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Tinkickef

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Everything posted by Tinkickef

  1. Around Haifa. Hope you Ugra guys get a few pointers if you have not seen it already. TLDR, pretty awsome, but some things could be better. Might be worth reaching out to the guy if he is what he says he is.
  2. Be nice to see the street lighting reviewed and replaced. At present, it appears that the globes atop the lamposts are 2 mtrs across when viewed from a few thousand feet above. It looks odd. Be far better to keep the illuminated areas of the road as is, they are very well done, but reduce the size of the light itself and increase the brightness to an almost intense, pure white colour, or whatever colour the light source is in Syria. Taxyway lighting is the same, perhaps these large light globes are an ED issue, rather than an Ugra issue. I know I'm not the first to notice these issues in various maps.
  3. Critical first impressions..... ok. Firstly it's a great map, Ugra have come up trumps with this one. Secondly, it's early access, it's not finished, there are areas of road groupings without buildings, clearly the road networks for future built up areas. ..Third. it's early access, so performance is an issue at ground level, due to poor optimisation, particularly in VR and my rig is no slouch. Placing additional static objects hits performance massively and I do like to populate my airbases.... Lighting is good in general, although I always tend towards long moonlit night to dawn missions, or early dusk to moonlit night missions and at present my pet gripe is the street lighting. It looks like the street light globes must be five feet in diameter. Parts of the terrain mesh need upgrading, you get quite a few areas of conical mountains and hills, particularly noticeable to me in the Golan Heights area. All these will be fixed in time. To early to be critical yet. I'm generally very impressed.
  4. yes thats what I said in my edit above.
  5. Err. No this particular forum is for the plain vanilla Hog. To the OP, your taxi and landing light switch is on the left of the main panel near the landing gear lever. It is the long switch with three "pips" on it. For both landing and taxi lights on, it needs to be in the up position. Edit: Apologies Yurgon. On landing on the hog 2 forum, I see this thread has been moved by the mods from there.
  6. Areas around square YB62. Follwing the valley floor and the Isreali perimeter wall, the surrounding hillside terrain mesh is more low res and sharp edged than not. There are quite a few areas like this dotted around, but this seems to be one of the more concentrated areas I have come across.
  7. Minsky. Truly stunning workmanship. You have a rare gift for bringing things to life. Agree with Aries sentiment. I'd be glad to buy you a beer, but your donate page is in russian. English would be nice... However, lacking that, please accept my heartfelt thanks for your efforts.
  8. Ramat David. Takeoff in daylight and land after dark, in moonlight with all the base lighting lit. FPS tanks. Maybe 10fps or less.
  9. Me too. My slew has been acting a little hit and miss for a while and only a matter of time before it stops working completely. Those pics made my mind up and I just snagged order number 4635. :)
  10. Terrain files are huge and it is usually these that take a long time.
  11. As title. Set a mission from Detling, P47, taking off at the first glimmer of light in the sky, cross the channel to Cap Griz Nez where I have a searchlight unit set up with the "initial" direction check box ticked so they can turn to face the action. Flew over just as the land started to become visible and nothing. No searchlights, no flak. Continued to St Omer, dropped my bombs, circled around and dawn broke. Then the searchlight units at St Omer started working and the flak defences started firing. Searchlights noted to be lit at Cap Griz Nez on the way home.
  12. Same here. I can talk to my flight, but not to ground.
  13. That damaged prop causes a lot of drag. Why didn't you get your ground crew to arm the ED automatic propeller jettison system before you took off? It's worth an extra 10mph in the cruise after the auto jettison charge blows the hub.
  14. The carb throttle plate controls air pressure in the manifold. The turbo increases the air pressure upstream of the throttle plate as required via the wastegate system. The boost lever controls the wastegate setting. The more boost the turbo produces the less throttle is required to maintain manifold pressure which is the relationship between throttle and boost must be balanced, or screwy things will happen like hoses popping, turbine /impellor disc failure and maybe even the throttle plate jamming as well as the mixture going to pot. I suppose once a wide open throttle plate cannot provide enough manifold pressure on its own due to altitude, it could be seen that one would then use the boost lever as the manifold pressure control, much like the throttle is used in denser air. I always clip them together and use them as one.
  15. Nevada map is the forerunner of all the latest and best. I have all the maps and love channel, Normandy, PG and NTTR. The one I never ever return to is Caucasus. It is so out of date despite the recent upgrade it is untrue. If you only know Caucasus and find NTTR very cheap on sale, buy it. It is worth it just for the detailed air bases.
  16. As title. The full moon is a round ball, it has no effect on terrain illumination.
  17. Very interesting vid about how the jug is constructed, how strong it is, how much damage it can take and how much protection the pilot has. Some of the damage has to be seen to be believed. It is number three from a series of six lecture vids about the P47. Really seems to know his stuff.
  18. same issues. Engine damage mdel not implemented yet, so I guess the gauges are lite placeholders at the moment. Even with oil cooler doors fully closed, oil temp remains at close to zero and pressure stays high. after several minutes, the oil pressure gauge will snap down to the green zone like flicking a switch and then thereafter you do get a small amount of control over the oil temperature, although the effect is pretty instantaneous with the position of the cooler door, not a steady rise or fall. Likewise the cowl flaps do not work at cooling the engine as they should, just partially. At the moment, I go through the motions, just to get the habit of checking the gauges and making adjustments, but do not allow the readings to affect my in mission decisions.
  19. Channel map temp is 0C all the time and the airspeed indicator suffers classic icing up. After a period of time... Indicated airspeed does not change with power appled or reduced. indicated airspeed rises with altitude and falls when descending. indicated airspeed remains at 200mph when stationary on the ground after the landing rollout. Every mission means returning home guessing my final approach airspeed with rpm and prop pitch. I switch on pitot heat at the same time I flip up the generator switch, them being next to each other at engine startup. There are no breakers out on the panel.
  20. On port and starboard cockpit walls. looks like a bakelite plug in the end of them. What are they? Relief tubes for a very desperate pilot... Speaking tubes.... Chart lights... emergency instrument lights? They don't look like grab handles because they have flexible stalks.
  21. Anyone else seen this? It may have just been a glitch on my particular PC at that time. So I do not set takeoff flaps on takeoff, just wind in some backstick and right rudder on the trimmers. Then I noticed the AI setting 10 degree of flap when taking off, so next mission I tried it. Duly took off with flap, raised them and circled the airfield waiting for the wingman to take off. Something in the flight model did not feel right, it felt clumsy, it could not go faster than 200mph at 1500ft QFE, and the cylinder head temp would not climb above 100 degrees, despite cowl gills being closed. Double checked flaps and gear. Both up. F2 view to observe gear position - up. Thinking its a bug needing investigating, I restarted the mission and took off without flaps and everything was normal. Restarted again with flaps and the same scenario, low performance like flaps causing drag and odd flight behaviour. Restarted PC, tried same mission again with flaps down at takeoff, raised the flaps and everything was normal. Aircraft and engine behaved nominally. Perhaps something to keep a look out for, although I am thinking it was something on my machine that had not loaded correctly. Edit. One more thing I just remembered... On the first event I experienced engine surging and realised I had not locked the primer pump handle,which I proceeded to do and the surging stopped. On the second flap down attempt I locked the handle before engine start. I suppose the primer pump as part of a combination of factors could have something to do with it. loadout was 100% fuel and a 500lb bomb on the centreline.
  22. No idea. Maybe we will get the ability to fill both the main and aux tanks to the brim by the next patch though. Here's hoping.
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