Throttle, works well. -
In-Game Scratchpad Mod Available - Works Great In VR!
crowebar replied to Fubarbrickdust's topic in Virtual Reality
Hi Chic, sorted it this evening thanks. For anyone else using Rift in VR with the same issue: I displayed Scratchpad using L Ctrl + L Shift + X. Then dragged the Scratchpad to the area in left side of windscreen. I have then set the mouse positioning command in Scratchpad; focus scratchpad & clear scratchpad to X = 250. Y= 650 this puts the white dot in dead centre of scratchpad. I also use Vaicom Pro with voiceattack. To add the scratchpad commands to the vaicom profile I selected the option to "include commands from another profile" within the Vaicom Pro profile settings (thanks for that tip Hollywood) -
In-Game Scratchpad Mod Available - Works Great In VR!
crowebar replied to Fubarbrickdust's topic in Virtual Reality
That sound likely as the Scratchpad appears just to the top left of windscreen in the canopy area. Which is actually a good position, while I have noticed the white dot appears in centre of HUD. I should also mention that I fly in VR. Thanks for pointing me in the right direction for troubleshooting, will let you know how I get on. -
In-Game Scratchpad Mod Available - Works Great In VR!
crowebar replied to Fubarbrickdust's topic in Virtual Reality
Hi Chic, thanks for creating the Voiceattack Profile and sharing. I am having a little trouble working it and wonder if you or anyone reading this could help. Sratchpad appears ok when I say it, and disappears ok. Dictation starts and stops ok as well. But when I say 'transcribe' my jet does all sorts. Reading the warning at the bottom of the 'read me' I guess that this is because the scratchpad isn't in focus. I say 'begin dictation' 'blah blah' 'end dictation' 'scratchpad' 'transcribe' All seems to work, except it doesn't as nothing displays on the scratchpad and the jet responds to the voice commands! Am I doing things in the correct order? I am guessing that I am missing something here. Thanks. -
Thanks Hollywood, will look into the daisy chain option. Appreciated.
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Been using VAICOM PRO for a while now, it's great thanks Hollywood. I want to start using the "In-Game Scratchpad Mod" found here https://forums.eagle.ru/showthread.php?t=229077 and I am considering which route may be best to integrate it within VA. 1. Is it possible to import the VA profile supplied within the thread (post 50) into VAICOM or use it in conjunction with the VAICOM profile? 2. or as I suspect the above may not be possible, if I add the new commands suggested at post 47 to get the scratchpad working from within VAICOM, would this be overwritten by future VAICOM profile updates and therefore the commands need adding again after VAICOM updates? Thanks in advance to any suggestions
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Hear, hear. Thanks ED
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I use a single sensor, I have unscrewed the base and fixed the sensor to the back of my monitor so the sensor head sits just above the top edge of the monitor with enough space to allow pivoting. I fixed it to the back using the readily available sticky back plastic cable clips bought from hardware stores. They sell one large enough to fit around the sensor stand stem. I placed mind a couple of inches in from the left edge and have no problems with this setup when flying, day or night.
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Bogeys and Bandits: The Making of a Fighter Pilot by Robert Gandt is a very good read and will answer your question as it follows a course of USN pilots learning to fly the Hornet. Synopsis below " Veteran Navy fighter pilot Bob Gandt takes the reader along in the cockpit when he revisits his own elite training program after almost thirty years. A class of eight men and women is learning to fly the incredible FA-18 Hornet- deadlier, sleeker, and far more advanced than even the Tomcat immortalized in the movie Top Gun. As Gandt follows these students through school, indelible characters emerge: swaggering cowboy fighter jocks, crusty old Navy salts, a pair of wholesome twins from Middle America, a computer nerd, and two women pilots dealing with the post-Tailhook world of the military."
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Brilliant thread, many thanks to all contributors
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I am finding I get the same whenever I enable MSAA, at any setting. Disable MSAA and knee board is OK again. Same when flying both the Spitfire and F18. I use the knee board builder. So solution is to fly without MSAA
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Turns off 1 minute after 2nd engine started for me, as per manual.
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+1 :thumbup:
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VR Shaders mod for better VR experience
crowebar replied to Kegetys's topic in Utility/Program Mods for DCS World
Thank you for creating & sharing this mod Kegetys. You have allowed me to up my settings and take my flying experience to another level. -
No, notching while flying a sine wave is a good defense against both semi active missiles and sam's. This works with the F16 jammer in Falcon against some of the earlier migs liked the mig-23 for instance. As other jets have the same sort of jamming signal emission pattern beaming out to the front and rear, I assumed (without specific knowledge) that the F18 would be the same. With the F16 there is no jamming signal out to the side, so if you are notching you may as well turn your jammer off. Also in Falcon you would have your jammer off before you got within burn through range as it is then just giving your position away and acting as a beacon for active missiles with 'home on jam'. Again, I don't know if any of that is modelled in DCS.
