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Tinkickef

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Everything posted by Tinkickef

  1. Trains are going to be the death of you... :megalol:
  2. The standard was set by gentlemen travelling on horseback in the days of old. Most people are right handed, so if you ride on the left side of the road and another horseman is approaching, you can draw your sword and defend yourself if the other traveller turns out to be a brigand. That's where it came from and has stuck ever since.
  3. Brilliant vid Lanky. Even the missus was gobsmacked, esp when you pointed out the discarded newpapers on the path.
  4. +1. The team that did it deserve a pat on the back for a job very well done.
  5. Of course you are correct and being constructive in your criticism Sora. :) Yes you can blame the developers for keeping an old, patched up engine running under the bonnet.. But ONLY if they refuse to do something about it. ED have a team working to implement Vulkan right now, but it's a mammoth task apparently.
  6. Indeed. I am sure microsoft CFS2 would be able to run just fine on my rig with high frame rates. I invest in the hardware in the present to better enjoy the software in the future. It is a constant game of catch up. If my rig cannot play a new bit of cutting edge software with lots of new bells and whistles, I take the view that it is my fault, not the developers. I just love this map.
  7. When on the ground in VR. My spitty got shot out of the sky by flak over St Omer so I bailed out. On landing I took a walk towards the airfield and noticed that trees did a pirourette when you turned your head side to side in VR. The smaller bushes do not, just the trees. Very similar to the spinning clouds effect.
  8. Strange but I have found the same. Not sure if it is a real thing or I'm just getting used to it. It seems to be 50% smoother than it was at ground level, by no means smooth, but no stutters or slideshows. Just blurryness when moving the point of view like turning onto the end of the runway. Settings, everything on high, cockpit shadows low, terrain shadows flat. MSAA off. Anisotropic filtering 16x. Heat blur off. Global illumination off. Chimney smoke 2x. I think we are seeing a double whammy of problems. FPS issues as a result of the new map optimisation and fps issues down to the new lighting optimisation. They will collate all the info they need and dial it all in eventually. You would think they would either launch the map and hold the lighting or the other way round, but perhaps the technology for the lighting and the new map is interlinked in some way and both need to he released in the same time period, much as defered shading and Normandy were both released around the same time. As for the two, on my rig it is the lighting issues that are having the greatest effect. Normandy is not much different to the channel map when it comes to blurryness on the ground. This happened when 2.56 dropped. That is why we are on open beta. We are here to cry when they deliberately break things in the short term, for them to get the info they need to fix them in the long term.
  9. Nobody has said anything about expanding, but they did introduce new areas in the PG map after launch. Early days yet. We certainly need more airfields than at present, something that I am sure will come. At the moment, the map although very impressive is pretty much a barely functional placeholder in relation to what it will become by the time it leaves early access. Looking forward to seeing it mature.
  10. You know what? I'm a SP player, not a historian, or some type of person looking to relive a previous life. I spent much of this afternoon flying around the map just sightseeing in the spitfire. It is so beautiful. If you can't see beauty without dissecting it, maybe you should realise you are not a true aeronaut and take up another pastime instead. Get some romance in your souls for chrisakes. I don't care a jot if a house on beechyhead had pink curtains in 1944, if it looks realistic between now and the crimean war, I'll take it. I can see the hard work that has gone into this map, the really hard work. It is far easier to pick fault in two sentences than the guys that made it with 1 million lines of code. Sorry guys. But take a very good look at yourselves. Its time for you to leave DCS and write your own flight sim. If you can do better, I'll buy it. No map has ever been a faithful reproduction of what is, or intended to be 100% historically accurate. DCS never claimed it to be a fully 100% historically accurate map. If you want historically accurate placement of all objects you will have to make your own map from sourcing many 1000s of second world war reccy photos, make the 3D models, plant the trees and place everything in its historic location on a high resolution terrain. Then sell it for less than $50. By all means report stuff, but do it through correct channels on the bugs forum. Then ED are aware and have the choice to do something about it.
  11. So after a mission over northern France to strafe some JU88s on the pad at St. Omer I pulled my wounded spitty up in front of the main hanger at Hawkinge and climbed out. Thought I'd take a little stroll and do a bit of sightseeing. The station is wonderfully detailed and well worth the walk. However I approached some oil drums round the back of a nearby nissen hut and had a peer at them. Clearly embossed on the drum head was "Kraftstoff, 200l," and "Wermacht". :music_whistling: Further investigations on other drum caches revealed all drums to be filled with the same stolen motor spirit. I have asked the Secretary of State For Air to look into this urgent matter.
  12. As Razalam said, ED are tweaking the lighting and instrument lighting pretty much across the board has been affected. Take note of how dim the master caution and caution panel lights are now. They are working on it..... from what I gather it is just part of the process of perfecting the overall lighting in 2.56.
