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Everything posted by Marsvinet
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You can actually use the large green area around the pads. If you land there you can still refuel and rearm. This enables you to carry a lot more than with pure VTO. The attached picture shows how I've used it. But yes, we need a more practical way to do it.
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You are also using Hydras. The old FFAR version we get in the 19 round pods is something like a sawed off shotgun. You can not fire singles and expect results, they need to be fired in bursts. They are inaccurate as all hell. Though it is possible they have changed rocket type, that could mess with the ballistics. I need to test it myself. But still ripple fire them.
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"AG Target Undesignate / NWS / FOV Toggle" button
Marsvinet replied to key_stroked's topic in AV-8B N/A
There was a discussion a while back, and some smart fella noted that it was for the -65F/G. Apparently you cannot change the FOV without breaking lock, so the button will do both (break lock and increase/decrease FOV). This is not implemented for the Harrier currently. -
It was acknowledged on Reddit. There we also got to know that the problem is on EDs side. So not really resolved, but I guess resolved on Razbams end.
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Best thing ever! I don't even need the Viggen anymore! Got to level 8 on my first attempt. I think that tells me I should use the Nintendo missile a lot more.
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You have to remember, Idle_Wild, the Harrier is limited by weight in many cases. Sure, you CAN carry 2xMk83 on a pylon. But I would bet on that it would never even be considered to be used unless there was literally nothing else flying that could, since it diminishes the Harriers unique abilities. The Harrier sacrifices the heavy loads and speed for the flexibility of landing and taking off just about anywhere. It is a CAS aircraft, so heaviest load is not a priority. Instead it can do 3-4 flights before anything that can carry heavier stuff has had the time to do one flight. Because of this and it's V/STOL abilities, the real aircraft is not even rated for Mk-84s and their guided siblings. Therefore the chances of getting a GBU-31 are slim to none.
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I have now flown the Mi8 for about 8 hours this weekend. Picking up people all around Mt. Elbrus is a both thrilling and zen experience. I love this server and I thank you for running it! Some feedback I have is that I think there should be some more time for pickups, like hover 15-20 seconds instead of the 5 now. Might be something that you could set yourself, but some longer times to simulate the hoisting or people running to the helicopter and getting in. A thing I would like personally, but that might not be well received over all would be random failures. Instead of enemies shooting you, the enemy is your own helicopter. Could be fun if some slots had it, at least.
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Refresher on JDAMs. I get no weapon release
Marsvinet replied to DmitriKozlowsky's topic in AV-8B N/A
No, for those Pre-Planned targets you select them via the UFC/ODU. The TOO is selected via TPOD designation and holding WP increment to transfer data to JDAM as T0. -
Refresher on JDAMs. I get no weapon release
Marsvinet replied to DmitriKozlowsky's topic in AV-8B N/A
To drop JDAMs in TOO, you have to hold the WP increment when you have designated a point in the TPOD. This will tell the JDAM to use T0 (The "common target point"). I don't remember the bug now, but you have to do the WP increment two times the first time you do it in a flight. -
Refresher on JDAMs. I get no weapon release
Marsvinet replied to DmitriKozlowsky's topic in AV-8B N/A
Are you designating the target for the JDAM by holding WP increment? And if you are doing that, are you doing it twice since it appears bugged right now? -
I like the idea. I'll send my email, but I make no promises. No energy for anything these days. Hopefully this can help.
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Huh, I'll be damned. Did not know that was wrong. Guess I missed it in the NATOPS.
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Yep, this is the low texture problem. You need to have your cockpit textures above "Low" to see all the elements.
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Are you on stable or open beta? There is a bug that appears to be gone from open beta regarding this. Summed up, it locks the DMT to the right screen when you designate a target and have a weapon selected for CCIP delivery... I think...
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I had no experience creating camos, but the FOA camo is very newbie friendly to create, considering I was able to create this. I just used the line marking tool in GIMP and experimented a little bit. As long as you have the "rules" of the camo you can create something that is extremely close to the real deal. Plus, when you start to stitch together the same piece over and over again, it will start to look weird as you've noticed. Try it.
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Exactly as Orso said. One example is that during startup you need to press either of the buttons ~30 times when you're just on battery power. Need to train that index finger.
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In the top left of your screens it says TV, meaning the DMT is the selected sensor. You need to press sensor select up to make the Maverick the selected sensor (and by extension, the selected weapon).
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That is just the time that it will take to reach the next waypoint at the current speed. TOT is much more advanced, where it tells you what speed you need to reach the expected waypoint at the exact time specified in the flight plan. That advanced part (Probably more, haven't read that part in the NATOPS) is not implemented.
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You can remove the rear cargo doors in the mission editor. The front door is not removable I think. But when you add the front gunner, the front door is locked back. Is that close enough?
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It is very much so and has been able to for a while. You enter the code from just about any MFD page (but DMT might be the easiest), then on the TPOD page you unsafe the laser on the top row, change from TRNL to MRKR and at that point you can fire the laser.
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Please add the famous Harrier spool down sound
Marsvinet replied to 104th_Maverick's topic in AV-8B N/A
I pre-purchased the Harrier and I have been flying it constantly since then. It is pretty much my main module at this point. -
I'd not call them useless. I use them to great effect, I would even go as far as to say they are my main weapons on the Harrier. They just require you to adapt your runs to how they work. My two main ways to use Mk20s is do a low level, high speed run or 35~45deg dive with a long spread. For low level, find a target from far away or pre-plan it, then come in at ~500 knots, 200ft AGL and release 2xMk20 with 30ft interval in CCIP mode. This works well against anything well protected. The dive attack I use basically the same weapons setup, meaning 2xMk20s, 30~40ft interval but drop in AUTO instead. This of course, requires the target to be less defended, like only Shilkas and ZSU-23-2s, but it focuses the bomblets and lets you hit much harder. The main thing here is that I drop more than one on anything that has more armour than a truck and I use the bomb interval to compensate for any errors in the bombing solution. This leads to me killing most things I aim at. But T-90s will always be hard with cluster. You need 2 very good hits to take them down.
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Please add the famous Harrier spool down sound
Marsvinet replied to 104th_Maverick's topic in AV-8B N/A
I know, right?! I actually think they are doing a good job after their dark age! It's like seeing a unicorn! Oh I lost my hat. Mainly at the simplicity part. Too broad strokes for my taste. And what I said has been cooking for a long time now. Guess you just got unlucky that I could not be arsed to hold back. You are operating off the exact same facts as me. The difference is that you are seem to be seeing everything negative and i'm trying to see it positive (I'd argue neither of us are the realist in this case). I just want to see the Harrier become the best it can be, all systems implemented in as much detail as it can have. You want the same thing. I just try and keep negativity down around here by sharing the information I have whenever somebody asks. As for abuse, I'll stick with what I said. I meant abuse towards Razbam, not me. You're nowhere near where Viper was. What he was doing was just horrendous. But you're constantly around here, belittling Razbam whenever there is a chance. Yes, you are right about what is not implemented, there is a lot, but the constant "reminders" are most probably not changing anything nor helping discussion and progress. Everybody has the right to their opinion. Just chill on the constant reminders. For everybodys sake. (I'd also call you a rivet counter, the natops thing pretty much what a rivet counter does) But whatever we try and write here means jack shit, because the only ones who actually can say anything is Razbam themselves. But they could definitely be more active with their bug reports. It is very confusing around there.