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I thought I did know what I was talking about Essah. My main error is in starting my post with the words Semi Active and then describing the active missile, but that's what happens when you post late at night and don't re- read it before posting. I didn't mean semi activeI have edited the post to correct that. I was 23 years a weapons technician in the Air Force including 6 years instructing Tornado F3 weapons systems including both active and semi-active missile component parts, how those component parts work right through from missile site storage to being loaded onto the aircraft, SMS (avionics) setup & testing. Component operation and data exchange during the launch sequence, launch, missile flight including in-flight target tracking and missile steering towards that target, proximity sensing & fusing, and of course warhead operation. So I think that I do know what I am talking about with these missiles, it was just an honest mistake in compiling my reply. I also taught Tornado GR2 & GR4 weapons systems over the same period, so I also know my mud moving stuff. This as well as being time served on flight lines, armouries and god forsaken places around the world over the years on a variety of aircraft. Anything else that I have mentioned is experience gained in flying the F16 in Falcon for many many years, mainly online in a squad. I can see from other replies in this thread that DCS is actually quit different from Falcon and so a lesson learned here is to keep quite as you suggest until I have some DCS experience under my belt. I have edited my first post so it reads as bit better. Thanks for your advice.
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Thanks for correcting my post, I appreciate your polite feedback. I am quite new to DCS and it's forums and am quickly learning that it is better to remain silent and be thought a fool, than to post something and remove all doubt. :thumbup:
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When you fire a semi active missile you need to keep the target illuminated until the missile proximity fuse detonates on sensing the target, and you will need a hard lock on the target aircraft. When using active missiles you need to lock the target until it goes autonomous at pitbull. A common trick is to soft lock until just before pitbull, hard lock for a few seconds just before pitbull. Once you fire crank left or right to put the bandit at the edge of your radar but be sure to maintain radar lock. Once the missile goes pitbull complete your turn with your nose down to get the speed up and run because you have got to assume there is a missile inbound unless you are sure that the bandit doesn't carry active missiles. Don't get any closer than approx 18 miles, 15 at a push otherwise you will struggle to evade any active missiles inbound. If you are positive that the bandit only carries semi active missiles and you have a height advantage then putting the bandit on the nose and approx 5 to 10 degs below a line going out straight in front of your longitudinal axis will put the strongest jamming signal on him and will break the lock on older aircraft like mig 21's, 23's and 29's.(note, this works with F16 jammer, I don't know jamming pattern of the F18, I assumed it would be the same as other jets of same era are similar) The F15 and SU27 will almost certainly have active missiles. Go into the fight higher than the bandit and fast. When you get the contact put the burner on and get your speed up and start a climb but not so steep as to take away the speed, speed is life! Higher and faster will give your missile a range advantage over his. Don't hard lock him until you are ready to launch your missile. Just soft lock him initially as this will keep you off his RWR and other systems. At approx 18 miles hard lock him and shoot, crank left or right (away from him or other threats) keep him locked up until pitbull which shouldn't be long, then continue to turn and get your nose down to accelerate while putting him on your tail and run for your life because you must assume that his active missile is inbound without warning, assuming he is doing the same as you. Watch your speed limitations if you are cat III. Once you are sure the missile is evaded or there wasn't launched at you, you can use your speed to gain altitude and turn back into the fight. Bear in mind that you want to turn back into the fight ASAP otherwise he will already have his nose on you when you turn if he has turned before you. A very good reason to always fly at least a pair if not 4 ship so someone has the picture at all times. This is where squads or people that regularly fly together win the day. Usually in a multiplayer scenario this ballet is repeated until either (or both) combatants are killed or either breaks off the fight through being out of missiles or fuel. Others in this thread have described semi active missile combat and evasion, I shan't add any further comment for fear of driving people nuts! I have answered your question based on experience in other flight sims, and concentrated on active missile engagements on the assumption that most human V human engagements would involve active missiles. I am as yet very inexperienced in any DCS modules, and servers and it would appear in later posts on this thread that possibly SARH missile engagements are more common. Its an extensive subject but hopefully this very small snippet will give you the right idea and help you to survive a bit better in the BVR environment.
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TM Warthog Throttle Curve for the Hornet
crowebar replied to Greekbull's topic in Controller Questions and Bugs
Perfect for me Greekball, and thanks for recommending the AB detent it's great! -
Time served in Royal Air Force, aircraft weapons (armourer) in our 'mob' nose fusing was only used for air burst, tail fusing for everything else as post impact detonation requires the fuse to be in one piece!. Both nose and tail fuses were mechanical, the tail fuse being armed by rotation of the arming vein in the tail unit, and the nose fuse having it's own rotating mechanism. Post cold war the RAF introduced the Multi Function Bomb Fuse (MFBF) which was electronically programmed either by armourers on the ground or aircrew in mission, and is/was always fitted to the tail fuse pocket.