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Tinkickef

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Everything posted by Tinkickef

  1. I don't think anyone knows. There has been speculation that it encompasses Kent and East Sussex on the English side and from the Belgian border to the Normany border on the French side. So Nord Pass De Calais and Picardy. Take note this is just speculation though. Don't want to start a hype train. But it makes sense to cover the areas that Normandy left off. Shame that they can't be joined and playable in a single mission, but I'm told that's impossible. It would mean dropping one map and loading the other in mid flight and seamlessly.
  2. Indeed. Marianas will be great for vietnam style missions esp flying over those beautiful coastlines in the Huey. We need century series jets with napalm....
  3. Just used to aircraft where the ASI is calibrated in knots that's all. A lazy bit of writing nothing more. Yes I should have put mph. I will try your two wheeled approach and see if it works better. I was mainly a Blenheim pilot in another sim and certainly the best way to land that was on the main gear first in an almost flat attitude and let to the tail sink on its own. Far easier to keep the sink rate under control, the blennie was not known for its excess power if you got a little slow with a high A of A.
  4. Disappointing for sure. Both for ED and the community. Anyone consider that maybe some key people who normally squash these bugs are sick?
  5. I fully understand the depth based transparency. Flying over the shoreline in the Huey in Normandy is pretty impressive. You see sand giving way to a rocky bottom and in some places, seaweed. Likewise, hovering near a wharfe you can see the structure below water all the way to the bottom, in VR you can see how deep the water is. I am absolutely and enthusiastically on board with that. However, other than the purely academic exercise of dropping magnetic mines into the sea, I don't see the benefit of the manpower, money and performance hit that all this deep water stuff you mention would entail. Drop mines in sea, they sink, fly away..... Dropping torpedoes from an attack aircraft with flack bursting around you from the ship, yes vastly exciting, but does it matter if the seabed is modelled accurately, other than in the very broadest sense - here be shallow water, ships will run aground and torpedoes will strike bottom at launch? I could see it if DCS became a full war simulation game, with a huge, persistent, and coordinated multiplayer campaign where 3 weeks later some submarine skipper gets sunk by one of your mines trying to kill some ships in the harbour; kind of world of warships, arma and a first person shooter combined, where everything is combined, and not just pilots buying modules. However, if they went down this route, they need to spend a deal of time getting combined arms sorted first, both performance wise and (I do not have CA, so just hearsay) the quality of the ground units. Don't get me wrong, I'm not against it. I just think there are more important things to get right first. We all have our own opinions as to what is important.
  6. Does this mean we are going to get a fully modelled and leaky Catalina flying boat with emergency egress exercises? Cos it's the only way I can see water depth being an issue in a flight simulator.
  7. Things have gone pretty quiet about the channel map. No ballpark time for release yet? Looking forward, not just from a WW2 perspective but also for the huey. Hoping the trees won't shimmer as much in VR, which is the only downer for Normandy.
  8. Been practicing landings. Standard curved approach. Flaps down and prop full fine. Remembered 100kt approach, dropping to 80kts over the fence from the old days. Throttle back to drop speed to 70 at threshold, keep far end of runway just showing above the cowling. Hold it, hold it, stick coming back, a couple of feet before the wheels touch, stick coming back, allow the nose to rise above the horizon, it's going to be a greaser..... Screech. Boing. Ah crap, why am I back up here when I want to be down there? Crash, boing, oh jeeze its still flying.... Clatter, boing. Just let go of the stick imbecile... Bang.. Oh we're going off onto the grass are we... Pulls fuel cut off and sits in blissfull silence... It did not go well... on many occasions.
  9. I'm really into the jets and my beloved Huey. I have the paid for P51 but rarely use it. I thought to buy the Spit mainly as a thank you gesture (but 50% off is not to be sneezed at) for the awesome thing ED are doing with the free for all month, but I had all the jets and helis that appealed, plus all the terrains. So enter the spitfire. I had quite a few hours in the spit on another sim dealing with the south of England and France, so I was not totally unfamiliar with it. First Impressions in VR. Just sat in the cockpit on the ground. Wow, it has so much atmosphere. I think it has probably the most realistic looking panel of them all. Going through the tutorial on starting the engine was also very atmospheric, the sound of the flight surfaces hitting the stops transferred to my seat via the buttkicker made it so realistic. Unfortunately the tutorial stopped working there, so had to look up some YouTube vids to learn how to start it. Probably five years since I was on the other sim. So engine running and first taxi. No surprises there, weave along tapping the brake and using the rudder. A pig that requires being ready to stop an input before you start it. I always found taxying a spit a dreary business. Take off. Prop lever full fine, feed in the power smoothly looking for some rudder authority so I can finally let go the brake lever altogether. Whoa, what the Hell.... kept it on the runway albeit only just and took off trying desperately trying to level the wings and gain enough airspeed to trim out the rudder. This was not how I remembered it. The spit was always forgiving provided you eased the power in gently. This one was behaving as if I just banged the throttle forward. Hmm. Remembered the P51 being like that and remembered the "take off assist" being the culprit. Sure enough it had take off assist and it was on, obviously I had been fighting it for control of the rudder. Switched it off and tried again. Different creature altogether. They really need to do away with take off assist. It helps no one. However it wanted to stick its nose in the air and I'm trying to get some nose down trim into it. My fault, I hadn't checked the trim gauge and set neutral trim before take off. It is way nose high on spawn. Set neutral trim and tried again. Once again a different bird. It tracked beautifully down the runway and flew itself off with minimal stick input. Tootled around a bit setting 2750 rpm and 12 boost, watching the rad temp and all felt fine, got her trimmed up nicely and sat there picking my nose and watching the Normandy scenery go by. Realised the canopy was open and flicked the switch to close it.. Wham! The canopy closed and the spit was suddenly trying to fly sideways, crabbing left and trying its best to roll on its back with me grimly trying to get some opposite trim in. Looked at my canopy switch control binding to see if it was somehow double booked. Nope. Opened the canopy and no change. Thought it may be a temp glitch so restarted the PC. Took off again with closed canopy, trimmed her out and tried again. Opened canopy, nothing she was fine. Closed it, nothing. Just flew serenely on for a couple of minutes. Wham, once again she tried going sideways. A look over my shoulder showed rudder was over to the left. What the Hell. Must be an axis problem. Turned out it was a new helicopter collective stick I had made. As usual, DCS had mapped it to every axis and it was just off the bottom, just enough to caused some sensor jitter. You could see it coming and going in axis tune. Bottomed it fully and it stopped, unbound it from the spit and all appears fine now. Once trimmed she sure handles sweet. Tried introducing some JU88s to shoot down. Found after spending most of my time launching missiles from miles away and radar laid guns, I can't hit a barn door with the antiquated guns on the spit. Meanwhile, there I am, tongue stuck out the corner of my mouth trying to line up the shot and sitting there and unknown to me the gondola gunner was filling my starboard wing full of holes. According to track notes, 104 to be precise all told. No sound of impacts at all. I only knew I was really in trouble when flashes appeared on the engine cowling. I was suddenly looking at the outside view of the spit as it rolled over and started going down. That's when I saw the wing... By then it was time for a beer in the sunshine. Overall I am mightily impressed with the Spit. It is leaps and bounds better than the mustang in my opinion. Very realistic. I am less impressed with my gunnery skills. Oh and final thing, where is the seat height adjuster? I find I am sat too high in VR and have to crouch to see the top of the gunsight reticle. Hope any newbies might find something of interest to help them in this tale of woe. Once I have finished the household chores I will try doing circuits and bumps. I bet I will find getting back on the ground "interesting".