  13. Never set or checked the temp on a trial mission, but the date was June. During my sightseeing mission, I had the engine ice warning come on in the Huey at 300' AGL. So I concur, something amiss with the temp settings.
  14. Indeed. Stay above 400ft or so and avoid looking at the wingtips and every thing is good. It needs a lot of optimising though esp for VR. Then again we kinda knew it would.
  15. So first and only aircraft to press that I tried in the map was the Huey... Lifted off at Hawkinge, down to the coast at folkstone, back up the white cliffs and came across a familiar valley that I knew headed towards Dover that in a previous life I would fly my blennie down, before setting out low level to skip bomb the St Omer hangers.. I digress.. Across the port of Dover, resisting the urge to try to hover taxi the huey through a nearby railway tunnel, cut across land and over to Manston. When this map is optimised it is a heli pilots dream. The coastline and beaches are to die for, the water is not tropical as shown on some pre release vids, it is green and cloudy but you can see the bottom down to a depth of probably 2-3ft or so. The groynes dip into the water and can be seen for a fair while before gradually fading out. So far so good. The towns and airfields are well detailed and look pretty good, the fields and hedgerows look very good. The lighting is excellent, apart from some shimmer from the rooftops. Trees do not shimmer. (Shadows medium), but did with shadows low. The emergency landing ground at Manston is hellishly impressive when approaching at 500 ft in the huey, that runway is a monster. Performance. I have been having problems in VR with all maps since 2.56 dropped. I'd say the channel map is no worse than Normandy was after 2.56 when you had ai units on the move. Enough of a hit to cause blurring and that slight light headed feeling when really close to the ground. I think it is the new lighting causing it. Above 300ft AGL I had no visible performance issues apart from when looking sideways out the door window, when once again there was a slight blurring. Overall, it is probably maybe slightly better than Normandy was before the speed trees and optimisations. It is playable with my equipment, but not brilliant. I will be glad when they take another look at all the 2.56 optimisations for VR. So do I recommend it to huey guys? You'll love the map, but hate the performance.
  16. I've been having fps issues with all maps since 2.56. Channel map appears no better or worse than the rest. I have noticed a lot of shimmer on the buildings though, turning shadows up to medium from low made it a bit better without too much of a performance hit by reducing ground clutter from max to 1200 to compensate. I would compare present performance to Normandy before all the optimisations with that slight blurriness going on in VR and poor reprojection going on in the cockpit when moving backward and forwards in the seat.
  17. Seems fair enough to me. I won't go into the why's and wherefore's because we all know why, but another point that should not affect map usage is that most ww2 planes like the Spitfire will struggle to cross the channel, get to the furthest reaches of the channel map and get home again on available fuel, which makes zipping them together moot. However, campaign makers can still utilise both maps. Me, I get more excited about new places to fly and see than I do about new aircraft. So I'm happy to buy it. :)
  18. Paid for and downloading as I speak....
  19. Like you, I get more excited when new terrains are released, more so than new aircraft. I have the stang and the spitty for ww2, but I think this map is going to be a belter for the Huey..... I will wait for a sale for the Jug but the channel map will be a day one purchase.
  20. Confirmed, all 11GB in use.
  21. I started seeing performance drops on the ground right after 2.56 dropped. I still think its something to do with the new lighting.
  22. No I have not seen the unfold signal either, but I use the move forward to engage the shuttle also as a wing extend command. No biggie for early release. More pressing for me is for the cat to fire on salute and not requiring the spacebar too. In VR, blindly feeling for F9, then groping for the spacebar is a bit tiresome.
  23. Track replay works on supercarrier as far as lauch goes, provided you do not use the jester wheel. Go figure. Did a hot start from parking test, taxied to the cat, the deck crew guided me on and I launched. Replayed the track from the back seat and everything went as planned. First time I have ever been able to sit in the RIO pit and actually get to take off. The RIO pit is still suffering the thieves that steal the switch panels in replay though, empty console frames and displays hanging in empty space. Don't yet know how far this replay accuracy lasts yet though, dunno if it will work on landing, but very cool seeing jesters hand grabbing hold of the cat shot handle on the salute at launch.
  24. Can confirm. Very poor performance (VR) with empty deck, just one AI AWACS launching from cat 3 at the start of a simple cold start mission. Its like reprojection is not working. When turning hard on deck (F14) to line up with the cat, the frames drop so low that the deck crew blur.
  25. as above, wings extended, hook up to cat, extend nose leg, shooter twirls his finger so I go full power. Press salute. everybody does the final checks and gives thumbs up, shooter kneels and points down deck and nothing after that. Swapped the F14 for the Hornet and launched without problem.
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