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Yes. You have a good point. However it seems obvious that if we want a fix to the touchdown dynamics we will have to do it ourselves. Maybe we will get lucky fiddling with the values in this area.
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- Thanks. I'll try modifying a few values around here, but I am not hopeful as there is this comment on the block which seems to indicate that is is just another function they have not bothered to complete in 4 years of early access. - until pneumatics compression not implemented
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Tried various different damper values up to +/- 10x original without any noticeable change to the touchdown bounce. mainGearDirectDamperForceFactor = 50.0 mainGearBackDamperForceFactor = 75000.0
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Terry Dactil started following Mav87th
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Well there goes the rest of my weekend. I'll be trying some mods to those values. Thanks Mav87th - some good info there. For anyone else interested in joining us to in improve the Mosquito's 2 wheel landing characteristics, the file is ... <??>:\DCS World\Mods\aircraft\MosquitoFBMkVI\FM\FMOptions.lua
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Yes, I agree with you that the Mosquito does not behave realistically for a two wheel landing. I was fortunate in the early days of my aviation career to fly many different types of tail draggers from the Tiger Moth to the DC-3 and the Bristol Freighter. Like you, I know that pitch up on a two wheel touchdown is proportional to the sink rate. In fact if you have a really low vertical velocity on touchdown you can actually get a nose down pitch moment due to the drag from the wheels spinning up. I reported this unrealistic behavior about 4 years ago when the Mosquito was released, , but nothing has been done to fix it. Unfortunately I don't think it ever will be. The Mosquito is still labelled "Early Access" but probably could be more accurately labelled "Abandoned". I spent some time with the configuration files looking at the possibility reducing the moment arm between the CG and the main wheels but a successful modification proved beyond my capabilities. Perhaps someone more qualified reading this will take up the challenge.
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Terry Dactil started following Autorudder , Abandoned? and Special Options Slider to Adjust Trim Rate
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Once again there is nothing for the Mosquito in the latest updates.
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Airspeed Indicator - Needle Tail and Face
Terry Dactil replied to VampireNZ's topic in Bugs and Problems
What name did you change it to? I would prefer to keep all my mods in 'Saved Games' and avoid any changes to the main program. -
Maneuvering On The Ground With Differential Braking
Terry Dactil replied to AG-51_Razor's topic in Bugs and Problems
Same here. I give up ... My Corsair will stay in the hangar until fixed. It has too many problems to be considered airworthy just yet. It will be great when fixed though. -
Airspeed Indicator - Needle Tail and Face
Terry Dactil replied to VampireNZ's topic in Bugs and Problems
Yeah - no luck with it in Saved Games but it works for me when I put it into the DCS directory. <DCS>......\Mods\aircraft\MosquitoFBMkVI\Liveries\Cockpit_MosquitoFBMkVI\default\ -
Yay! In another 2 weeks we can celebrate that the Mosquito has been 4 years in Early Access since its release. Happy Anniversary !!
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There is also an error with the back end of the needle being painted white. It should look like this ... Get the mod on this thread
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Yeah... and while they are at it, how about also doing something about the visibility of the radio channel selections. Can you tell me what radio channel is selected here? I certainly can't. I think there must have been a competition in WW2 to design the ergonomically worst cockpit layout possible. The British obviously won with the Mosquito by placing the fuel tank selectors behind the pilot's seat, but I reckon the Corsair is a close second. (The Germans would have been dead last with the FW190-D9)
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You can alter the trim sensitivity by changing its value in the default.lua file located ... >> DCS World\Mods\aircraft\F4U-1D\Input\joystick\default.lua Here are the original values. --/N/ Trimmers {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, nose down'), category = _('Flight Control')}, {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, nose up'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, left bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, right bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, yaw left'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, yaw right'), category = _('Flight Control')}, {pressed = device_commands.Trim_reset_kb, cockpit_device_id = devices.CONTROL, value_pressed = 0.0, name = _('Trim, reset all'), category = _('Flight Control')}, This method has been reported to be successful in another thread.
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Would it help if you could press a button (my preference) or use a voice attack verbal command that would read the rudder position and apply trim to reset your rudder control to neutral? I remember when flying a helicopter a long time ago that it had a button to re-center the cyclic stick from a displaced position. ChatGPT can assist ... . We can definitely set this up so you can fly the F4U-1D Corsair in DCS without needing constant rudder pedal work. Essentially, we’ll create a VoiceAttack command that: Reads the rudder position (from your twist grip). Converts that into rudder trim. Centers the rudder input, leaving the trim holding the yaw. How It Works VoiceAttack can talk to DCS through the Export.lua API. We’ll grab the rudder value via LoGetControlInput(). Then, VoiceAttack will issue rudder trim left/right keypresses until the trim ≈ rudder. Finally, you let go of the twist grip — and the trim keeps the aircraft straight. 1. Export.lua addition Put this in your Saved Games\DCS\Scripts\Export.lua (or merge with what’s already there): -- Rudder Capture Function function ExportRudderPosition() local ci = LoGetControlInput() if ci then return string.format("%.3f", ci.rudder) else return "0" end end -- Make it callable by VoiceAttack function LuaExportActivityNextEvent(t) -- existing code... end (We’ll wire this to VoiceAttack via VAICOM or your existing export mechanism — if you don’t have that, I can show you a minimal TCP/UDP bridge.) There is more, but you get the idea. Just ask, and it will produces all the code required,