  10. Normandy map. HP Reverb VR Headset. Picked up troops just fine, but upon reaching base and attempting to disembark troops the game crashed. Game only saved text log which is pasted below: === Log opened UTC 2020-04-19 13:02:51 2020-04-19 13:02:50.688 INFO DCS: Command line: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin/DCS.exe" 2020-04-19 13:02:50.688 INFO DCS: DCS/2.5.6.47224 (x86_64; Windows NT 10.0.18362) 2020-04-19 13:02:50.688 INFO DCS: DCS revision: 167218 2020-04-19 13:02:50.688 INFO DCS: Renderer revision: 20354 2020-04-19 13:02:50.688 INFO DCS: Terrain revision: 20270 2020-04-19 13:02:50.688 INFO DCS: CPU cores: 8, threads: 16, System RAM: 32696 MB, Pagefile: 4864 MB 2020-04-19 13:02:51.018 INFO EDCORE: (dDispatcher)enterToState_:0 2020-04-19 13:02:51.103 INFO Dispatcher: 2020/4/19 14:02 V1803061700 2020-04-19 13:02:51.247 INFO INPUT: Device [Keyboard] created deviceId = -1 2020-04-19 13:02:51.248 INFO INPUT: Device [Arduino Leonardo {82964EB0-80C6-11ea-8001-444553540000}] created deviceId = -1 2020-04-19 13:02:51.248 INFO INPUT: Joystick created[Arduino Leonardo {82964EB0-80C6-11ea-8001-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.248 INFO INPUT: Device [Generic USB Joystick {EF91B170-AE45-11e9-8001-444553540000}] created deviceId = -1 2020-04-19 13:02:51.248 INFO INPUT: Joystick created[Generic USB Joystick {EF91B170-AE45-11e9-8001-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.271 INFO INPUT: Device [Generic USB Joystick {75D59320-AFC5-11e9-8002-444553540000}] created deviceId = -1 2020-04-19 13:02:51.271 INFO INPUT: Joystick created[Generic USB Joystick {75D59320-AFC5-11e9-8002-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.283 INFO INPUT: Device [Joystick - HOTAS Warthog {75DEE1F0-AFC5-11e9-8003-444553540000}] created deviceId = -1 2020-04-19 13:02:51.283 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {75DEE1F0-AFC5-11e9-8003-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.288 INFO INPUT: Device [MFG Crosswind V2 {75DEE1F0-AFC5-11e9-8004-444553540000}] created deviceId = -1 2020-04-19 13:02:51.288 INFO INPUT: Joystick created[MFG Crosswind V2 {75DEE1F0-AFC5-11e9-8004-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.294 INFO INPUT: Device [Throttle - HOTAS Warthog {75D40C80-AFC5-11e9-8001-444553540000}] created deviceId = -1 2020-04-19 13:02:51.294 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {75D40C80-AFC5-11e9-8001-444553540000}], ForceFeedBack: no 2020-04-19 13:02:51.294 INFO INPUT: Device [Mouse] created deviceId = -1 2020-04-19 13:02:51.338 INFO SOUND: Using driver: wasapi 2020-04-19 13:02:51.339 INFO SOUND: Found 3 available audio device(s): 2020-04-19 13:02:51.339 INFO SOUND: 0: ID: "{0.0.0.00000000}.{df34891f-67e6-402d-9f41-788f6c0fc2e9}", Name: "SONY TV (NVIDIA High Definition Audio)" 2020-04-19 13:02:51.339 INFO SOUND: 1: ID: "{0.0.0.00000000}.{ef777722-a2cb-40de-abb5-c1db93404da0}", Name: "Realtek Digital Output (Realtek® Audio)" 2020-04-19 13:02:51.339 INFO SOUND: 2: ID: "{0.0.0.00000000}.{f62417ee-da4a-41d2-b928-a6a1416cb52b}", Name: "Speakers (Realtek® Audio)" 2020-04-19 13:02:56.752 INFO SOUND: Added sound path: Sounds 2020-04-19 13:02:56.810 INFO SOUNDER: Loaded 207 packed sounders. 2020-04-19 13:02:56.811 INFO Dispatcher: InitLow 2020-04-19 13:03:01.768 INFO NET: Login success. 2020-04-19 13:03:51.487 INFO NET: Got auth data. 2020-04-19 13:03:51.869 INFO DCS: Successfully got authorization data. 2020-04-19 13:03:51.872 INFO Dispatcher: Loading installed modules... 2020-04-19 13:03:53.463 INFO SECURITYCONTROL: Loaded mods/tech/wwii units/dcs_module.pak.crypt 2020-04-19 13:03:59.252 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2020-04-19 13:03:59.410 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2020-04-19 13:03:59.446 INFO Scripting: PLUGINS START------------------------------------------------- 2020-04-19 13:03:59.515 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2020-04-19 13:03:59.519 INFO SOUNDER: Loaded 3 packed sounders. 2020-04-19 13:03:59.646 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds 2020-04-19 13:03:59.650 INFO SOUNDER: Loaded 1 packed sounders. 2020-04-19 13:03:59.654 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2020-04-19 13:03:59.746 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2020-04-19 13:03:59.800 INFO SOUNDER: Loaded 1 sounders. 2020-04-19 13:03:59.803 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2020-04-19 13:03:59.826 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2020-04-19 13:03:59.887 WARNING EDCORE: Source ./CoreMods/aircraft/C-101/Liveries is already mounted to the same mount /textures//liveries/. 2020-04-19 13:03:59.892 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2020-04-19 13:04:00.030 INFO SOUNDER: Loaded 10 sounders. 2020-04-19 13:04:00.056 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2020-04-19 13:04:00.129 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2020-04-19 13:04:00.161 INFO SOUNDER: Loaded 1 sounders. 2020-04-19 13:04:00.222 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds 2020-04-19 13:04:00.242 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2020-04-19 13:04:00.362 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2020-04-19 13:04:00.450 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2020-04-19 13:04:00.512 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2020-04-19 13:04:00.614 INFO SOUND: Added sound path: ./Mods/tech/WWII Units/Sounds 2020-04-19 13:04:00.625 INFO SOUNDER: Loaded 75 packed sounders. 2020-04-19 13:04:00.895 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C/Sounds 2020-04-19 13:04:00.960 INFO SOUND: Added sound path: ./Mods/aircraft/F-5E/Sounds 2020-04-19 13:04:01.026 INFO SOUND: Added sound path: ./Mods/aircraft/F-86/Sounds 2020-04-19 13:04:01.291 INFO SOUND: Added sound path: ./Mods/aircraft/F14/Sounds 2020-04-19 13:04:27.977 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2020-04-19 13:04:28.035 INFO SOUND: Added sound path: ./Mods/aircraft/Ka-50/Sounds 2020-04-19 13:04:28.068 INFO SOUND: Added sound path: ./Mods/aircraft/P-51D/Sounds 2020-04-19 13:04:28.150 INFO SOUND: Added sound path: ./Mods/aircraft/SpitfireLFMkIX/Sounds 2020-04-19 13:04:28.191 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds 2020-04-19 13:04:28.229 INFO SOUND: Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2020-04-19 13:04:28.281 INFO SOUND: Added sound path: ./Mods/terrains/Nevada/Sounds 2020-04-19 13:04:28.310 INFO SOUND: Added sound path: ./Mods/terrains/Normandy/Sounds 2020-04-19 13:04:28.346 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2020-04-19 13:04:28.779 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2020-04-19 13:04:28.782 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll 2020-04-19 13:04:28.785 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2020-04-19 13:04:28.787 INFO CE2_AI: Loading CE AI 2020-04-19 13:04:28.787 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2020-04-19 13:04:28.790 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll 2020-04-19 13:04:28.793 INFO MiG21_AI: Loading CE AI 2020-04-19 13:04:28.793 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2020-04-19 13:04:28.799 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2020-04-19 13:04:28.830 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll 2020-04-19 13:04:29.199 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/A10.dll 2020-04-19 13:04:29.550 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/Cockpit_A10Common.dll 2020-04-19 13:04:29.982 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/Cockpit_A10C.dll 2020-04-19 13:04:30.356 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-5E/bin/F5E.dll 2020-04-19 13:04:30.719 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-86/bin/F86.dll 2020-04-19 13:04:31.035 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F14/bin/F14-HeatblurCommon.dll 2020-04-19 13:04:31.417 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F14/bin/F14-FlightModel.dll 2020-04-19 13:04:31.845 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F14/bin/F14-Avionics.dll 2020-04-19 13:04:32.341 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/FA-18C/bin/FA18C.dll 2020-04-19 13:04:32.736 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50/bin/Ka50.dll 2020-04-19 13:04:33.218 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50/bin/CockpitKa50.dll 2020-04-19 13:04:33.620 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/P-51D/bin/P51B.dll 2020-04-19 13:04:34.002 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/P-51D/bin/Cockpit_P51D.dll 2020-04-19 13:04:34.419 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/SpitfireLFMkIX/bin/SpitfireLFMkIX.dll 2020-04-19 13:04:34.436 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/TF51D.dll 2020-04-19 13:04:34.854 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Uh-1H/bin/UH1H.dll 2020-04-19 13:04:35.318 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Uh-1H/bin/CockpitUH1H.dll 2020-04-19 13:04:35.395 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll 2020-04-19 13:04:35.551 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['heatBlr'] = 1; ['anisotropy'] = 4; ['water'] = 2; ['motionBlur'] = 0; ['outputGamma'] = 1.9; ['treesVisibility'] = 6000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 2; ['MSAA'] = 0; ['SSAA'] = 0; ['civTraffic'] = 'medium'; ['clutterMaxDistance'] = 1500; ['cockpitGI'] = 0; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 4; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 1; ['width'] = 1920; ['visibRange'] = 'High'; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = 1; ['preloadRadius'] = 150000; ['height'] = 1080; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2020-04-19 13:04:36.194 INFO VISUALIZER: LAUNCH IN VR : OpenVR : HP Reverb VR Headset VR1000-2xxx0 2020-04-19 13:04:36.223 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2020-04-19 13:04:36.734 INFO DX11BACKEND: DX11Renderer initialization (w:1104 h:1080 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2020-04-19 13:04:36.873 INFO DX11BACKEND: Driver Concurrent Creates - 1 2020-04-19 13:04:36.873 INFO DX11BACKEND: Driver Command Lists - 1 2020-04-19 13:04:36.890 INFO DX11BACKEND: NVIDIA API init OK 2020-04-19 13:04:36.891 INFO DX11BACKEND: NVIDIA Display Driver Version 44219.r440_00 2020-04-19 13:04:36.891 INFO DX11BACKEND: GPU count:1 2020-04-19 13:04:36.947 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16 2020-04-19 13:04:36.967 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2020-04-19 13:04:39.897 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1030/1030. 2020-04-19 13:04:39.906 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\mark\Saved Games\DCS.openbeta\fxo 2020-04-19 13:04:40.246 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 89/89. 2020-04-19 13:04:40.318 INFO VISUALIZER: SceneManager initialization 2020-04-19 13:04:40.877 INFO VISUALIZER: cascade shadows init (preset:'default' quality:2 layers:4 size:1024) 2020-04-19 13:04:40.933 INFO SOUND: Opening default audio device. 2020-04-19 13:04:40.936 INFO SOUND: Using 2 channels at 48000 Hz 2020-04-19 13:04:40.936 INFO SOUND: Channel layout: Headphones/Stereo 2020-04-19 13:04:41.006 INFO DCS: gDescription: "NVIDIA GeForce RTX 2080 Ti" gVendorId: 4318 gDeviceId: 7687 gMemory: 11048 MB 2020-04-19 13:04:41.058 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2020-04-19 13:04:41.062 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=311 already declared in table MissileTable 2020-04-19 13:04:42.941 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2020-04-19 13:04:42.945 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2020-04-19 13:04:43.777 INFO EDCORE: (dDispatcher)enterToState_:1 2020-04-19 13:04:49.116 INFO UIBASERENDERER: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2020-04-19 13:04:51.271 INFO Dispatcher: //=== END OF INIT ======================================// 2020-04-19 13:04:51.271 INFO EDCORE: (dDispatcher)enterToState_:2 2020-04-19 13:04:51.316 INFO EDCORE: (dDispatcher)enterToState_:3 2020-04-19 13:04:51.316 INFO Lua: Lua CPU usage: metric: average game loading: 36.9174 % 2020-04-19 13:04:51.336 INFO DCS: Screen: MainMenu 2020-04-19 13:05:02.164 INFO SOUND: Using SSSE3 for peak calc. 2020-04-19 13:05:10.495 INFO LUA-TERRAIN: Init('./Mods/terrains/Normandy\terrain.cfg.lua') 2020-04-19 13:05:10.507 INFO SECURITYCONTROL: Loaded mods/terrains/normandy/terrain.cfg.lua.pak.crypt 2020-04-19 13:05:10.507 INFO TERRAIN: lSystem::load(./Mods/terrains/Normandy\terrain.cfg.lua) 2020-04-19 13:05:10.507 INFO TERRAIN: lSystem::CleanScenes() 2020-04-19 13:05:10.507 INFO TERRAIN: lSystem::exit() 2020-04-19 13:05:10.507 INFO VISUALIZER: TerrainRenderer::release 2020-04-19 13:05:10.507 INFO TERRAIN: lSystem::CleanScenes() 2020-04-19 13:05:10.507 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2020-04-19 13:05:11.144 INFO EDTERRAIN4: TERRAIN_REVISION = 3350 2020-04-19 13:05:11.144 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Normandy\terrain.cfg.lua" 2020-04-19 13:05:11.144 INFO EDTERRAIN4: Build date: 2020-04-19 13:05:11.144 INFO EDTERRAIN4: Texture quality: "max" 2020-04-19 13:05:11.423 INFO EDCORE: 0.276107 s terrain references 2020-04-19 13:05:11.424 INFO EDCORE: 0.000026 s terrain models 2020-04-19 13:05:11.433 INFO EDCORE: 0.000011 s terrain assets 2020-04-19 13:05:11.640 INFO EDCORE: 0.196455 s terrain assets2 2020-04-19 13:05:12.759 INFO EDCORE: 1.117780 s terrain landfile 2020-04-19 13:05:12.781 INFO EDCORE: 0.020375 s terrain surfaceTile 2020-04-19 13:05:12.782 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2020-04-19 13:05:13.057 INFO EDCORE: 0.275445 s terrain vfstextures 2020-04-19 13:05:13.199 INFO EDCORE: 0.140455 s terrain scene 2020-04-19 13:05:13.201 INFO EDCORE: 0.000009 s terrain roaddetails 2020-04-19 13:05:13.206 INFO EDCORE: 0.000011 s terrain forest 2020-04-19 13:05:13.485 INFO EDCORE: 0.268128 s terrain routes 2020-04-19 13:05:13.491 INFO EDCORE: 0.003971 s terrain surfacedetails 2020-04-19 13:05:13.499 INFO EDCORE: 0.003795 s terrain blocks 2020-04-19 13:05:13.519 INFO EDCORE: 0.000001 s terrain references 2020-04-19 13:05:13.786 INFO EDCORE: 0.280625 s terrain superficials 2020-04-19 13:05:13.821 INFO EDCORE: 0.033406 s terrain lma 2020-04-19 13:05:13.823 INFO EDCORE: 0.000026 s terrain vectordatasettings 2020-04-19 13:05:16.340 INFO EDCORE: 2.511869 s terrain navgraph 2020-04-19 13:05:16.341 INFO EDCORE: 0.000011 s terrain vti 2020-04-19 13:05:20.002 INFO EDTERRAIN4: terrain time: 8.858098 s 2020-04-19 13:05:20.049 INFO TERRAIN: lSystem::InitScenes() 2020-04-19 13:05:20.049 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6) 2020-04-19 13:05:20.049 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2020-04-19 13:05:20.049 INFO DX11BACKEND: Reloading textures ... 2020-04-19 13:05:20.063 INFO LUA-TERRAIN: Init done 2020-04-19 13:05:20.093 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 2020-04-19 13:05:20.093 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 2020-04-19 13:05:20.099 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Normandy/shadingOptions/Normandy.lua 2020-04-19 13:05:20.107 INFO RENDERER: MetaShaderCache2: [103] from ./Mods/terrains/Normandy/misc/metacache/dcs.lua 2020-04-19 13:05:21.099 INFO RENDERER: loaded [103/103] 2020-04-19 13:05:21.354 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("colortexture") 2020-04-19 13:05:21.415 ERROR_ONCE DX11BACKEND: texture 'small_tree.tif' not found. Asked from 'EDTERRAINGRAPHICS41' 2020-04-19 13:05:21.421 INFO EDTERRAINGRAPHICS41: 0.071109s Loaded reference file "normandy1944s" buffers: 0 2020-04-19 13:05:21.421 INFO EDCORE: 0.071123 s landscape4::lReferenceFile 2020-04-19 13:05:21.489 INFO EDTERRAINGRAPHICS41: 0.065895s Loaded reference file "bridges" buffers: 8 2020-04-19 13:05:21.489 INFO EDCORE: 0.065902 s landscape4::lReferenceFile 2020-04-19 13:05:21.752 INFO EDTERRAINGRAPHICS41: 0.260520s Loaded reference file "destroyed" buffers: 19 2020-04-19 13:05:21.752 INFO EDCORE: 0.260527 s landscape4::lReferenceFile 2020-04-19 13:05:21.868 INFO EDTERRAINGRAPHICS41: 0.113987s Loaded reference file "equipment" buffers: 30 2020-04-19 13:05:21.868 INFO EDCORE: 0.113994 s landscape4::lReferenceFile 2020-04-19 13:05:21.899 INFO EDTERRAINGRAPHICS41: 0.030283s Loaded reference file "housedetail" buffers: 3 2020-04-19 13:05:21.899 INFO EDCORE: 0.030290 s landscape4::lReferenceFile 2020-04-19 13:05:21.994 INFO EDTERRAINGRAPHICS41: 0.085672s Loaded reference file "industrial3" buffers: 11 2020-04-19 13:05:21.994 INFO EDCORE: 0.085680 s landscape4::lReferenceFile 2020-04-19 13:05:22.049 INFO EDTERRAINGRAPHICS41: 0.053902s Loaded reference file "military" buffers: 17 2020-04-19 13:05:22.049 INFO EDCORE: 0.053909 s landscape4::lReferenceFile 2020-04-19 13:05:22.075 INFO EDTERRAINGRAPHICS41: 0.010870s Loaded reference file "misc" buffers: 0 2020-04-19 13:05:22.075 INFO EDCORE: 0.010876 s landscape4::lReferenceFile 2020-04-19 13:05:22.129 INFO EDTERRAINGRAPHICS41: 0.044116s Loaded reference file "original" buffers: 9 2020-04-19 13:05:22.129 INFO EDCORE: 0.044123 s landscape4::lReferenceFile 2020-04-19 13:05:22.185 INFO EDTERRAINGRAPHICS41: 0.049852s Loaded reference file "ruralhouse" buffers: 5 2020-04-19 13:05:22.185 INFO EDCORE: 0.049859 s landscape4::lReferenceFile 2020-04-19 13:05:22.204 ERROR_ONCE DX11BACKEND: texture 'ForestPalette.png' not found. Asked from 'EDTERRAINGRAPHICS41' 2020-04-19 13:05:22.215 INFO EDTERRAINGRAPHICS41: 0.018960s Loaded reference file "trees" buffers: 0 2020-04-19 13:05:22.215 INFO EDCORE: 0.018968 s landscape4::lReferenceFile 2020-04-19 13:05:22.334 INFO EDTERRAINGRAPHICS41: 0.113937s Loaded reference file "urbanhouse" buffers: 8 2020-04-19 13:05:22.334 INFO EDCORE: 0.113944 s landscape4::lReferenceFile 2020-04-19 13:05:22.372 INFO EDTERRAINGRAPHICS41: 0.036394s Loaded reference file "vehicles" buffers: 24 2020-04-19 13:05:22.372 INFO EDCORE: 0.036403 s landscape4::lReferenceFile 2020-04-19 13:05:22.407 INFO EDTERRAINGRAPHICS41: 0.031653s Loaded reference file "walls" buffers: 0 2020-04-19 13:05:22.407 INFO EDCORE: 0.031661 s landscape4::lReferenceFile 2020-04-19 13:05:22.409 INFO EDTERRAINGRAPHICS41: materialParams[7]*1536 2020-04-19 13:05:22.414 INFO EDTERRAINGRAPHICS41: 0.005422s Loaded reference file "amuroak" buffers: 0 2020-04-19 13:05:22.414 INFO EDCORE: 0.005428 s landscape4::lReferenceFile 2020-04-19 13:05:22.419 INFO EDTERRAINGRAPHICS41: materialParams[8]*1536 2020-04-19 13:05:22.420 INFO EDTERRAINGRAPHICS41: 0.000697s Loaded reference file "beech" buffers: 0 2020-04-19 13:05:22.420 INFO EDCORE: 0.000705 s landscape4::lReferenceFile 2020-04-19 13:05:22.431 INFO EDTERRAINGRAPHICS41: materialParams[9]*1536 2020-04-19 13:05:22.431 INFO EDTERRAINGRAPHICS41: 0.000664s Loaded reference file "beech1" buffers: 0 2020-04-19 13:05:22.431 INFO EDCORE: 0.000670 s landscape4::lReferenceFile 2020-04-19 13:05:22.442 INFO EDTERRAINGRAPHICS41: materialParams[6]*1536 2020-04-19 13:05:22.442 INFO EDTERRAINGRAPHICS41: 0.000695s Loaded reference file "beech2" buffers: 0 2020-04-19 13:05:22.442 INFO EDCORE: 0.000700 s landscape4::lReferenceFile 2020-04-19 13:05:22.453 INFO EDTERRAINGRAPHICS41: materialParams[9]*1536 2020-04-19 13:05:22.454 INFO EDTERRAINGRAPHICS41: 0.000776s Loaded reference file "beech3" buffers: 0 2020-04-19 13:05:22.454 INFO EDCORE: 0.000782 s landscape4::lReferenceFile 2020-04-19 13:05:22.464 INFO EDTERRAINGRAPHICS41: materialParams[9]*1536 2020-04-19 13:05:22.466 INFO EDTERRAINGRAPHICS41: 0.002358s Loaded reference file "blackash" buffers: 0 2020-04-19 13:05:22.466 INFO EDCORE: 0.002364 s landscape4::lReferenceFile 2020-04-19 13:05:22.475 INFO EDTERRAINGRAPHICS41: materialParams[6]*1536 2020-04-19 13:05:22.477 INFO EDTERRAINGRAPHICS41: 0.002311s Loaded reference file "bushes_m" buffers: 0 2020-04-19 13:05:22.477 INFO EDCORE: 0.002317 s landscape4::lReferenceFile 2020-04-19 13:05:22.486 INFO EDTERRAINGRAPHICS41: materialParams[5]*1536 2020-04-19 13:05:22.486 INFO EDTERRAINGRAPHICS41: 0.000709s Loaded reference file "greenfence" buffers: 0 2020-04-19 13:05:22.486 INFO EDCORE: 0.000716 s landscape4::lReferenceFile 2020-04-19 13:05:22.497 INFO EDTERRAINGRAPHICS41: materialParams[4]*1536 2020-04-19 13:05:22.498 INFO EDTERRAINGRAPHICS41: 0.000630s Loaded reference file "greenset" buffers: 0 2020-04-19 13:05:22.498 INFO EDCORE: 0.000636 s landscape4::lReferenceFile 2020-04-19 13:05:22.508 INFO EDTERRAINGRAPHICS41: materialParams[4]*1536 2020-04-19 13:05:22.508 INFO EDTERRAINGRAPHICS41: 0.000601s Loaded reference file "greenset1" buffers: 0 2020-04-19 13:05:22.508 INFO EDCORE: 0.000607 s landscape4::lReferenceFile 2020-04-19 13:05:22.520 INFO EDTERRAINGRAPHICS41: materialParams[6]*1536 2020-04-19 13:05:22.521 INFO EDTERRAINGRAPHICS41: 0.001096s Loaded reference file "hedgerow" buffers: 0 2020-04-19 13:05:22.521 INFO EDCORE: 0.001103 s landscape4::lReferenceFile 2020-04-19 13:05:22.530 INFO EDTERRAINGRAPHICS41: materialParams[7]*1536 2020-04-19 13:05:22.531 INFO EDTERRAINGRAPHICS41: 0.000810s Loaded reference file "hedgerows2" buffers: 0 2020-04-19 13:05:22.531 INFO EDCORE: 0.000819 s landscape4::lReferenceFile 2020-04-19 13:05:22.541 INFO EDTERRAINGRAPHICS41: materialParams[8]*1536 2020-04-19 13:05:22.542 INFO EDTERRAINGRAPHICS41: 0.001085s Loaded reference file "hedgerows3" buffers: 0 2020-04-19 13:05:22.542 INFO EDCORE: 0.001092 s landscape4::lReferenceFile 2020-04-19 13:05:22.553 INFO EDTERRAINGRAPHICS41: materialParams[7]*1536 2020-04-19 13:05:22.554 INFO EDTERRAINGRAPHICS41: 0.001098s Loaded reference file "italiancypress" buffers: 0 2020-04-19 13:05:22.554 INFO EDCORE: 0.001105 s landscape4::lReferenceFile 2020-04-19 13:05:22.563 INFO EDTERRAINGRAPHICS41: materialParams[9]*1536 2020-04-19 13:05:22.567 INFO EDTERRAINGRAPHICS41: 0.003136s Loaded reference file "pine" buffers: 0 2020-04-19 13:05:22.567 INFO EDCORE: 0.003142 s landscape4::lReferenceFile 2020-04-19 13:05:22.575 INFO EDTERRAINGRAPHICS41: materialParams[7]*1536 2020-04-19 13:05:22.579 INFO EDTERRAINGRAPHICS41: 0.004752s Loaded reference file "poplar" buffers: 0 2020-04-19 13:05:22.579 INFO EDCORE: 0.004761 s landscape4::lReferenceFile 2020-04-19 13:05:22.586 INFO EDTERRAINGRAPHICS41: materialParams[10]*1536 2020-04-19 13:05:22.588 INFO EDTERRAINGRAPHICS41: 0.001690s Loaded reference file "poplarkatsura" buffers: 0 2020-04-19 13:05:22.588 INFO EDCORE: 0.001697 s landscape4::lReferenceFile 2020-04-19 13:05:22.597 INFO EDTERRAINGRAPHICS41: materialParams[8]*1536 2020-04-19 13:05:22.599 INFO EDTERRAINGRAPHICS41: 0.002048s Loaded reference file "riverbirch" buffers: 0 2020-04-19 13:05:22.599 INFO EDCORE: 0.002056 s landscape4::lReferenceFile 2020-04-19 13:05:22.608 INFO EDTERRAINGRAPHICS41: materialParams[7]*1536 2020-04-19 13:05:22.610 INFO EDTERRAINGRAPHICS41: 0.002225s Loaded reference file "small_tree" buffers: 0 2020-04-19 13:05:22.610 INFO EDCORE: 0.002235 s landscape4::lReferenceFile 2020-04-19 13:05:22.619 INFO EDTERRAINGRAPHICS41: materialParams[8]*1536 2020-04-19 13:05:22.621 INFO EDTERRAINGRAPHICS41: 0.002353s Loaded reference file "spruce" buffers: 0 2020-04-19 13:05:22.621 INFO EDCORE: 0.002362 s landscape4::lReferenceFile 2020-04-19 13:05:22.630 INFO EDTERRAINGRAPHICS41: materialParams[8]*1536 2020-04-19 13:05:22.633 INFO EDTERRAINGRAPHICS41: 0.003103s Loaded reference file "sugarmaple" buffers: 0 2020-04-19 13:05:22.633 INFO EDCORE: 0.003112 s landscape4::lReferenceFile 2020-04-19 13:05:22.633 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 2020-04-19 13:05:22.635 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2020-04-19 13:05:22.635 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: objects: 319 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: subObjects: 148 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: objectLods: 1883 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 326 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 8 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 5 2020-04-19 13:05:22.636 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 134 2020-04-19 13:05:22.652 INFO EDCORE: 0.000005 s landscape5::OceanFile 2020-04-19 13:05:22.731 INFO EDCORE: 0.066684 s landscape5::GrassFile 2020-04-19 13:05:22.733 INFO EDCORE: 0.000001 s landscape5::lModels5File 2020-04-19 13:05:22.877 WARNING LOG: 12 duplicate message(s) skipped. 2020-04-19 13:05:22.877 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 2020-04-19 13:05:22.921 INFO EDTERRAINGRAPHICS41: materialParams[24203]*1536 2020-04-19 13:05:22.923 INFO EDCORE: 0.048067 s landscape5::Surface5File 2020-04-19 13:05:22.935 INFO EDTERRAINGRAPHICS41: materialParams[1857]*1536 2020-04-19 13:05:22.935 INFO EDCORE: 0.004977 s landscape5::SurfaceTile 2020-04-19 13:05:22.942 INFO EDCORE: 0.000914 s landscape5::Scene5File 2020-04-19 13:05:22.959 INFO EDCORE: 0.006663 s landscape4::lRoutesFile 2020-04-19 13:05:22.969 INFO EDCORE: 0.004997 s landscape4::lSurfaceDetails2File 2020-04-19 13:05:22.975 INFO EDCORE: 0.000040 s landscape4::lSuperficialFile 2020-04-19 13:05:22.986 INFO EDCORE: 0.000143 s landscape4::lGeoNamesFile 2020-04-19 13:05:22.997 INFO EDCORE: 0.000166 s landscape5::sup5File 2020-04-19 13:05:23.008 INFO EDCORE: 0.000012 s landscape5::sup5File 2020-04-19 13:05:23.019 INFO EDCORE: 0.000001 s landscape5::navGraph5File 2020-04-19 13:05:23.019 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 2.926710 s 2020-04-19 13:05:23.020 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2020-04-19 13:05:23.020 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2020-04-19 13:05:24.990 INFO DCS: Screen: MissionEditor 2020-04-19 13:05:25.046 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("splatmap") 2020-04-19 13:05:25.196 ERROR_ONCE EDTERRAINGRAPHICS41: VaryHouse: failed to load fabric "fabric.tif" 2020-04-19 13:06:35.476 INFO VISUALIZER: TerrainRenderer::release 2020-04-19 13:06:35.696 WARNING LOG: 2 duplicate message(s) skipped. 2020-04-19 13:06:35.696 INFO DCS: Screen: MissionEditor 2020-04-19 13:06:35.697 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MissionEditor while one is already in flight. 2020-04-19 13:06:46.100 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:07:40.948 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:08:13.229 INFO VISUALIZER: TerrainRenderer::release 2020-04-19 13:08:13.467 WARNING LOG: 2 duplicate message(s) skipped. 2020-04-19 13:08:13.467 INFO DCS: Screen: MissionEditor 2020-04-19 13:08:13.468 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MissionEditor while one is already in flight. 2020-04-19 13:08:18.870 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:08:20.548 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:09:09.540 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:09:13.973 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:09:32.652 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:09:35.685 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:09:54.686 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:09:57.241 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:10:11.243 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:10:18.187 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:10:29.366 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:10:31.944 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:10:37.333 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:11:18.158 ERROR_ONCE DX11BACKEND: texture 'oliver perry hull specular' not found. Asked from 'NGMODEL' 2020-04-19 13:11:18.158 ERROR_ONCE DX11BACKEND: texture 'oliver perry hull bump' not found. Asked from 'NGMODEL' 2020-04-19 13:11:40.103 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:11:42.857 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:11:46.957 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:11:48.825 INFO LUA-GUI_MAP: levelformap=1 2020-04-19 13:12:37.115 INFO LUA-GUI_MAP: levelformap=0 2020-04-19 13:12:42.452 INFO VISUALIZER: TerrainRenderer::release 2020-04-19 13:12:42.715 WARNING LOG: 2 duplicate message(s) skipped. 2020-04-19 13:12:42.715 INFO DCS: Screen: MissionEditor 2020-04-19 13:12:42.716 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MissionEditor while one is already in flight. 2020-04-19 13:12:48.761 INFO VISUALIZER: TerrainRenderer::release 2020-04-19 13:12:48.989 WARNING LOG: 2 duplicate message(s) skipped. 2020-04-19 13:12:48.989 INFO DCS: Screen: MissionEditor 2020-04-19 13:12:48.990 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MissionEditor while one is already in flight. 2020-04-19 13:12:49.161 INFO DCS: Screen: MainMenu 2020-04-19 13:12:49.162 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MainMenu while one is already in flight. 2020-04-19 13:12:51.448 INFO DCS: Screen: Settings 2020-04-19 13:12:59.513 INFO DCS: Screen: MainMenu 2020-04-19 13:12:59.514 WARNING NET: Ignoring duplicate request to https://www.digitalcombatsimulator.com/gameapi/stats/dcs_world/?cid=5ABE52EF85A66B8690E9565FC8F8A48A&uid=12b6840840905f136f629c571cb53bf8&an=DCS%2Fopenbeta&av=2.5.6.47224&ua=DCS%2F2.5.6.47224+%28x86_64%3B+Windows+NT+10.0.18362%29&t=screenview&cd=MainMenu while one is already in flight. 2020-04-19 13:13:02.296 INFO DCS: Screen: Mission 2020-04-19 13:13:10.239 INFO Dispatcher: loadMission C:\Users\mark\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2020-04-19 13:13:10.240 INFO WORLDGENERAL: loading mission from: "C:\Users\mark\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2020-04-19 13:13:10.273 INFO EDCORE: (dDispatcher)enterToState_:4 2020-04-19 13:13:10.284 INFO Dispatcher: Terrain theatre Normandy 2020-04-19 13:13:10.307 INFO Dispatcher: Start 2020-04-19 13:13:10.381 INFO Dispatcher: Terrain theatre Normandy 2020-04-19 13:13:10.392 INFO SECURITYCONTROL: Loaded mods/terrains/normandy/terrain.cfg.lua.pak.crypt 2020-04-19 13:13:10.393 INFO TERRAIN: lSystem::load(./Mods/terrains/Normandy\terrain.cfg.lua) 2020-04-19 13:13:10.393 INFO TERRAIN: lSystem::CleanScenes() 2020-04-19 13:13:10.393 INFO TERRAIN: lSystem::InitScenes() 2020-04-19 13:13:10.393 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=1, month=6) 2020-04-19 13:13:10.395 WARNING GRAPHICSCORE: already registered Renderer callback 2020-04-19 13:13:10.402 INFO VISUALIZER: StartSimulation 2020-04-19 13:13:10.582 INFO VISUALIZER: cascade shadows init (preset:'default' quality:1 layers:1 size:1) 2020-04-19 13:13:11.115 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2' 2020-04-19 13:13:11.880 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2' 2020-04-19 13:13:11.880 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2' 2020-04-19 13:13:11.938 ERROR_ONCE DX11BACKEND: texture 'testFire.dds' not found. Asked from 'EFFECTS2' 2020-04-19 13:13:12.020 INFO Dispatcher: initial random seed = 1992749 2020-04-19 13:13:12.020 INFO Dispatcher: apply random seed = 1992749 2020-04-19 13:13:12.023 ERROR GRAPHICSVISTA: Can't open model object058. 2020-04-19 13:13:12.027 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2020-04-19 13:13:12.520 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2020-04-19 13:13:12.524 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2020-04-19 13:13:12.528 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2020-04-19 13:13:12.750 INFO Config: netview started 2020-04-19 13:13:12.869 INFO VISUALIZER: CameraIndependedPreload() 2020-04-19 13:13:12.884 INFO VISUALIZER: CameraIndependedPreload() finished 2020-04-19 13:13:12.884 INFO DCS: use_xRay: no 2020-04-19 13:13:16.508 ERROR_ONCE DX11BACKEND: texture 'C-101-fuse-2_CC' not found. Asked from 'GRAPHICSCORE' 2020-04-19 13:13:16.743 ERROR woShip: connector 'SHIP_NOSE_ON_WATERLINE_CENTER_1' is not specified in model 'perry' 2020-04-19 13:13:16.743 ERROR woShip: connector 'SHIP_TAIL_ON_WATERLINE_CENTER_1' is not specified in model 'perry' 2020-04-19 13:13:16.927 INFO DCS: MissionSpawn:initScript 2020-04-19 13:13:16.927 INFO DCS: MissionSpawn:spawnCoalition red 2020-04-19 13:13:16.927 INFO DCS: MissionSpawn:spawnVehicles 0 2020-04-19 13:13:16.945 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2020-04-19 13:13:16.982 INFO DCS: MissionSpawn:spawnCoalition blue 2020-04-19 13:13:16.982 INFO DCS: MissionSpawn:spawnPlanes 2 2020-04-19 13:13:16.990 INFO DCS: MissionSpawn:spawnHelicopters 2 2020-04-19 13:13:17.082 INFO DCS: MissionSpawn:spawnVehicles 2 2020-04-19 13:13:17.133 INFO DCS: MissionSpawn:spawnLocalPlayer 1,UH-1H 2020-04-19 13:13:17.836 INFO COCKPITBASE: lua state still active VHF_ARC_134, 20 2020-04-19 13:13:17.836 INFO COCKPITBASE: lua state still active INTERCOM, 21 (status undefined) 2020-04-19 13:13:17.836 INFO COCKPITBASE: lua state still active UHF_ARC_51, 22 2020-04-19 13:13:17.836 INFO COCKPITBASE: lua state still active VHF_ARC_131, 23 2020-04-19 13:13:17.837 INFO COCKPITBASE: lua state still active MACROS, 42 (status undefined) 2020-04-19 13:13:17.837 INFO COCKPITBASE: lua state still active EXTERNAL_CARGO_VIEW, 51 (status undefined) 2020-04-19 13:13:17.849 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2020-04-19 13:13:17.849 INFO DCS: dbox not found , skip 2020-04-19 13:13:17.887 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 28 squares 2020-04-19 13:13:17.889 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 140 squares 2020-04-19 13:13:17.889 INFO EDTERRAINGRAPHICS41: surface5 gc() 2.652700 ms 2020-04-19 13:13:18.050 INFO VISUALIZER: Preload() camera=16019.789689, 135.481817, -84021.025781 radius=150000.000000 2020-04-19 13:13:18.050 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(16019.8, 135.482, -84021), radius=150000 2020-04-19 13:13:18.652 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 11 released 92 2020-04-19 13:13:18.653 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 35 released 105 2020-04-19 13:13:18.653 INFO EDTERRAINGRAPHICS41: surface5 clean up 3.180600 ms 2020-04-19 13:13:20.554 INFO VISUALIZER: Preload() finished 2020-04-19 13:13:20.594 INFO DCS: Screen: mission_offline 2020-04-19 13:13:20.595 INFO Dispatcher: precache units resources in slots 2020-04-19 13:13:20.693 INFO Lua: Lua CPU usage: metric: average mission loading: 7.7306 % 2020-04-19 13:13:20.693 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2020-04-19 13:13:23.344 WARNING FLIGHT: NO ATC COMM Tangmere:4300000:39500000:119100000:251100000 2020-04-19 13:38:22.146 ERROR_ONCE DX11BACKEND: texture 'pilot_c-101_helmet_visera_spec' not found. Asked from 'NGMODEL' 2020-04-19 13:58:45.578 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil stack traceback: [C]: ? [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run' [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.
  11. Just bought the spit as a thank you gesture for your very kind decision to allow free access for a month. I have a long way to go to be anything like safe, however I digress. One thing I have noticed is the lack of sound when getting shot to pieces. I was following some JU88s with a view to spilling their coffee and the lower gunner was shooting. I was surprised to find the starboard wing full of holes. From tip to root, but no sound at all. Looking back at the track notes it said I'd been hit 104 times.....:cry:
  12. No play at all. And the circuit board is an Arduino Leonardo.
  13. It's a US government surplus aircraft gear lever assembly mechanism by Rockwell Collins, that I saw on eBay and had shipped to the UK; put it in a box and cut the lever itself out of acrylic sheet and two RC aircraft wheels I had lying around. The original lever was not chunky enough to match the look / feel of the Hog gear handle. Also because it is from an actual aircraft, it has the correct pull out, select up or down and push in type action. No idea of what aircraft it was from, but it had two microswitches fitted, one for up, one for down. Easy to wire up to a usb encoder and thence bind to DCS. It's vitally important in VR to get things in the right place so you can just reach out. Same with the Hog switch panels, all fall to hand when sat in the Hog cockpit.
  14. Well its all set up and working a treat on my VR rig. The throttle I was using was a blunt instrument compared to the collective. My hovering has suddenly become much more precise. the 14 bit resolution hall sensor is fine, very smooth, no discernible steps in the operation. The grip is located very close to where you see the grip in the Huey, so no fumbling around and the travel observed and felt closely matches the Huey cockpit, so success! It does not look great, certainly not to home cockpit standard but I'm not too bothered because I fly exclusively in VR. Still using the warthog left throttle to set engine to max governed power. To give an idea of travel I will enclose pics of collective at bottom and at top, although the sensor reaches max value about an inch from the upper full travel of the lever. Only setup required was to bind it to huey collective, remove the throttle/collective bind and invert the axis. I hope I have given some idea of how to get hold of an inexpensive collective with little skill required. Probably took an hour all told from opening the box to it mounted and working. Collective at bottom of travel: Collective at top:
  15. Tinkickef

    Well Nick

    Your new free for all video certainly brought a tear to my eye. Bloody well done. :)
  16. I think a big part of the problem ED are seeing now is the core engine. We all know how notoriously unreliable and convoluted the old dear has become. It is past its sell by date and is being kept alive with gaffer tape and zip ties. I bet a good proportion of dev time is spent just keeping the old girl ticking along and this for ED is unpaid work and inefficient as they have to rewrite major parts of it to give it the power to cope with features that were just pipe dreams several years ago due to lack of computing power at the customers end. As anyone who ever ran an old banger of a car, the older it gets, the more maintenance it needs and the more it costs to run, while the less time it spends actually doing its job. Perhaps ED have held on to the old engine too long and the way forward in the future is planned obsolescence and buying in a new off the peg engine, modifying it and designing modules with that in mind. I know they are working very hard to get vulkan up and running, but by the time they manage it, it may well already be obsolete. It is a very hard and windy tightrope they are walking.
  17. So it arrived. First looked to removing the return spring. Loosened of a lock nut and undid a socket headed bolt . Removed spring and two thrust washers. Refitted bolt. No spring now. 2 minute job. Looked at friction. Basically the pivot is contained within an alloy box bolted together by socket headed screws. The pivot itself is a bolt and locknut going throughout the sides of the box, two spacers, one each side of the lever and next to the lever itself to take out radial play, two wave washers. Removed bolt, slackened off the bolts holding the frame together, inserted a washer (thrust washer from spring) between the frame and spacer, then adjusted the pivot bolt to just allow the lever to support itself without falling to the low end of travel when horizontal. 5 minute job. Looked at lever length, likely about 300mm all told, but lever is in two parts with some adjustment possible via slotted holes and bolted together.. Not long enough. Extended lever by pressing the two separate pieces into a 300mm length of 20mm wiring conduit. This is a very tight fit and the conduit has to stretch in all axes to accommodate it. No bolts or screws reguired to make a solid extension. Tightened pivot bolt a little more to ensure it supported its own weight. So with extension, lever travel is around 200 - 250mm from bottom to top, far in excess of the warthog throttle range used previously. 5 minute job using my not inconsiderable weight to assist. Tested it on rig and set sensor and travel endpoints. So far so good. There is a very small amount of lever travel at the top of the scale that extends beyond the sensor range, but go there and you have low rotor speed horn blaring anyway. Need to find a usb extender cable tomorrow, nail it to my rig and give it a try. Always found the warthog throttle good enough, but I'm betting this lever will take it to a new level of realism.
  18. Whoa. You are barking up the wrong tree with me. I suggest you dig out my posts prior and read them before giving me a jab in the ribs. :)
  19. Perhaps it would be an idea in the future for ED to spell out exactly what early access means at the point of sale. I would bet that there would be a negligible effect on the numbers of people signing up because we are all optimists, we naturally think it "will be alright on the night". I would bet that even if ED did the above, the same suspects would still be pointing fingers when things did not work out as imagined. It's the name of the game, everybody reacts and thinks differently to the same stimulus. Hell, when we sign up to EA, non of us actually know if we will still be alive at the time of release.
  20. But people should not buy into early access if they can't handle the pitfalls. Early access is an unfinished product, no secrets there. The release date for early access should be regarded as a target, not a deadline. People are allowed to be disappointed, it is natural to be so if the module is late and it is fine to express that disappointment. However it is not fine to play the blame game, poking fingers at various aspects of the release and saying ED are some sort of charlatan, when the real problem lies with some people's over expectation of what an early access release is. In case some still don't get it I will spell it out. Early access means you are buying into an unfinished product that may be delayed, buggy or even completely broken. In addition, it may well break something else and on successive occasions. That's why you get a discount, just as you would get for buying a factory reject. Expect it to be a disappointing roller coaster and you won't be devastated when it all turns to manure. It will come right in the end. If you don't want the above, don't buy it. Wait for the final release. Easy.
  21. Well I ordered one. I will take the spring out, fit a fibre washer to the lever pivot for friction and report back.
  22. The best laid plans of mice and men oft go awry... I paid my money upfront, knowing full well what I was paying for. A likely buggy carrier module with poor frame rates and deck crew walking through airframes like ghosts with heads suddenly appearing between my knees and opening their mouths... :eek: Likewise I knew it would get better in time. I was given a release date. It was missed because ED decided it was too buggy to even release as a beta. They announced the decision to delay at the same time everyone thought they would be downloading it... Shit happens. It is very disappointing for all concerned, but ill fate has no respect for disappointment. It took two people, two days; to draft an announcement not much longer than this post, according to Wags. That shows the eggshells they feel they need to walk on in this community. On a positive note, Wags said they learned from the F16 module release, not to bow under pressure and release a far below par module just to hit a circled number on a calendar. If they learned that then, they will not bow under pressure now. I am SP only as are the majority, but the MP guys are the very vocal err passionate ones. Can you imagine the pitchforks if they released to SP only. Sure the MP guys could use the carrier in SP mode, but that would not prevent the pitchforks and threats of everything from boycotting all early access, to starting a class action lawsuit. It is a bad business all round, but you have to take it on the chin. Baying for blood will not alter one damned thing. You may think as I do, that the projects should be far further along towards completion before announcing them, and even further along and at least in the testing stage before releasing them on pre order with a release date. Then again ED probably hold off as long as possible and a bit more before they need funds coming in to complete the module. In my mind's eye, I do not see ED staff lighting Havana cigars with hundred dollar bills during their lunch breaks. Not happy at the prospect, I being a single player, knowing we have a workable module we paid for that we can't have yet, but also know that ED made a decision as to the next course of action and should stick to it if they learned anything at all about bowing to public pressure. Those that bay for release now will be shouting loudest if it goes out in an unplayable state. It is possible to be both disappointed, yet understanding. No need for such polarised views. I AM DISAPPOINTED. There, I said it. I will get over it.
  23. USB car racing handbrake. Been using the warthog right throttle for collective up to now and left for engine power lever. Anyone tried one of these handbrakes? Looks like around 30degree travel and a 14 bit rotary sensor. Will this be enough resolution? Looks fairly easy to extend and fit an alternative grip, and I suppose the spring could be easily removed and some type of friction damper installed. I suppose the throttle does not need to be in the grip for Huey since power is supplied by the fuel system governer to maintain constant rotor rpm in most cases. Essentially fly and forget. https://www.ebay.co.uk/itm/USB-Handbrake-For-PC-Windows-System-Racing-Games-G25-27-29-T500-FANATECOSW-LFS/133228995190?_trkparms=aid=111001&algo=REC.SEED&ao=1&asc=20160908105057&meid=5c4d7fcacb4e4c808d3a1bf371c296eb&pid=100675&rk=3&rkt=15&mehot=none&sd=274077740808&itm=133228995190&pmt=1&noa=1&pg=2380057&_trksid=p2380057.c100675.m4236&_trkparms=pageci:29a177c5-7e07-11ea-954d-74dbd180362a%7Cparentrq:76ea098a1710a9cb8b46887fffe51628%7Ciid:1&redirect=mobile
  24. Thank God it's not just me. Its been driving me mad setting up a troop pickup. The troops are waiting at the waypoint, but there is no named group to pickup in the radio menu. I thought I'd forgotten some vital step. The troops are just standing around a disabled Huey, looking at me fat, dumb and happy.
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